White Lions pouncing up into keeps
Re: White Lions pouncing up into keeps
If pounce works as intended( jumping on to first floor of the keep), than please also makes marauders pull(in T4) to be able to pull ppl from keep walls down to mara.
Vdova - Witch elf princess of suffer and despair
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Re: White Lions pouncing up into keeps
Believe me, I know exactly what you are talking about. On my lowbie shammy, I have had several fun times with a certain WL named Sersea. Pounce to me (-50%) pounce away, I hot, start casting heal.. Boom! he's back and I'm releasing to rez.magter3001 wrote:This isn't a problem to medium armored classes or tanks, but it is a problem for light armored classes that have to deal with one of the highest burst classes in the games, pouncing on you and dealing 50%+ of your health in one global cooldown. Get two WLs do that and you instantly die.
My problem is that it wasn't that way on Live at all and I treat it as a bug/abuse the same way an Engineer uses his turrets through walls. The argument that all Mdps should be able to go inside the keep (via picklock) is invalid because that ability has a large cooldown and can be used only every so often while the pounce has only the global cooldown to worry about. In fact, the ability doesn't even work at the moment...
MY issue is more on the fact that the pounce has no cooldown whatsoever. A spammable I-win button is what the WL has been reduced. Watch what all WLs do in scenarios or in Orvr, all they do is spam one button, again and again and again. Isn't there something wrong with that?
The issue is this.. every rock needs a paper and every paper needs a scissor and every scissor needs a rock. You can't be hard to kill for everyone and still have vital skills for the group like heals or Rdps. As a tank, I bring utility and part of that utility is Guard and Challenge. Guard and challenge are the partial counters to the WL pounce for squishies. Solo without guard is a different story.
I do agree there should be at least a 15 seconds CD on Pounce.
Re: White Lions pouncing up into keeps
Sounds fair.. fetch off walks too right?
Re: White Lions pouncing up into keeps
Then runaway stops as soob as u use an ability with a 15 sec cd?
- magter3001
- Posts: 1284
Re: White Lions pouncing up into keeps
5 Second is fine with me, 15 seconds is a lil over kill. Also, Run away has a 25% chance to proc and requires a tactic slot (which become very valuable in T4) compare to an ability that is spammable and will be even more so when AP pots make it into the game soon.Joshwa70 wrote:Then runaway stops as soob as u use an ability with a 15 sec cd?
Heck I removed the Run away tactic when I played in T4 because a good kiter never needed it as much as he needed the damage...
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Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Re: White Lions pouncing up into keeps
Well a good shamen never had to worry about a wl either.
Re: White Lions pouncing up into keeps
magter3001 wrote:compare to an ability that is spammable and will be even more so when AP pots make it into the
Az said no ap pots or more specifically the pots that inc ap regen rate b/c many abilites late game like chocking fury or keep on choppin became pointless
and so he stated that passives should never effect actives so don't count on those type of potions
Last edited by Coryphaus on Fri Sep 11, 2015 9:19 pm, edited 1 time in total.

Re: White Lions pouncing up into keeps
I have been misquoted. Defamation of character or lack thereof
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- satanicomoderno
- Posts: 131
Re: White Lions pouncing up into keeps
Destro whining such always. What about put cd on shammy and stop squigs to go out the keep and attack ppl outside?
Re: White Lions pouncing up into keeps
The actual Lion animation is so bad I feel sorry for those who play with it on screen all the time.
Just leave pounce alone and add a 5 sec CD. Otherwise, it's like trying to fight a flying monkey.
Just leave pounce alone and add a 5 sec CD. Otherwise, it's like trying to fight a flying monkey.
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