As do i but i still feel the affectsAzuzu wrote:SuperomegaOP wrote:Us players get ultra screwed over.
Not all of us, I have a 60ish - 80 ping to the server from here in the US.
I wouldnt care if this didnt give range such a huge advantage
As do i but i still feel the affectsAzuzu wrote:SuperomegaOP wrote:Us players get ultra screwed over.
Not all of us, I have a 60ish - 80 ping to the server from here in the US.
Like to 5.5 or 6 ft? It actually is not that bad idea. It can decrease amount of problems a bit, while it does not require extensive net coding. Also it should not influence kiting much... Well the last statement would require some testing.Tiggo wrote:on topic: if devs cant increase the hitboxes cause they are client side defined, what about increasing melee skills range a bit?
Maybe it gives SH and SWs an advantage, I haven't played either here.Coryphaus wrote:As do i but i still feel the affectsAzuzu wrote:SuperomegaOP wrote:Us players get ultra screwed over.
Not all of us, I have a 60ish - 80 ping to the server from here in the US.
I wouldnt care if this didnt give range such a huge advantage
If Jumping simply decreased run speed every time you jump, it would help a lot.Tiggo wrote:some people start jumping now, like it was in rift. Rift implemented a Jump malus you got more dmg when jumping around, which was quite cool
on topic: if devs cant increase the hitboxes cause they are client side defined, what about increasing melee skills range a bit?
Luuca wrote:If Jumping simply decreased run speed every time you jump, it would help a lot.Tiggo wrote:some people start jumping now, like it was in rift. Rift implemented a Jump malus you got more dmg when jumping around, which was quite cool
on topic: if devs cant increase the hitboxes cause they are client side defined, what about increasing melee skills range a bit?
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