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Suggestions: Group Vs WB, guard, heal and buffs,cleanse

Share your ideas and feedback to help improve the game.
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Luth
Posts: 2840

Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse

Post#41 » Wed Sep 09, 2015 11:31 am

According to the OPs suggested changes, the 9 target AOE cap should be raised to 24 targets as well.
Additionally all AOE ability ranges should be raised by 300%.
All healdebuffs should be altered to 50 feet AOE.
kkthx

Srsly, efficient warband building starts with efficient group building...

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Sulorie
Posts: 7461

Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse

Post#42 » Wed Sep 09, 2015 11:46 am

When party/wb management is fixed it will be much easier to handle.
Because the best public warbands are closed ones. Invite on /pm only. Without restrictions you can't create balanced groups.
Free for all never worked.
Dying is no option.

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zantzorian
Posts: 15

Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse

Post#43 » Wed Sep 09, 2015 12:06 pm

Jaycub wrote: :D
I wonder how healers feel when they look at the scoreboard and they got outhealed by an engineer.
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