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[Split] Marauder discussion

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Azuzu
Posts: 551

Re: [Split] Marauder discussion

Post#481 » Fri Oct 16, 2015 5:40 pm

One thing I can say is adding that buff to Choppa would change the landscape of the meta even more.


I think you would see Mara + Choppa as your dps combo within groups become more popular.

You would also see Mara, lose their spot in groups that run Sorc being replaced by the Choppa.
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Ungrin
Posts: 170

Re: [Split] Marauder discussion

Post#482 » Fri Oct 16, 2015 5:43 pm

Coryphaus wrote:
Ungrin wrote:Gotta give squigs something SW has to balance it out while also nerfing something slightly to keep the balance. SH's can chime in.
Ungrin wrote:something SW has

Festerbomb

:^)
I honestly don't think SH needs EA tactic to be effective. I've seen SH's just :| SW's with the right timing of their disarm. I think they need something else. If they give SH EA they have to remove the disarm from the pet.
Azuzu wrote:One thing I can say is adding that buff to Choppa would change the landscape of the meta even more.


I think you would see Mara + Choppa as your dps combo within groups become more popular.

You would also see Mara, lose their spot in groups that run Sorc being replaced by the Choppa.

From what I was discussing with my guild, I think the main problem with the game (if you can call it a problem) is that the group size is only 6. If people were able to run every class in a group, that would give perfect balance across groups. Even if you could run just 8-9 in a group it would give us way better balance opportunities (although I think it's not possible.. unless a dev can tell me different).

You have to lose something from the group and groups have to decide what that is.
Last edited by Ungrin on Fri Oct 16, 2015 5:46 pm, edited 1 time in total.
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Penril
Posts: 4441

Re: [Split] Marauder discussion

Post#483 » Fri Oct 16, 2015 5:44 pm

Azuzu wrote:One thing I can say is adding that buff to Choppa would change the landscape of the meta even more.


I think you would see Mara + Choppa as your dps combo within groups become more popular.

You would also see Mara, lose their spot in groups that run Sorc being replaced by the Choppa.
Give Chop Fasta! to WEs. :twisted:

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#484 » Fri Oct 16, 2015 5:46 pm

Azuzu wrote:One thing I can say is adding that buff to Choppa would change the landscape of the meta even more.


I think you would see Mara + Choppa as your dps combo within groups become more popular.

You would also see Mara, lose their spot in groups that run Sorc being replaced by the Choppa.

ok but cant cant pretend for a second that choppa is on level with slayer, nor can you pretend that the wreka tree is viable at all when get to the choppa is trash and chop fasta right now is you dropping 10 pts into tree for a 2m cd ability....

you could suggest slayer nerfs to rampage and shatter limbs....but i think ulgrim opposes slayer nerfs
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Ungrin
Posts: 170

Re: [Split] Marauder discussion

Post#485 » Fri Oct 16, 2015 5:48 pm

Coryphaus wrote:
Azuzu wrote:One thing I can say is adding that buff to Choppa would change the landscape of the meta even more.


I think you would see Mara + Choppa as your dps combo within groups become more popular.

You would also see Mara, lose their spot in groups that run Sorc being replaced by the Choppa.

ok but cant cant pretend for a second that choppa is on level with slayer, nor can you pretend that the wreka tree is viable at all when get to the choppa is trash and chop fasta right now is you dropping 10 pts into tree for a 2m cd ability....

you could suggest slayer nerfs to rampage and shatter limbs....but i think ulgrim opposes slayer nerfs
I'm always in favor of buffs > nerfs. No reason to nerf slayers when the reason they seem to be overpowered is when the rest of the classes are underperforming.
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RR100 of everything ~Badlands

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Azuzu
Posts: 551

Re: [Split] Marauder discussion

Post#486 » Fri Oct 16, 2015 5:48 pm

Coryphaus wrote:
Azuzu wrote:One thing I can say is adding that buff to Choppa would change the landscape of the meta even more.


I think you would see Mara + Choppa as your dps combo within groups become more popular.

You would also see Mara, lose their spot in groups that run Sorc being replaced by the Choppa.

ok but cant cant pretend for a second that choppa is on level with slayer, nor can you pretend that the wreka tree is viable at all when get to the choppa is trash and chop fasta right now is you dropping 10 pts into tree for a 2m cd ability....

you could suggest slayer nerfs to rampage and shatter limbs....but i think ulgrim opposes slayer nerfs
I'm not suggesting that Slayers should be nerfed or that Choppa is on par with Slayer and shouldn't be buffed.

I'm simply saying that, that particular buff would make the class I play Sorc VERY strong. So it's more of a buff for Sorc than it is for Choppa.

Ungrin wrote:
I'm always in favor of buffs > nerfs. No reason to nerf slayers when the reason they seem to be overpowered is when the rest of the classes are underperforming.

I'm the same, I prefer buffs > nerfs. Expect in the cases of extremely strong unbalanced classes.
Last edited by Azuzu on Fri Oct 16, 2015 5:51 pm, edited 1 time in total.
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Ungrin
Posts: 170

Re: [Split] Marauder discussion

Post#487 » Fri Oct 16, 2015 5:51 pm

Azuzu wrote:
Coryphaus wrote:
Azuzu wrote:One thing I can say is adding that buff to Choppa would change the landscape of the meta even more.


I think you would see Mara + Choppa as your dps combo within groups become more popular.

You would also see Mara, lose their spot in groups that run Sorc being replaced by the Choppa.

ok but cant cant pretend for a second that choppa is on level with slayer, nor can you pretend that the wreka tree is viable at all when get to the choppa is trash and chop fasta right now is you dropping 10 pts into tree for a 2m cd ability....

you could suggest slayer nerfs to rampage and shatter limbs....but i think ulgrim opposes slayer nerfs
I'm not suggesting that Slayers should be nerfed or that Choppa is on par with Slayer and shouldn't be buffed.

I'm simply saying that, that particular buff would make the class I play Sorc VERY strong. So it's more of a buff for Sorc than it is for Choppa.
Then maybe increasing CD of SL would be enough? Make it a 30s CD instead of 20? Make Chop Fasta a 40s CD?
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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#488 » Fri Oct 16, 2015 5:53 pm

Ungrin wrote: You have to lose something from the group and groups have to decide what that is.
that's the whole question, when you cant loose soemthing it's becouse it way too good and need to be touch aka shatter limbs.
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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#489 » Fri Oct 16, 2015 5:54 pm

the real problem with sl is that x2 slayers = 100% uptime

im sure that address that
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Azuzu
Posts: 551

Re: [Split] Marauder discussion

Post#490 » Fri Oct 16, 2015 5:54 pm

Ungrin wrote: Then maybe increasing CD of SL would be enough? Make it a 30s CD instead of 20? Make Chop Fasta a 40s CD?
Another idea, which I don't know how hard would be to implement is to make SL trigger DR. SL gets really nasty when you have 2 good Slayers on VoIP, rotating their SLs.


First Slayer SL 10 seconds, Second Slayer SL 10 Seconds, First Slayer off CD able to SL again.


It would also take some of the punch out of SL, if it meant you couldn't be CC'd too (trigged DR). Coordinated groups will SL a group and punt a kill target away from their guard.
Ungrin wrote: From what I was discussing with my guild, I think the main problem with the game (if you can call it a problem) is that the group size is only 6. If people were able to run every class in a group, that would give perfect balance across groups. Even if you could run just 8-9 in a group it would give us way better balance opportunities (although I think it's not possible.. unless a dev can tell me different).

You have to lose something from the group and groups have to decide what that is.
Sounds like I'd like your guild a lot ^_^ because I agree 100%. I'd love to see group size me 8, I miss my old DAoC 8 mans.

I think Mythic was afraid to go with 8 man groups. With the popularity of WoW (5 man) and the rise of the casual player, they didn't have to balls to pull the trigger on 8 mans.

People want smaller groups, because they have a hard time getting 8 people on at the same time. It's why smaller groups have become much more popular in modern MMOs.
Last edited by Azuzu on Fri Oct 16, 2015 6:00 pm, edited 2 times in total.
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