According to the OPs suggested changes, the 9 target AOE cap should be raised to 24 targets as well.
Additionally all AOE ability ranges should be raised by 300%.
All healdebuffs should be altered to 50 feet AOE.
kkthx
Srsly, efficient warband building starts with efficient group building...
Suggestions: Group Vs WB, guard, heal and buffs,cleanse
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Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
When party/wb management is fixed it will be much easier to handle.
Because the best public warbands are closed ones. Invite on /pm only. Without restrictions you can't create balanced groups.
Free for all never worked.
Because the best public warbands are closed ones. Invite on /pm only. Without restrictions you can't create balanced groups.
Free for all never worked.
Dying is no option.
- zantzorian
- Posts: 15
Re: Suggestions: Group Vs WB, guard, heal and buffs,cleanse
I wonder how healers feel when they look at the scoreboard and they got outhealed by an engineer.Jaycub wrote:
Spoiler:
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