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[WH] I'm sad to have been right...

Discuss Knight of the Blazing Sun, Bright Wizard, Witch Hunter, and Warrior Priest.
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abezverkhiy
Posts: 726

Re: [WH] I'm sad to have been right...

Post#21 » Tue Sep 01, 2026 12:20 am

rady wrote: Mon Aug 31, 2026 4:07 pm
I have WH rr50 but I play mostly destro. You can see my classes in my signature. Feel free to label my opinion as not valid. I don't care.

That said, I played a lot solo before healer patch and I fought a lot of WHs. Stealth time and ability to pick their fights were never an issue for me. The problem I had and still have is the ability to run away from fights. Declare anathema into stealth. Restealth during fights. And let's not forget - going into stealth with ticking dots and taking dmg.
WHs should have ability to pick their fights. But they should pay the price if they choose wrong.
Same goes to WE.
Hold on a sec. If WH is doing Declare Anathema and goes into stealth this means his stealth is not on the 30 sec cooldown. This in turn means he did not start the fight but you did. So, they use their right to choose fights. What's wrong here? Running away from a fight is another way of choosing the fight.

Besides, think of it from a shaman perspective - when you do not wish to fight you simply run, casting Steeky Feetz, dots and hots. And if your enemy is smart enough he will leave you before dots kill him.

Speaking of paying the price for a wrong choice as WH - ok, I opened on you, then I realized that you are a tough target and decided to run away. I do Declare Anathema but what next? I do not have stealth, it is on 30 sec cooldown. And to make matters worse - if I was unlucky to use Burn Heretic, Fervor or BAL on you - they will break my Declare Anathema. I can hit Flee/anti root/Shroud of Magnus and drink one pot after another hoping you would not follow me. This tactic works in 30% situations. Flee is available to every class.

Stealth is different from, say, World of Warcraft where you cannot go into stealth with dots on you. I think you were referring to that stealth. But this is how stealth is designed in RoR. WoW stealth is unlimited and has a 10 sec cooldown. They also have Cloak of Shadows - skill that removes all dots from you. In RoR we have Shroud of Magnus that does not remove dots but only reduces their damage for its duration. I will be honest - if someone says, ok, now SoM removes dots and stealth is breaks on damage but has unlimited duration and 10 sec cooldown I will only say - Bring it on!
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

Khailee
Posts: 45

Re: [WH] I'm sad to have been right...

Post#22 » Tue Sep 01, 2026 5:51 am

Nelly74 wrote: Sun Aug 30, 2026 5:05 pm
abezverkhiy wrote: Sun Aug 30, 2026 2:55 pm
Nelly74 wrote: Sun Aug 30, 2026 2:23 pm No, 30 seconds is more than enough. The devs often do some really questionable stuff, you have to admit it (Slayer, DPS RP and Zealot, DPS Shaman and AM, the WS patch, and the list goes on), but for once, they got it right.
List your toons and their RR so we know how valuable your opinion is. If any
My pleasure! Slayer 90 (retired), Sorcerer 87, DPS Shaman 86, and plenty of characters in their 60s and 70s.
But rage all you want. The truth is, the chat is full of positive comments about this nerf, which clearly shows that not only is it widely supported, but it was also necessary.
You mean the people who only play in warbands are happy that soloers can't kill them anymore?

On the flipside. How about the state of solo play? Are there any/many solo players who are actually happy with it?

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Lion1986
Posts: 512

Re: [WH] I'm sad to have been right...

Post#23 » Tue Sep 01, 2026 6:06 am

Khailee wrote: Tue Sep 01, 2026 5:51 am
Nelly74 wrote: Sun Aug 30, 2026 5:05 pm
abezverkhiy wrote: Sun Aug 30, 2026 2:55 pm

List your toons and their RR so we know how valuable your opinion is. If any
My pleasure! Slayer 90 (retired), Sorcerer 87, DPS Shaman 86, and plenty of characters in their 60s and 70s.
But rage all you want. The truth is, the chat is full of positive comments about this nerf, which clearly shows that not only is it widely supported, but it was also necessary.
You mean the people who only play in warbands are happy that soloers can't kill them anymore?

On the flipside. How about the state of solo play? Are there any/many solo players who are actually happy with it?
I believe you should have understood after 10 years of server devs that they don t care of solo play.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

Alubert
Posts: 829

Re: [WH] I'm sad to have been right...

Post#24 » Tue Sep 01, 2026 8:43 am

Definitely one of the best changes on this server, right after the new matchmaking, WS/INI changes, and tank punt changes.
WE/WH are still the top DPS on almost every map.
A 30-second cooldown is more than enough. I’ve never seen anyone complain about it on the live server.
Shadow isn’t meant for traversing the zone without restrictions.
It’s the weak players who are whining—their shortcomings were previously compensated for by their class. Now they have to learn to play like an SL after the changes.
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

coldhunter
Posts: 93

Re: [WH] I'm sad to have been right...

Post#25 » Tue Sep 01, 2026 10:08 am

Alubert wrote: Tue Sep 01, 2026 8:43 am I’ve never seen anyone complain about it on the live server.
Hypocrisy, just as always. Since you remembered live server, mb you will remember how HIGHER was WE/WH dmg on live servers? Mb you also will remember what GCD was on live servers? Mb you also will remember how higher crit rate was on live server? No? Oh, ofc, it’s so convenient to recall only the facts that confirm your opinion, isn’t it?

abezverkhiy
Posts: 726

Re: [WH] I'm sad to have been right...

Post#26 » Tue Sep 01, 2026 10:28 am

Alubert wrote: Tue Sep 01, 2026 8:43 am I’ve never seen anyone complain about it on the live server.
Lol, you have not. And now everyone should trust your opinion. Yeah, right. Maybe you even had 100 lvl WH and WE on live to know better?
Last edited by abezverkhiy on Tue Sep 01, 2026 11:58 am, edited 1 time in total.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

Narfii
Posts: 88

Re: [WH] I'm sad to have been right...

Post#27 » Tue Sep 01, 2026 11:24 am

Alubert wrote: Tue Sep 01, 2026 8:43 am Definitely one of the best changes on this server, right after the new matchmaking, WS/INI changes, and tank punt changes.
WE/WH are still the top DPS on almost every map.
A 30-second cooldown is more than enough. I’ve never seen anyone complain about it on the live server.
Shadow isn’t meant for traversing the zone without restrictions.
It’s the weak players who are whining—their shortcomings were previously compensated for by their class. Now they have to learn to play like an SL after the changes.
Anyone who actually played live could tell you how ass 30s was and how big of a QoL 60s is.

Notwithstanding, this was a vindictive change with no motive that did not address the core issues to the class's desirability in warband play.

nocturnalguest
Posts: 1025

Re: [WH] I'm sad to have been right...

Post#28 » Tue Sep 01, 2026 11:39 am

coldhunter wrote: Tue Sep 01, 2026 10:08 am Mb you also will remember what GCD was on live servers?
1,4

I can bet you wouldnt anyhow feel the difference

Ive been there too, Gandalf (c)

Alubert
Posts: 829

Re: [WH] I'm sad to have been right...

Post#29 » Tue Sep 01, 2026 1:13 pm

coldhunter wrote: Tue Sep 01, 2026 10:08 am
Alubert wrote: Tue Sep 01, 2026 8:43 am I’ve never seen anyone complain about it on the live server.
Hypocrisy, just as always. Since you remembered live server, mb you will remember how HIGHER was WE/WH dmg on live servers? Mb you also will remember what GCD was on live servers? Mb you also will remember how higher crit rate was on live server? No? Oh, ofc, it’s so convenient to recall only the facts that confirm your opinion, isn’t it?
Then don't play a Deftard spec—just play it like any other DPS, and you'll be killing just like other WE/WHs. Even after the balance changes, I still see good WE/WHs racking up top kills in SC.

For some reason I don’t understand, people misunderstand these two classes. They think they should play them solo, and even when they’re in SC, they still act that way—but that’s not how it works. This is a team game, and for a WE/WH to get kills, they have to do exactly what other DPS do: play as a team and assist.
That’s where the difference lies. Good WE/WH players know this, which is why they’re doing great after the changes, while others are complaining as usual.
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

coldhunter
Posts: 93

Re: [WH] I'm sad to have been right...

Post#30 » Tue Sep 01, 2026 2:01 pm

Alubert wrote: Tue Sep 01, 2026 1:13 pm They think they should play them solo, and even when they’re in SC, they still act that way—but that’s not how it works. This is a team game, and for a WE/WH to get kills, they have to do exactly what other DPS do: play as a team and assist.
Now go and tell this bs to maguses/engis/AMs/RPs/Shamms, who getting kills solo without any problems and teams. Oh, its different, because you playing all thise classes, right?

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