It's been almost 3 years since I last played. Felt the MMO PvP itch and jumped back in. Took a bit to get my bearings for T4 RVR but I found myself enjoying T1 RVR and playing it more over the weekend. There's nothing quite like the simplicity of early game PVP combined with chaotic nonstop action. It's a bit sad to see T1 stale with few players. I remember attending a T1 event a few years back and it was awesome to see LOTD like numbers in T1 zones with multiple wbs roaming around. A complete newbie witnessing that would have the time of their lives win or lose. It'd be a good way to attract new players and give them a preview of what makes us love this game.
To breathe life into T1 RVR, how about a weekly T1 event that gives a tiny boost to the winning faction (Something small but it has to be something everyone would benefit from to give people incentive, like a 5% renown boost to the entire faction for X amount of time)
A quicker pace in general would benefit T1 as well to prevent stagnancy, possibly double the amount of supply per tick to 2 and make them spawn a bit quicker. Capture objectives quicker. I'm not sure of the drawbacks of possibly having only 1 map active at a time for T1 but that might be something to explore as well.
Just a couple thoughts. Thanks!
Return to T1 - Weekly T1 RvR Event?
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nachtfrost
- Posts: 14
Re: Return to T1 - Weekly T1 RvR Event?
I like the idea. Currently T1 can be fun in the evening, when 100+ people are in a zone. But for the other times with 5 destro and 6 order for example, endless supply carry at the elf RvR and just endless riding is not a big fun.
Win for your fraction to get a boost sounds good and I bet that will attract a lot of player to start a new toon and jump into T1 action.
Win for your fraction to get a boost sounds good and I bet that will attract a lot of player to start a new toon and jump into T1 action.
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jazzhandss
- Posts: 5
Re: Return to T1 - Weekly T1 RvR Event?
The pace could definitely be quicker. Anything from having 2 boxes spawn, to faster box spawns, to faster BO caps, to boxes counting more than 2% to the zone would all help.nachtfrost wrote: Mon Sep 14, 2026 12:26 pm But for the other times with 5 destro and 6 order for example, endless supply carry at the elf RvR and just endless riding is not a big fun.
I feel the struggle as an NA player most nights but some nights there's still action to be had.Tonight we were outnumbered 5 to their 8 but still had plenty fun. We got pushed to camp and I thought having some guard NPCs somewhat near the camp could've helped us even the numbers. Have the NPCs do decent damage that players would definitely feel them but not get 1 shot like the current guard NPCs. Basically they'll act as 'other' players in times like these where there's such a numbers disadvantage.
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