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[UI] VinyUI 7.3.2

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Caffeine
Posts: 722

Re: [UI] VinyUI 7.3

Post#1761 » Wed Sep 23, 2026 10:46 am

FairWeather wrote: Sun Sep 20, 2026 11:13 pm Following the last patch, I have decided to update my mods using the files on page1.
Since then some addons do not work as expected:
  • Queue queuer is failing to join queues. It tries to join queues as a group even when run as solo.
    Reinstalling the addon works for the first queue, then the issue reoccurs.
    Queuing without the addon works. Strangely, if I enable autoqueue, it successfully queues after I leave a scenario.
    Version 2.9.2 downloaded from Indrith tools.
  • Aggrometer starts but it does not show aggro on some monsters, specifically the ones from the new t3 dungeon.
  • Statdoll does not show the stat panel in the ui.
StatdollRemix exists in the pack to visualise /getstats output (yes, I mean "/getstats" and not ".getstats"). If you want a permanent window that mirrors stats from the character window you can run /statdoll and change the display mode. Beware that this mode does not always show correct stats (hence the /getstats default).

I changed how Statdoll works in the 6.3 update:
Spoiler:
- StatdollRemix will no longer parse every new chat message looking for .getstats output.
- StatdollRemix now has a /getstats slash command that will register chat handler, dispatch .getstats command, parse the output and then unregister the handler.
- StatdollRemix will now correctly apply green/red text to float values that have increased/diminished compared to previous set (heal multi, etc).
- StatdollRemix "close window" button is now shown by defult.
- StatdollRemix stat mode is now c_MODE_GETSTATS by default.
- StatdollRemix window scale is now 0.85 by default.
- StatdollRemix version number has been bumped to 0.10.0.
The rest of your concerns have been addressed in 7.3.2
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FairWeather
Posts: 14

Re: [UI] VinyUI 7.3

Post#1762 » Wed Sep 23, 2026 8:26 pm

Caffeine wrote: Wed Sep 23, 2026 10:46 am
FairWeather wrote: Sun Sep 20, 2026 11:13 pm Following the last patch, I have decided to update my mods using the files on page1.
Since then some addons do not work as expected:
  • Queue queuer is failing to join queues. It tries to join queues as a group even when run as solo.
    Reinstalling the addon works for the first queue, then the issue reoccurs.
    Queuing without the addon works. Strangely, if I enable autoqueue, it successfully queues after I leave a scenario.
    Version 2.9.2 downloaded from Indrith tools.
  • Aggrometer starts but it does not show aggro on some monsters, specifically the ones from the new t3 dungeon.
  • Statdoll does not show the stat panel in the ui.
StatdollRemix exists in the pack to visualise /getstats output (yes, I mean "/getstats" and not ".getstats"). If you want a permanent window that mirrors stats from the character window you can run /statdoll and change the display mode. Beware that this mode does not always show correct stats (hence the /getstats default).

I changed how Statdoll works in the 6.3 update:
Spoiler:
- StatdollRemix will no longer parse every new chat message looking for .getstats output.
- StatdollRemix now has a /getstats slash command that will register chat handler, dispatch .getstats command, parse the output and then unregister the handler.
- StatdollRemix will now correctly apply green/red text to float values that have increased/diminished compared to previous set (heal multi, etc).
- StatdollRemix "close window" button is now shown by defult.
- StatdollRemix stat mode is now c_MODE_GETSTATS by default.
- StatdollRemix window scale is now 0.85 by default.
- StatdollRemix version number has been bumped to 0.10.0.
The rest of your concerns have been addressed in 7.3.2
I have sorted the issue with statdoll by reimporting an older version. It now shows the window as expected.

Aggrometer is still causing issues tough. I had managed to make it work for a while but now, either it does not show the icon so it cannot be interacted with, or it does not show aggro at all.

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