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Devs are killing soloing

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SWEtree
Posts: 66

Re: Devs are killing soloing

Post#81 » Thu Sep 03, 2026 7:03 pm

Open up the pve zones (T4) during events,add RvR objectives.
Force the WBs to spread out to secure objectives and mechanics (and reward this tactical mindset with renown to activate the pugbrains).
If ppl still wanna blob they can only be on one place and they loose the zone.

Something in this direction "shrug emote" :)
Lucirona WP
Lucironia KOTBS

Sigmar Wills It!

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Akalukz
Posts: 1955

Re: Devs are killing soloing

Post#82 » Thu Sep 03, 2026 7:16 pm

nocturnalguest wrote: Thu Sep 03, 2026 7:51 am
Akalukz wrote: Wed Sep 02, 2026 11:27 pm Pretty much sums up the game.
Cant agree here, game is so much more then soloing. Also majority of posts here are delusional and come from a lack of experience and knowledge. Seriously want them to waste time debunking ignorant misconceptions on forums full of trolls and toxicity?

Its clear as day that you cant achieve "balance" for solo gameplay (ive explained that here already) and obviously labour hours are not spent specifically into it. Its also clear as day that they are willing to implement any reasonable change for solo play and increase fun and QoL in this game mode that will cause no drastic effects into other game modes (orvr, sc). It was known fact before, but there is literally even a super clear fresh statement

Ill cite because its also very clear that people either dont read at all or dont understand or just cant grasp it and continue pointless rants:

"The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR. However, if we can improve balance for smaller numbered fights without negatively affecting group balance, we are willing to do so. Hence you will find a couple changes to Witch Elf and Witch Hunter specifically aimed at that. The nerf to Sacrificial Stab is aimed also at group play."

And now an honest question that i asked many times already but nobody answers for obvious reasons - have you ever seen suggestions made for solo that are actually touching possible effects into group play or even consider it anyhow? Have you ever seen anyone post a suggestion saying "this will be fine because in group play there are XYZ factors in XYZ situations that wont be affected with it and so group play balance will stay as is"?

"Obvious" i mentioned earlier because there are no such suggestions. Each and every solo rant doesnt consider group play. Thats why all those posts are ignored. Nobody will involve and waste time in discussions then suggestor is not willing to see further than one’s nose.

Here is your answer man.
While i don't disagree that game isn't about soloing, and i am fine with that. The game is about RvR, end of story. My silence reference or lack of dev response is made up of years of no changes. We have chased balance for 10+ years, it will never be balanced. We have chased pve for almost as many, it's mostly in a good place, except for the replicability of it, and friendliness to pugs is lacking. But the CORE game, the draw of the game, me fighting you, either 1v1 / 2v1 / 24v24 or whatever is broken. There is nothing besides war camp camping, bo shuffle and kill trading. We need an RvR campaign with Goals, with a way to help the underdog side, with a way that discourages 100v20 night after night. The silence is deafening, either in this thread or any other thread that doesn't address the core issue.
-= Agony =-

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Bozzax
Posts: 2807

Re: Devs are killing soloing

Post#83 » Fri Sep 04, 2026 5:01 am

Classes aren’t balanced or mostly in a good spot they just made damage / healing more uniform within archetypes without factoring in util, cc, mobility or armor etc. Dps healers is a perfect example of where this fails.

This is also why a setting like small scale is where the imbalances are most visible. It is funny you people think it is balanced when some classes have 10-15 tools and others sit at 4-5 and sometimes lack basic snares or hds. This when damage / burst has more or less been normalised

It is a method failure of their balancing team

It is quite bad tbh
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Farrul
Posts: 977

Re: Devs are killing soloing

Post#84 » Fri Sep 04, 2026 9:56 am

It's not really class balance killing solo. Its the dismantling of small scale action in the lakes that's doing it, has been doing it for a long time.

The only solution is for the devs to directly address the blob/herd/lazy mentality by introducing mechanics that discourages an entire faction of players running behind a colorful ''Crown''.

If the devs prefer everyone to run behind a crown and spam IQ50 AOE abilities, then i'm afraid nothing will change and RoR will never return to glory days.

If/once that has been done, balancing classes for small scale will be easier since this type of combat will be more prevalent and visible for everyone to see.

But this isn't an exclusive ''solo'' mentality issue, and you shouldn't hijack this real small scale issue with solo balance talk. What you see in the lakes is the absence of general smaller scale battles, replaced by a blob and that's awful for RoR. Maybe its time to introduce Lotd mechanics to RvR.

nat3s
Posts: 660

Re: Devs are killing soloing

Post#85 » Fri Sep 04, 2026 12:33 pm

Regen gear setups are not as powerful as they once were. I don't think removing hp/4s is a good idea. Build variety is a huge part of the solo meta. Do you go regen, do you go high parry, do you use armour talis or stack tough, do you go full glass cannon - how you weave parts of each into a complete build. Keeps me glued to RoRPlanner.

Promotes variety which enriches the meta imo. If everyone just ran 5 sov 4 vic/tri things would be incredibly boring.

Current state of solo play is poor though, too many blobbers who prefer the safety of farming 24v1, 12v1, 6v1 etc.
Induce, Fragz, Frags, Defraz

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Paxsanarion
Posts: 418

Re: Devs are killing soloing

Post#86 » Fri Sep 04, 2026 1:30 pm

Akalukz wrote: Thu Sep 03, 2026 7:16 pm
nocturnalguest wrote: Thu Sep 03, 2026 7:51 am
Akalukz wrote: Wed Sep 02, 2026 11:27 pm Pretty much sums up the game.
Cant agree here, game is so much more then soloing. Also majority of posts here are delusional and come from a lack of experience and knowledge. Seriously want them to waste time debunking ignorant misconceptions on forums full of trolls and toxicity?

Its clear as day that you cant achieve "balance" for solo gameplay (ive explained that here already) and obviously labour hours are not spent specifically into it. Its also clear as day that they are willing to implement any reasonable change for solo play and increase fun and QoL in this game mode that will cause no drastic effects into other game modes (orvr, sc). It was known fact before, but there is literally even a super clear fresh statement

Ill cite because its also very clear that people either dont read at all or dont understand or just cant grasp it and continue pointless rants:

"The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR. However, if we can improve balance for smaller numbered fights without negatively affecting group balance, we are willing to do so. Hence you will find a couple changes to Witch Elf and Witch Hunter specifically aimed at that. The nerf to Sacrificial Stab is aimed also at group play."

And now an honest question that i asked many times already but nobody answers for obvious reasons - have you ever seen suggestions made for solo that are actually touching possible effects into group play or even consider it anyhow? Have you ever seen anyone post a suggestion saying "this will be fine because in group play there are XYZ factors in XYZ situations that wont be affected with it and so group play balance will stay as is"?

"Obvious" i mentioned earlier because there are no such suggestions. Each and every solo rant doesnt consider group play. Thats why all those posts are ignored. Nobody will involve and waste time in discussions then suggestor is not willing to see further than one’s nose.

Here is your answer man.
While i don't disagree that game isn't about soloing, and i am fine with that. The game is about RvR, end of story. My silence reference or lack of dev response is made up of years of no changes. We have chased balance for 10+ years, it will never be balanced. We have chased pve for almost as many, it's mostly in a good place, except for the replicability of it, and friendliness to pugs is lacking. But the CORE game, the draw of the game, me fighting you, either 1v1 / 2v1 / 24v24 or whatever is broken. There is nothing besides war camp camping, bo shuffle and kill trading. We need an RvR campaign with Goals, with a way to help the underdog side, with a way that discourages 100v20 night after night. The silence is deafening, either in this thread or any other thread that doesn't address the core issue.
100% This. I have been playing this game for many years off and on. It was much more fun with the RvR Campaign providing goals and even some realm pride of taking zones with meaningful rewards for doing so. In my humble opinion, the RvR Campaign must return in some form with goals to achieve to lock the zones, with some sort of reward for the side that moves the Campaign forward (in whatever form those rewards take). Endless farming simply to gain RR and crests without any other meaning is not the essense of Warhammer. Why are the sides fighting? It has no meaning currently in my opinion.

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gisborne
Posts: 267

Re: Devs are killing soloing

Post#87 » Fri Sep 04, 2026 1:54 pm

Class balance isn't killing solo. It's almost irrelevant. Here are my suggestions:

Make the scout BO quest weekly - more random solo people in lakes

Remove keep supply resetting - it discourages solo box running

Make boxes drop on death instead of damage - solo box running becomes less frustrating

Controlled BOs increase ram damage by 25% each, reduce lord health by 12.5% each - spreads players across the map during siege
Aefa Aefa, Runepriest

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Bozzax
Posts: 2807

Re: Devs are killing soloing

Post#88 » Fri Sep 04, 2026 5:10 pm

Class balance irrelevant in solo?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

rorswar
Posts: 213

Re: Devs are killing soloing

Post#89 » Fri Sep 04, 2026 5:23 pm

Bozzax wrote: Fri Sep 04, 2026 5:10 pm Class balance irrelevant in solo?
Agree. Very odd thing to say that class balance is irrelevant in solo or small-scale. If anything, it’s more pronounced and visible in these settings.

nocturnalguest
Posts: 1037

Re: Devs are killing soloing

Post#90 » Fri Sep 04, 2026 7:42 pm

Irrelevant. By design. Ive explained already if anyone wants more details - sure, lets discuss.

They are all correct saying it one way or another that issue is much deeper. And in regards to visibility there were many changes done on 6men scale in RoR's history but close to none on smaller scale. One shouldnt think that only them see and know solo issues as those issues are obvious, main problem of fixing those is not messing up main focus into team gameplay.

Its easier to keep solo with issues but keep decent group balance. And thats the design model of AoR/RoR, it was always like this (vietnam flashbacks WL, shaman, AoR WH, kotbs etc). Thats why originally it was so honorable to solo roam - you go against all design odds.

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