Drops and Renown in Scenarios

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OldPlayer
Former Staff
Posts: 859

Re: Drops and Renown in Scenarios

Post#11 » Wed Sep 02, 2015 3:14 pm

Another idea:
Drops should be removed from RvR and scenarios, they should be available only from PvE. Raids preferably.

Please do not take seriously. :)
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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Penril
Posts: 4441

Re: Drops and Renown in Scenarios

Post#12 » Wed Sep 02, 2015 3:19 pm

Let's remove all skills from the game. Fights should just be decided on who auto-attacks better.

Penril
Posts: 4441

Re: Drops and Renown in Scenarios

Post#13 » Wed Sep 02, 2015 3:21 pm

rottencore wrote:Then there would be no reason to do scs, scs give what they gave in live. RvR is not fully implemented yet. All the gear is not yet fully implemented, keep ticks do not reward the loot roll, siege equipment isn't inplemented, elf zone not yet open. There is much that is still to come give the developers time just because it's not fully functional doesn't mean features should be taken out of scs.
Wait... was the OP serious? I thought this was a joke thread where people were encouraged to post the silliest, most ridiculous and stupid suggestions they could think of.

My bad :P

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Coryphaus
Posts: 2230

Re: Drops and Renown in Scenarios

Post#14 » Wed Sep 02, 2015 3:21 pm

Penril wrote:Let's remove all skills from the game. Fights should just be decided on who auto-attacks better.
choppa now best class in the game

6 man choppa new meta :D
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Forbiddian
Posts: 60

Re: Drops and Renown in Scenarios

Post#15 » Wed Sep 02, 2015 3:34 pm

you need a brain to understand the impact of SCs in RVR in low pop server, didnt spect you to understand tbh, lets keep trolling its funnier

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xyeppp
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Re: Drops and Renown in Scenarios

Post#16 » Wed Sep 02, 2015 3:40 pm

Forbiddian wrote:you need a brain to understand the impact of SCs in RVR in low pop server, didnt spect you to understand tbh, lets keep trolling its funnier
I think we all do understand the impact, but for some people it's also a better way of playing. They log in do a few scenarios and leave, nobody wants to flip the same 2 keeps for 2 months without any reward for it in terms of a roll or some RvR armor. It gets stale and boring. SCs give you a quick fight at any time, and it's not like RvR is dead - go join a WB.
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OldPlayer
Former Staff
Posts: 859

Re: Drops and Renown in Scenarios

Post#17 » Wed Sep 02, 2015 3:47 pm

Lobby games with fast scenarios are growing in popularity. Play fast, play now, kill someone, get roflstomped by good players, have fun, roll for one item, lose the roll to player who have never left the base, log off after long workday.

Scenarios are a must.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

Forbiddian
Posts: 60

Re: Drops and Renown in Scenarios

Post#18 » Wed Sep 02, 2015 3:54 pm

keep SC but remove renown and armor drops and its ok

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grumcajs
Posts: 378

Re: Drops and Renown in Scenarios

Post#19 » Wed Sep 02, 2015 4:07 pm

as long as rvr is usually just zerging BOs - killing mobs that guarding it and interacting with a flag I propose to remove renown from killing players and to :

give blue and purple reward only for killing mobs in pve zones
give renown only for interacting with game object (like doors, pikes etc.) - though you should be able to receive renown only once per 5 mins per 1 object to avoid powerlevelers

exp should be gain only by killing enemy players (its logical cuz by fighting enemy players you improve your skill and you are more experienced)

oh and @Grulo - agree. some nice brawl is indeed required

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Vigfuss
Posts: 383

Re: Drops and Renown in Scenarios

Post#20 » Wed Sep 02, 2015 4:51 pm

I'm surprised this thread even exists. SCs pop faster than they did on live, and the ORVR is very active since the Greenskin / Dwarf zone update.

Your description of RVR sounds much more like RVE to me.
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