I think Return of Reckoning playerbase could benefit from a system designed specifically to encourage solo roaming and small-scale PvP. Since everything revolves around warbands and blobbing there is certain % of players who most of their time find enjoyment in solo-roaming but sometimes it seems difficult in blob-like environment
The idea would be to allow certain solo players to temporarily become hostile to both realms, giving them the ability to attack and be attacked by both Order and Destruction players.
This could work through a special “Rogue / Mercenary” status where there is certain NPC in main cities where u can interact with it and enable mercenary status.
Only players who are solo can activate it.
While active, the player can attack both Order and Destruction.
The player is also attackable by both realms.
The status could have a limited duration, for example 30–60 minutes. Or until log off
Entering a warband/group would immediately disable the status.
There could be restrictions preventing abuse, such as reduced rewards for repeatedly killing the same player.
Since there won't be debuffs/buffs of the realm "againts all odds and War-Thorn Apathy (i suggest to implent mini buff for every kill to get all stat increase for 1% till killed) max stack 25%
Spawning point could be a designated PVE warcamp near the RvR areas or certain spots designed specifically for "Mercenary Faction".
The main purpose wouldn't be to create another faction, but to create a true solo-roaming environment and experience for thoose who are guerilla warfare enthusiasts.
Suggestion: Cross-Realm Solo Roaming System
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Re: Suggestion: Cross-Realm Solo Roaming System
I am once again asking for your consideration of an ARENA.
Re: Suggestion: Cross-Realm Solo Roaming System
Arena would be good but the current one has quite a few issues ranging from same faction pets not being attackable, lack of terrain, odd spawnpoints etc. it would need proper prehaul to make it easier to use.
We took a step to right direction with the patch that fixed the enntering to arena (we used to have to jump from top of bracier over invisble wall to enter smoothly.
spawn points looks cool and all when they are on other sides of ring, but in reality when fighting opposin faction going for round 2 is always a bit tricky as you cant initiate duel over the ring. Maybe some duel que system in there would be in order, so you get matched against other ppl in queue, and/or moving the spawn spots closer so you dont end up running circles with the guy you want to duel with.
Also terrain is problematic, as big part of 1v1 fights are rock paper scissors up until the other guy gets to even out the odds with terrain. there are colums around the arena, but then you are at risk from randomly gaining aggro from guard. Maybe add another circle of columns and/or some elevations in the arena.
Sorry to derail a bit, now back to or topic. I would love to turn hostile and gank my guildies mid roam, but in some cases it would probably break the immersion.
We took a step to right direction with the patch that fixed the enntering to arena (we used to have to jump from top of bracier over invisble wall to enter smoothly.
spawn points looks cool and all when they are on other sides of ring, but in reality when fighting opposin faction going for round 2 is always a bit tricky as you cant initiate duel over the ring. Maybe some duel que system in there would be in order, so you get matched against other ppl in queue, and/or moving the spawn spots closer so you dont end up running circles with the guy you want to duel with.
Also terrain is problematic, as big part of 1v1 fights are rock paper scissors up until the other guy gets to even out the odds with terrain. there are colums around the arena, but then you are at risk from randomly gaining aggro from guard. Maybe add another circle of columns and/or some elevations in the arena.
Sorry to derail a bit, now back to or topic. I would love to turn hostile and gank my guildies mid roam, but in some cases it would probably break the immersion.
Tinbitz rr8x BO
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Deawuur rr8x engineer
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Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts
-"renown pinata for small groups"
Re: Suggestion: Cross-Realm Solo Roaming System
Like this idea, maybe it could be linked to a skaven faction in some way, the devs talked about a 3rd realm option from memory, was a good 7-8 years ago now though.
Alternatively would love a proper arena with a 1v1 queue option that's instanced. Garden zone never really took off, there were some good fights initially, but it had bugs.
Whatever happens, we need a way to incentivise more solo and small scale, its a blobbers paradise at present, things felt so much better c2018 pre Sov and Forts introduction, so much more small scale happening organically in the lakes.
Alternatively would love a proper arena with a 1v1 queue option that's instanced. Garden zone never really took off, there were some good fights initially, but it had bugs.
Whatever happens, we need a way to incentivise more solo and small scale, its a blobbers paradise at present, things felt so much better c2018 pre Sov and Forts introduction, so much more small scale happening organically in the lakes.
Induce, Fragz, Frags, Defraz
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coldhunter
- Posts: 97
Re: Suggestion: Cross-Realm Solo Roaming System
What a great idea! So, if you have some problems with player from your own faction - you need just form a party with your friend and problem solved, because you not hostile to him anymore!grello98 wrote: Mon Aug 31, 2026 2:43 pm Entering a warband/group would immediately disable the status.
If you want to kill your own faction, Vapo, you always can go and play on other side. Oh, wait, destro dont have such nice PvE-zones to hide in. Hmm, thats explain why you abandon your zealot...
Btw, did you realize, that npc in order pve-zones will be hostile to you as well, if devs will add such system? Seems like your "evil master plan" isn’t so perfect after all.
- Toshutkidup
- Posts: 883
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Re: Suggestion: Cross-Realm Solo Roaming System
Ur asking for Mordred from DAoC, a free for all PvP server. Today's soft minded players, won't work
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.
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Re: Suggestion: Cross-Realm Solo Roaming System
Mordred was great! Good to see a fellow DAOC enthusiast, played that game from launch until around 2010. Still miss my infi and minst, solo roaming was so good in DAOC with the obligatory buff bot accounts!
This is Vapo? When did he get so reasonable.
This is Vapo? When did he get so reasonable.
Induce, Fragz, Frags, Defraz
Re: Suggestion: Cross-Realm Solo Roaming System
No1 cares for your opinion Secondly I won't need pve i can mass stack u guys if I can attack both factioncoldhunter wrote: Tue Sep 01, 2026 8:40 pmWhat a great idea! So, if you have some problems with player from your own faction - you need just form a party with your friend and problem solved, because you not hostile to him anymore!grello98 wrote: Mon Aug 31, 2026 2:43 pm Entering a warband/group would immediately disable the status.
If you want to kill your own faction, Vapo, you always can go and play on other side. Oh, wait, destro dont have such nice PvE-zones to hide in. Hmm, thats explain why you abandon your zealot...
Btw, did you realize, that npc in order pve-zones will be hostile to you as well, if devs will add such system? Seems like your "evil master plan" isn’t so perfect after all.
Re: Suggestion: Cross-Realm Solo Roaming System
Just be careful your F4 button can withstand the abuse.
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coldhunter
- Posts: 97
Re: Suggestion: Cross-Realm Solo Roaming System
Just like no one cares about yours ^_^
If you dont need pve, then why you always run theregrello98 wrote: Wed Sep 02, 2026 8:46 am I won't need pve i can mass stack u guys if I can attack both faction![]()
He, probably, just asking ChatGPT to write the text for him, so it looks decent, unlike the way he usually communicates. You can see proof above
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