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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

Tiggo
Former Staff
Posts: 1948

Re: New RvR system vs Old RvR system Poll

Post#381 » Thu Sep 17, 2015 9:29 am

threxx wrote:
Tiggo wrote:and to be constructive:

how about: cant log in to a certain side if ratio is off more then x% from 50%. ? Some people will whine but it could be for the greater good?
I honestly don't think that would work. Best example is the last couple of days when it was mostly around 51/49 and zones were dominated by one faction.
.

i get your point. The system probably needs to be more sophisticated. I think the general server balance is "faked" by t1 players evening figures out but still in t2 there is unbalance.

e.g. population is imbalanced in t2 you can still log in your t1 chars and vice versa.

i dont say its ideal but it will help to prevent very large discrepancies like yesterday and perhaps event prevent that morale switch, were one sides stops playing alltogether.

and there was another posting in another thread, how the new system made keeps farmable because of resetting them. i strongly recomend to think about that!

obviously for rvr there needs to be removed ANY aspect of grindible features without having enemies.

Aka: NO reward NO lock for taking empty keeps. No reset of keeps until the other side has taken them. etc.

take anything away that attracts those pve grinders. let them grind mobs ...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Tesq
Posts: 5713

Re: New RvR system vs Old RvR system Poll

Post#382 » Thu Sep 17, 2015 10:11 am

we have to face this system actually increase the zerg, the only thing this system does it's block the keep siege.
The aim was to spread ppl by make flags mroe relevant but with 1 side totaly overzerg another it's just dont matter.

You could tell ther's no solution to 1 side totaly zerg the other, but for me there are in reality.

And keep easy lock system like this one it's not the right solution
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Sulorie
Posts: 7461

Re: New RvR system vs Old RvR system Poll

Post#383 » Thu Sep 17, 2015 11:10 am

Too many random thoughts here and no proper suggestions.
I think I will have to think about a solution.
Noise had a good idea somewhere in the forums but it needs further refinement.
Dying is no option.

Tiggo
Former Staff
Posts: 1948

Re: New RvR system vs Old RvR system Poll

Post#384 » Thu Sep 17, 2015 11:11 am

- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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geraldtarrant
Posts: 254

Re: New RvR system vs Old RvR system Poll

Post#385 » Thu Sep 17, 2015 12:47 pm

Now when medallions dont drop from keeps anymore best solution would be imo, As some ppl said before: unified currency system.
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