Recent Topics

Ads

current rvr meta

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Azuzu
Posts: 551

Re: current rvr meta

Post#51 » Tue Oct 13, 2015 7:25 pm

It has to be frustrating to be a dev

People cry when no one is defending keeps and Zerg PvDoors empty keeps. (Premades of the non-zerg faction run SCs instead of getting involved with oRvR)

People cry when people are defending keeps and it leads to long hard fights. (Premades on both sides doing more oRvR and still queing SCs.)
Suzu

Twitch: Watch The Big Ole Critties!

Suzu's UI: My UI

Ads
bloodi
Suspended
Posts: 1725

Re: current rvr meta

Post#52 » Tue Oct 13, 2015 7:29 pm

Or maybe people are just pointing out that currently attacking a keep is a bad idea, which kinda ruins the whole purpose of having a keep in the first place.

Abolition
Posts: 336

Re: current rvr meta

Post#53 » Tue Oct 13, 2015 7:30 pm

Azuzu wrote:It has to be frustrating to be a dev

People cry when no one is defending keeps and Zerg PvDoors empty keeps. (Premades of the non-zerg faction run SCs instead of getting involved with oRvR)

People cry when people are defending keeps and it leads to long hard fights. (Premades on both sides doing more oRvR and still queing SCs.)
I hear you.

Personally, I think that the reward has to match the effort/time.

No fight? - you get a small tick for taking the keep and maybe one or two loot bags.
Medium fight and you take/hold the keep? - a moderate tick (larger for the attackers) and a few loot bags.
Epic fight and you take/hold the keep? - a large tick (larger for the attackers) and more loot bags.

That said, the devs are doing a great job and I'm just thankful to be playing the game again. I'm sure they'll come up with some happy medium. After all, they play the game and are more in touch than the Mythic devs ever were.
Image Abolition | Image AboGroupHeals | Image DontEatMe Bro

User avatar
thullonse
Posts: 182

Re: current rvr meta

Post#54 » Tue Oct 13, 2015 7:31 pm

Azuzu wrote:It has to be frustrating to be a dev

People cry when no one is defending keeps and Zerg PvDoors empty keeps. (Premades of the non-zerg faction run SCs instead of getting involved with oRvR)

People cry when people are defending keeps and it leads to long hard fights. (Premades on both sides doing more oRvR and still queing SCs.)
imo its completly fine that people are defending keeps now. the problem is that everything else isnt worth a dime.
*** you leatherman

User avatar
Jaycub
Posts: 3130

Re: current rvr meta

Post#55 » Tue Oct 13, 2015 7:31 pm

Azuzu wrote:It has to be frustrating to be a dev

People cry when no one is defending keeps and Zerg PvDoors empty keeps. (Premades of the non-zerg faction run SCs instead of getting involved with oRvR)

People cry when people are defending keeps and it leads to long hard fights. (Premades on both sides doing more oRvR and still queing SCs.)
Even without the bickering fixing RvR is a massive challenge, it's not something they just need to code in, they also have to come up with new systems or rework existing ones to create something that will work well in this servers environment. The answer is not an easy one either, and I think no matter how you end up doing it someone is going to get thrown under the bus / be mad about how it's handled.
<Lords of the Locker Room> <Old School>

User avatar
Azuzu
Posts: 551

Re: current rvr meta

Post#56 » Tue Oct 13, 2015 7:36 pm

thullonse wrote:
Azuzu wrote:It has to be frustrating to be a dev

People cry when no one is defending keeps and Zerg PvDoors empty keeps. (Premades of the non-zerg faction run SCs instead of getting involved with oRvR)

People cry when people are defending keeps and it leads to long hard fights. (Premades on both sides doing more oRvR and still queing SCs.)
imo its completly fine that people are defending keeps now. the problem is that everything else isnt worth a dime.

I get fantastic renown roaming,clipping the enemy zerg and open field fighting.

My renown come from PvP.....actually fighting other players instead of doors.


That being said, I think it would be a good idea to give an increased reward for taking a heavy defended keep.

If your taking a keep while outnumbered, you get AAO, so that's the reward in itself.

What I'm not for, is 50 people trying to take a keep vs 6 people. The 50 finally zerging them down with numbers and being rewarded extra for it.
Jaycub wrote:Even without the bickering fixing RvR is a massive challenge, it's not something they just need to code in, they also have to come up with new systems or rework existing ones to create something that will work well in this servers environment. The answer is not an easy one either, and I think no matter how you end up doing it someone is going to get thrown under the bus / be mad about how it's handled.
I do agree, it's just a theme you see in every MMO and really in life. You can't please everyone, but that doesn't mean your not right, the system does need an overhaul. I just hope it's one that focuses on oRvR and people fighting people.
Suzu

Twitch: Watch The Big Ole Critties!

Suzu's UI: My UI

User avatar
boog
Posts: 343

Re: current rvr meta

Post#57 » Tue Oct 13, 2015 7:41 pm

thullonse wrote:thanks to the change that we get more rr while defending a keep / bo both faction have decided to not leave their keeps anymore. this is now going on for 1 week. i dont know what else has to happen to show that people will take the path of least resistance to get their stuff faster (rr40 in this case).
thullonse wrote: imo its completly fine that people are defending keeps now. the problem is that everything else isnt worth a dime

Those statement seem contradictory. Your first one was being upset because all people want to do is defend keeps and then you go and say that it is fine. Which is it?

BO's are worth a dime because
A) You still get a reward for capping
B) You have to have enough BO's to attack the keeps
C) Not enough BO's = No keep attack

AAO is back and (seemingly) working on top of the already increased renown yield for killing in the lakes.

So what is the issue exactly? How people are defending keeps? You can change the system but they will just find a way around it. Prevent them from being able to exploit it and you reduce (possibly eliminate) the ability or effectiveness of the attempted exploitation.

* Edited: Had misrepresented author of 2nd quote.
Last edited by boog on Tue Oct 13, 2015 7:43 pm, edited 1 time in total.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels

Penril
Posts: 4441

Re: current rvr meta

Post#58 » Tue Oct 13, 2015 7:42 pm

Abolition wrote:Thinking about it, I'm pretty sure there was loot bags for defence too (which got added after you could already get backs for attacking, probably to incentivise people to defend), because you could indeed "opt out".

If you got a gold bag you could take the set piece, or you could take the tokens that were in the bag, in addition to the other rubbish that was in there.

As Jaycub said - the rewards scaled with how big the fight was. If it was a pitiful attack (a couple groups) there might be one gold bag and a couple greens. If it was an epic fight you'd have multiples of each bag type.
You could opt out in all PQs. Remember "if you can't use Sovereign please opt out, i still need my chestpiece"? This was in city. In keeps it was something like "if you are high RR and don't need anything from keep please opt out, i am low RR and need a purple bag for a decent weapon".

And all of this was while attacking/taking a keep. Defending didn't give any bags. 100% sure. EXCEPT when you defended in a city siege. All three stages of a city siege were PQs for both realms. The realm who won the stage got to roll for bags.
Last edited by Penril on Tue Oct 13, 2015 7:44 pm, edited 1 time in total.

Ads
User avatar
Azuzu
Posts: 551

Re: current rvr meta

Post#59 » Tue Oct 13, 2015 7:50 pm

bloodi wrote:
Azuzu wrote:I get fantastic renown roaming,clipping the enemy zerg and open field fighting.

My renown come from PvP.....actually fighting other players instead of doors
<snip - Azarael>

My point is people make the game they want to play. I want to roam and fight people, so that's what I do. Even when it was horrible renown to roam, fight and defend, it's what I'd do because I enjoy fighting in oRvR.


It's up to the community to make the game they want to see. The devs can't force them to do they type of PvP the devs want them to do.

Aside, from that your posts are childish, you seem to be mad at me when we don't really know each other. If you want to have a debate I'm for it. If you want to act like a whiny douche bag that's up to you, but it doesn't accomplish much. :-/

Play WAR the way you want and I'll play the way I want. I just hate seeing people cry there is only one way to play.....because your making a choice to play like that. If you want to see a change in RvR, put a group together and do something about it.
Last edited by Azuzu on Tue Oct 13, 2015 7:54 pm, edited 1 time in total.
Suzu

Twitch: Watch The Big Ole Critties!

Suzu's UI: My UI

User avatar
thullonse
Posts: 182

Re: current rvr meta

Post#60 » Tue Oct 13, 2015 7:52 pm

Azuzu wrote:
thullonse wrote:
Azuzu wrote:It has to be frustrating to be a dev

People cry when no one is defending keeps and Zerg PvDoors empty keeps. (Premades of the non-zerg faction run SCs instead of getting involved with oRvR)

People cry when people are defending keeps and it leads to long hard fights. (Premades on both sides doing more oRvR and still queing SCs.)
imo its completly fine that people are defending keeps now. the problem is that everything else isnt worth a dime.

I get fantastic renown roaming,clipping the enemy zerg and open field fighting.

My renown come from PvP.....actually fighting other players instead of doors.


That being said, I think it would be a good idea to give an increased reward for taking a heavy defended keep.

If your taking a keep while outnumbered, you get AAO, so that's the reward in itself.

What I'm not for, is 50 people trying to take a keep vs 6 people. The 50 finally zerging them down with numbers and being rewarded extra for it.
im not saying roaming doesnt give anything at all, all im saying is that the current tacitc of both factions sitting in their keep and waiting for an attack is just bad
*** you leatherman

Who is online

Users browsing this forum: Google [Bot], Malagash and 5 guests