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How is WL in games current stage

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Aceboltz
Posts: 254

Re: How is WL in games current stage

Post#51 » Sun Sep 27, 2015 6:45 pm

Yeah yeah whatever, even concrete stuff is not allowed in this totally one-sided discussion. Better believe selfish players who only wants more e-peen for them and their classe only. Why are you even discussing? Anybody in his sane mind knows that to streamline archetypes its NERFS of OP CLASSES that are needed.

When while lion becomes a marauder with high damage we will have ordo running slayer+wl wich is basically choppa+marauder but with high spike damage, ultra aoe dps and shatter limbs. And then things will work as intended, I understand.

I don't understand the game, I'm noob and unskilled and I should stop to be pro-destro, enough is enough. I know the lyrics of the song now.

Ok I try a different approach:

What do you suggest as a up on destro side to balance this up on the white lion? Serious thinking, as serious as what you put on wl is needed for fairness, no fast-made "get this bone and get off" idea please. Because simply "improving" the white lion will just increase the efficiency of the faction that doesn't really needs it...
Last edited by Aceboltz on Sun Sep 27, 2015 6:48 pm, edited 1 time in total.

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tomato
Posts: 403

Re: How is WL in games current stage

Post#52 » Sun Sep 27, 2015 6:46 pm

Tesq wrote:that skill totally make sense cos it's the mirror of choppa outcomming heal debuff, that skill should not be touch, another one should inc heal debeuff.

What about make ponuce a heal debuff also and give it 10 sec coldown :P (haters gona hate)

edit: it would be somethign like this
http://waronlinebuilder.org/#career=wl; ... 3:;0:0:0:0:

with 2 heal debuff
How about you stop talking about things you don't understand (balance, class mirrors)?

Changing the hd to incoming would be a needed buff, but I'm not sure if it would be enough to make him competitive.

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Twyxx
Posts: 934

Re: How is WL in games current stage

Post#53 » Sun Sep 27, 2015 6:48 pm

Aceboltz wrote:Better believe selfish players who only wants more e-peen for them and their classe only.
It'd be different if we were suggesting the most random and OP changes to the WL...
We're not, though. We're talking about reasonable changes in the context of the class.
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Luuca
Posts: 1204

Re: How is WL in games current stage

Post#54 » Sun Sep 27, 2015 6:48 pm

Libra wrote:Problematical actually.

If you use pounce right before someone enters the keep, you teleport inside the keep with your victim and end up being slaughtered. You should just stay outside the gate if such thing were to occur.
THAT FIX would entail LOS checks at the keeps, then, no more RoF inside the keeps at the door (outside of actual LoS), and much wailing and gnashing of teeth by FotM class players.

They'd rather you die than give up broken LoS to pad their 1337 DPS numbers.

EDIT: Besides if they fix all LoS issues, engineer class is invalid.

tomato
Posts: 403

Re: How is WL in games current stage

Post#55 » Sun Sep 27, 2015 6:57 pm

Aceboltz wrote: "lots of nonsense"
Choppa+Mara is like 20 times stronger than slayer+wl.

So some wl buffs wouldn't change a lot.

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Coryphaus
Posts: 2230

Re: How is WL in games current stage

Post#56 » Sun Sep 27, 2015 7:04 pm

i feel that the positional requirement from primal fury is uncessary as mutated agressor dosnt have one and therefore can be removed
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Luth
Posts: 2840

Re: How is WL in games current stage

Post#57 » Sun Sep 27, 2015 7:04 pm

Aceboltz wrote:
Spoiler:
Yeah yeah whatever, even concrete stuff is not allowed in this totally one-sided discussion. Better believe selfish players who only wants more e-peen for them and their classe only. Why are you even discussing? Anybody in his sane mind knows that to streamline archetypes its NERFS of OP CLASSES that are needed.

When while lion becomes a marauder with high damage we will have ordo running slayer+wl wich is basically choppa+marauder but with high spike damage, ultra aoe dps and shatter limbs. And then things will work as intended, I understand.

I don't understand the game, I'm noob and unskilled and I should stop to be pro-destro, enough is enough. I know the lyrics of the song now.

Ok I try a different approach:

What do you suggest as a up on destro side to balance this up on the white lion? Serious thinking, as serious as what you put on wl is needed for fairness, no fast-made "get this bone and get off" idea please. Because simply "improving" the white lion will just increase the efficiency of the faction that doesn't really needs it...
Luth wrote:
Coryphaus wrote:
Luth wrote:
Srsly, both classes (but the SM in particular) make the impression if they rushed it in the alpha and never touched the class again...
then what does that make wl?
WL need some adjustments too, but this is for another thread imo.
The problem with the WL is, that almost everything has to be done very carefully.
A good start would it be to remove/alter the two pointless aggro reduce tactics in the paths to something usefull and even more important, change the outgoing healdebuff into an incoming one.

It would be really easy to overbuff the WL, because of his potential as a (maybe the best) front loaded burst class in the game and his superiour mobility.
e.g. simply handing out all mara stuff would create a monster, similiar (or even worse) to what mythic did when they raised the damage potential of the mara without removing 1-2 of the important debuffs.

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Jaycub
Posts: 3130

Re: How is WL in games current stage

Post#58 » Sun Sep 27, 2015 7:06 pm

Coryphaus wrote:i feel that the positional requirement from primal fury is uncessary as mutated agressor dosnt have one and therefore can be removed
Ya I don't know what it has that req either
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Aceboltz
Posts: 254

Re: How is WL in games current stage

Post#59 » Sun Sep 27, 2015 7:07 pm

Twyxx wrote:
Aceboltz wrote:Better believe selfish players who only wants more e-peen for them and their classe only.
It'd be different if we were suggesting the most random and OP changes to the WL...
We're not, though. We're talking about reasonable changes in the context of the class.
Oh you felt targeted? The same goes for SW/mara/BG/whatever . Random, op, or reasonable, the fact is the same: up for your class, don't care about others.
You should also be ashamed to try to take advantage of a dev lack of perspective to ask for a up of your class at this point of the developpement. This was for you only however.

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Coryphaus
Posts: 2230

Re: How is WL in games current stage

Post#60 » Sun Sep 27, 2015 7:10 pm

Aceboltz wrote:
Oh you felt targeted? The same goes for SW/mara/BG/whatever . Random, op, or reasonable, the fact is the same: up for your class, don't care about others.
You should also be ashamed to try to take advantage of a dev lack of perspective to ask for a up of your class at this point of the developpement. This was for you only however.

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