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New RvR system vs Old RvR system Poll

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Poll: New RvR Vs Old RvR Mechanics

Poll ended at Fri Sep 18, 2015 2:56 am

Old RvR (All keeps always open)
117
50%
New RvR (1 zone at a time, current system)
119
50%
Total votes: 236

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#141 » Fri Sep 11, 2015 7:25 pm

Penril wrote:
whiskeywes wrote:I'm not sure I'm understanding this correctly. So what if you take all the BOs so you can attack the keep doors, but there are 80 people defending inside the keep? Nothing? Stalemate? And you can't switch to another zone because it's locked until you take it's paired counterpart?
Penril wrote: When your keep reached rank 4 in live, you attacked the enemy keep and there were lots of defenders inside. This is similar to live. Unless you want to attack an undefended keep?
No one is talking about undefeated keeps! *facepalm* He asked a legit question and you counter it with how the system worked in retail.... which was broken. Amazing!

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User avatar
dkabib
Posts: 408

Re: New RvR system vs Old RvR system Poll

Post#142 » Fri Sep 11, 2015 7:26 pm

Coryphaus wrote:One downside of the new system is that if your reach the brick wall point where you maintain control but you can't break the keep the action just stagnates take the situation atm

Destros been trying to push mans for the past 1 hr and we can't break through all the engie turrets and RoF so thier a a stalemate where nothing is happening
Why can't people post something without mentioning that some skill is broken on the other side.
You have those same skills on your side of the fight... And you know, 3 tanks with hold the line provide 45% dodge/disrupt to a lot of people. Stop complaining
Vanhorts

whiskeywes
Posts: 13

Re: New RvR system vs Old RvR system Poll

Post#143 » Fri Sep 11, 2015 7:27 pm

I mean, we only have t1 and t2, 300-500 players around sometimes according to the tracker...if its a stalemate (like i've seen the past few days, you try sieging vs 15 BWs, it doesnt work buddy), and there's no recourse but to take the BOs then sit on your hands until Order logs out....what's the point? I just think having other pairings locked until you take the 1st zone is a pretty tough way to do things. And by tough I mean impossible, if there's ANY sort of defense.

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#144 » Fri Sep 11, 2015 7:29 pm

Tesq wrote:This i't not pretty smart as you just BLOCK keep siege cos a flag it's being taken? this is damnit riduculous, 1 party can avoid 2 wb to a take keep this is wrong in so many ways !
You need to encourage not to zerg when other realm is outnumbered with incentive to not do it ; not just stop a whole siege for that, that anyway can be avoided by taking 3 flags and then go to keep.
You just remvoe big keep fight that way.

I wanna my opponents have the tools to fight me on pair not to stop me with no reason and with no difficulty.

And also is stupid make looser faction just block his action with so less effort when he cleary outnumber me.

His action need to be less rewardable cos it's fighting an easy fight. And mine need to be more rewarable cos i'm fighting outnumbered.
You need to incentive ppl to look to glory in hard -balance fight and zerg when zerg is requried , for big battles.
If 2 WBs can't deal with ONE party, don't blame the game. Blame the terrible players in those 2 WBs.
Last edited by Penril on Fri Sep 11, 2015 7:35 pm, edited 1 time in total.

whiskeywes
Posts: 13

Re: New RvR system vs Old RvR system Poll

Post#145 » Fri Sep 11, 2015 7:30 pm

I see a lot of people shitposting and telling me I'm wrong but not a single person has provided any insight or strategy for when a siege simply isn't going to work. That's what I'm really looking for here. If we only have ONE zone and the others aren't open until it's locked, but it's impossible to siege...what do?

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#146 » Fri Sep 11, 2015 7:30 pm

whiskeywes wrote:As I remember it, if a keep was too heavily defended to take, the strategy was to quickly move your warband to an undefended zone and smash a keep down, forcing the enemy to abandon their position and move to the new zone to try to defend...which results in some pretty crazy open field skirmishes, rather than 2 big groups of idiots standing opposite each other in a 45 minute long pointless keep siege/defense, that always ended in a stalemate.

Or am I wrong?
No, you are precisely correct, and this is the point I've been trying to make for these thich headed elitists all day long. They are simply in denial. Avoid a force you cannot beat, and outmaneuvering them, wether you like it or not, IS STRATEGY.

The elitist will of course come up with degrading names, such as zonejumping and keep trading, to make it seem like it's a worse system, but it's really not. It's strategy.

Edit: And for those who don't know the defintion of strategy:
"Strategy is a high level plan to achieve one or more goals under conditions of uncertainty"
Souce: https://en.wikipedia.org/wiki/Strategy

If you call mindlessly trying to keep trying to attack the same zerg/group/force/whatever again and again, without succeeding for "high level plan" then you need to go back to school.
Last edited by Razid1987 on Fri Sep 11, 2015 7:34 pm, edited 1 time in total.

Penril
Posts: 4441

Re: New RvR system vs Old RvR system Poll

Post#147 » Fri Sep 11, 2015 7:32 pm

whiskeywes wrote:I see a lot of people shitposting and telling me I'm wrong but not a single person has provided any insight or strategy for when a siege simply isn't going to work. That's what I'm really looking for here. If we only have ONE zone and the others aren't open until it's locked, but it's impossible to siege...what do?
Here is your strategy:

When the door goes down, have all of your realm use the side ramp. But don't pull the lord or the champs. Just go straight to the third floor (all of you). Kill the regular lvl 16 vendors and farm your enemies from there. Once they are dead, kill the Keep lord.

eddel
Posts: 16

Re: New RvR system vs Old RvR system Poll

Post#148 » Fri Sep 11, 2015 7:34 pm

Khorba wrote:old system and 15 min lock zone after tick
i second that. maybe a longer lock zone time about 30 minutes would do it.

the reason for that is simply that keep fights lasting longer then 30 minutes are getting static and boring. loosing the keep after hours of hard fighting without any rewards is just very, very FRUSTRATING. i can understand when ppl are switching factons upon that.

EVERY player need the feeling of success!

when there is only a single keep to take and the the other side has the upper hand, then there is no way out of that situation and ppl feel forced to loose. and then ppl start switching factions or are logging off. i can completely understand that.

i think a zone lock timer with 30 min would be a helpful thing to make RvR better.


the incresed rewards in the near of battle objects are a good idea, that helps to spread out, pls keep that. the increased rewards near keep aswell.

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whiskeywes
Posts: 13

Re: New RvR system vs Old RvR system Poll

Post#149 » Fri Sep 11, 2015 7:36 pm

@Razid, I thought it was great strategy. If you are coordinated to pull it off you are greatly rewarded. If you aren't you get destroyed. I mean, the alternative is literally sitting outside a keep, staring at a huge wall of defenders who are dumping AoEs and (for live) oil on you for 15, 20, 30 minutes.....until everyone got frustrated and logged out. How is that fun? I'm just waiting for a more intelligent reply, honestly.

@Penril, I understand that has the potential to work, but the caveat here is you have to have a much larger force. Or be much, much better than the people defending. Tactically, that's the 'faceroll' approach, and as an only option? Not a great one. The attackers would have to be super highly coordinated, and have tons of healers to deal with all the free damage you would eat from just running in to the keep while every RDPS was blowing you to bits. I get how it COULD work, I'm saying there were other viable, and better, options to explore.

User avatar
Razid1987
Posts: 1295

Re: New RvR system vs Old RvR system Poll

Post#150 » Fri Sep 11, 2015 7:37 pm

Penril wrote:
whiskeywes wrote:I see a lot of people shitposting and telling me I'm wrong but not a single person has provided any insight or strategy for when a siege simply isn't going to work. That's what I'm really looking for here. If we only have ONE zone and the others aren't open until it's locked, but it's impossible to siege...what do?
Here is your strategy:

When the door goes down, have all of your realm use the side ramp. But don't pull the lord or the champs. Just go straight to the third floor (all of you). Kill the regular lvl 16 vendors and farm your enemies from there. Once they are dead, kill the Keep lord.
"Listen to me. I know how to play:

Somehow give orders to the pug players and expect them with 100% accuracy that they will follow precise and detailed commands at the correct time. Make them very organized down to the smallest detail, and then you will win."

Really dude? *facepalm*
Last edited by Razid1987 on Fri Sep 11, 2015 7:39 pm, edited 1 time in total.

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