Recent Topics

Ads

A System to Handle Balance Suggestions (Checks and Balances)

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Jaycub
Posts: 3130

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#31 » Tue Oct 13, 2015 4:00 am

It's not necessarily 6v6, but 'balancing around the 6 man" because so many mechanics are based or only work within a group.

The zerg is made up of 6 man groups, SC's are based around two 6 man groups. The only thing that isn't is small scale roaming and soloing, which cannot be the focus of a tab targeting combat game like this, class choice and spec will always trump skill in this game.
<Lords of the Locker Room> <Old School>

Ads
User avatar
Coryphaus
Posts: 2230

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#32 » Tue Oct 13, 2015 4:17 am

Euan wrote:Stop trying to balance this game as 6v6 because its not a 6v6 game. It's always been very diverse in how you can pvp but 6v6 is the rarest of ways. All classes can find a place in War whether its 1v1, partyvparty, or wbvwb.
yet its impossible to balance the game for 1v1 or 24 v 24

the highest level of play in this game is 6v6
Image

User avatar
boog
Posts: 343

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#33 » Tue Oct 13, 2015 4:50 am

Because I'm mobile I'm having difficulties utiliZing quote but to answer AZ's question about finding someone who played all the classes my wife and I played every order character up to rr70-80 excluding mains IB and RP (100)

I also played every tank class order and destro up to rr80 min. (SM RR90, IB RR100, BO RR 90) I played them all in various forms of 2h dps/def, SnB dps/turtle, support dps/defense, PvE dps tank, off tank, main tank (multiple complete ToVL clears on each tanking class)

My wife has a similar story with healers though I can't recall the specificities of her toons.

Idk if that helps or will mean anything but if there is one thing I know it's tanking and if I can help in some form I'd love to.
CHSN Wafulz | KBOB Wafuls | IB Waffulz | BG Waffelz | BO Waaaghfulz | SM Waffels

User avatar
Euan
Posts: 416

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#34 » Tue Oct 13, 2015 6:44 am

Jaycub wrote:It's not necessarily 6v6, but 'balancing around the 6 man" because so many mechanics are based or only work within a group.

The zerg is made up of 6 man groups, SC's are based around two 6 man groups. The only thing that isn't is small scale roaming and soloing, which cannot be the focus of a tab targeting combat game like this, class choice and spec will always trump skill in this game.
Class choice will never trump skill in this game. It's really hard for me to think of any way to explain this to you than to offering my own experience. I'm sure many of you have seen where the enemy has a better composition and you win. Or your team might have the better combination and you still lose. That might be more large scale that what you had in mind. But in an actual 6v6 its still possible. When Eternal Citadel was up my guild did 100+ scenarios, every premade on badlands was on there trying to farm for weapons. We lost 4 games. We played with whoever was online and we didn't have 1 marauder or choppa in the guild. Our composition looked like witch elf dok shaman chosen black guard squig herder and we ran into a ton of double slayer double wp iron breaker/knight. We did not punt to win either.
Is this a shitpost? Let me know through personal message.

User avatar
thullonse
Posts: 182

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#35 » Tue Oct 13, 2015 7:15 am

Jaycub wrote: will always trump skill in this game.
Jaycub wrote:trump
well played
*** you leatherman

User avatar
Rebuke
Posts: 388

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#36 » Tue Oct 13, 2015 7:16 am

Back on topic; great idea Azuzu, time to regulate stepwise-improvement of late game content (with developer consent ofcourse).

Cimba
Posts: 376

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#37 » Tue Oct 13, 2015 8:07 am

Genisaurus wrote:
Nameless wrote:mythic done similar thing (actually exacly the same...) and we see what they accomplished.
A small correction, Mythic said they were doing this, but never actually did. Every "class lead" and most of the core testers were very outspoken about how Mythic ignored their feedback and suggestions, until the whole program was dropped and swept under the rug.
I remember when the SM class lead wrote a massive analysis and a lot of the things he/she pointed out were later implemented. So there were exceptions to the rule :D

User avatar
noisestorm
Posts: 1727

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#38 » Tue Oct 13, 2015 8:46 am

Well that guy did a horrible job for SM then :o

Ads
User avatar
wos
Posts: 218

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#39 » Tue Oct 13, 2015 9:12 am

its always paper thin when balens is talked about war is deep when it come to how one class can be played or even how a player plays it. it would be a damn hard job to balance all 36 full specs a side and not all are mirrored and u can miss match any of the three specs that one class haze to give u a broad range of builds. i believe to do it properly many would need to 1v1 all possible class build agents all possible class build then 6v6 all possible class builds and party combos then move up to a 24v24

but all 36 specs and **** know how many different class builds but each one changes the roll of you class sometimes a lot some time just a little to give u just that bit more advantage against that one spell/class/party combo that runs that tactica play. true pvp is never balanced there is always someone better and some can not handle that then there on the forms screaming their class is underpowered or broken but it was there choices that lead to their defeat or lack of other class knowledge

so you would possibly need 12 class leads/experts that need to know all there class specs/builds and all other class specs/builds to find all loophole and party/wb plays

but maybe balancing at a 1v1 lvl is all that needed (this alone would take along time to do testing all 1 class builds against all the other classes in all the different build not to mention keeping the rules of the archetype in place and in war changing your spec can change your archetype) because in a party or wb its the player that can make all the difference good players that know their **** can make any combo work

User avatar
Glorian
Posts: 5007

Re: A System to Handle Balance Suggestions (Checks and Balan

Post#40 » Tue Oct 13, 2015 10:21 am

I would second a lead player board.
Community discussions tend to leave the topic, or players telling each other they play their class wrong.
As for election of lead or experts a community vote on the ror forum would be fine.
If you are not active on the forum, means you are out. Why should an only online in game player be elected to share his thoughts if he hasnt done it before.

But as good as this would be a board elected by the devs. Less Marketing and Community fuss. ;)

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 7 guests