Patch Notes 6/8/2026

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Jimsey0000
Posts: 48

Re: Patch Notes 6/8/2026

Post#61 » Sat Aug 08, 2026 2:55 am

Burnheart here;
Why did yall have to half everyones armor talismans like that? Not everyone is rich and this is just another one of yalls "rich get richer, poor gets poorer" changes. This will just put 3 digit armor talis in the hands of the grindy elitists now making the server even more top heavy; esp now that the armor pots have been reversed, it'll be even more elitist than it was! I had those talismans for years...now half value....where's my refund?
Like yall screwed up weaponskill, and parry buff stacking, so the classes yall dont care for can no longer parry? Do yall have any idea how laughably fragile chosen are compared with every single other tank? They are so fragile after all this and the winter 2023 ability rework, its embarrassing... They literally dont even have half the durability of kotbs, or any other tank, what with the biased removal of crippling strikes, oppression, m2 heal working with retri, now no armor, that was the last defense they had... You literally can breathe on them, and they die....lol.

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Rydiak
Game Master
Posts: 1252

Re: Patch Notes 6/8/2026

Post#62 » Sat Aug 08, 2026 3:34 am

Just wanted to give all of you ranged physical DPS players a heads-up of an upcoming change (pending next server restart):

- Based on player feedback, procs have been swapped between ranged slot weapons and main hand weapons for Sniper's and Sentry's scenario weapons for Squig Herder, Shadow Warrior, and Engineer.
This will allow you to use your Bloodlord main hand weapon instead of ranged slot weapon in order to maximize your DPS output.

Keep this in mind before you spend your War Emblems!
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide! Updated

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GelatinousCube
Posts: 3

Re: Patch Notes 6/8/2026

Post#63 » Sat Aug 08, 2026 5:44 am

Zappers wrote: Fri Aug 07, 2026 10:24 pm This Patch is a Order Killer .
Magus is now so OP
I cant understand why this Balance Team cant see thats.
SH Nerv i cant see a Nerv. Melee SH is the new Meta, Magus is thr new Meta
Singel Target Sorc is the new Meta

Orders Meta ? Not 1 i can see
Thx for this Order Killer Patch
You can't think of a single good Order class? Not one?
Lol

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wildwindblows
Posts: 623

Re: Patch Notes 6/8/2026

Post#64 » Sat Aug 08, 2026 6:23 am

Rydiak wrote: Sat Aug 08, 2026 3:34 am Just wanted to give all of you ranged physical DPS players a heads-up of an upcoming change (pending next server restart):

- Based on player feedback, procs have been swapped between ranged slot weapons and main hand weapons for Sniper's and Sentry's scenario weapons for Squig Herder, Shadow Warrior, and Engineer.
This will allow you to use your Bloodlord main hand weapon instead of ranged slot weapon in order to maximize your DPS output.

Keep this in mind before you spend your War Emblems!
Any update for crit proc weapons of Mara?
İ checked SC weapons on my choppa and mara. Crit proc weapons are main hand only for mara while choppa main hand and off hand both. Is this really the intended, or is there a mistake?

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Rydiak
Game Master
Posts: 1252

Re: Patch Notes 6/8/2026

Post#65 » Sat Aug 08, 2026 6:24 am

wildwindblows wrote: Sat Aug 08, 2026 6:23 am
Rydiak wrote: Sat Aug 08, 2026 3:34 am Just wanted to give all of you ranged physical DPS players a heads-up of an upcoming change (pending next server restart):

- Based on player feedback, procs have been swapped between ranged slot weapons and main hand weapons for Sniper's and Sentry's scenario weapons for Squig Herder, Shadow Warrior, and Engineer.
This will allow you to use your Bloodlord main hand weapon instead of ranged slot weapon in order to maximize your DPS output.

Keep this in mind before you spend your War Emblems!
Any update for crit proc weapons of Mara?
İ checked SC weapons on my choppa and mara. Crit proc weapons are main hand only for mara while choppa main hand and off hand both. Is this really the intended, or is there a mistake?
This is fixed in the next update.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide! Updated

Check out my Damage Calculator. Includes extra RoR calculators!

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Jeliel80
Posts: 157

Re: Patch Notes 6/8/2026

Post#66 » Sat Aug 08, 2026 7:15 am

"- Armor Talismans now correctly follow the Itemization rules posted on the Wiki, and have been reduced across the board as a result.

- As a result, the value of Armor talismans has gone down. As the goal isn’t necessarily to reduce the amount of Armor on players, the value of Armor Potions has been increased by 67%, back to their old values."

What kind of silly twisted reasoning is this?!
If you don't want to reduce the amount of armor on players, which you shouldn't, just stop nerfing it...
http://www.seventhlegion.net/
Jeliel - RP 88
Jelyel - DoK 87
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Jelie - Zealot 84
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agemennon675
Posts: 580

Re: Patch Notes 6/8/2026

Post#67 » Sat Aug 08, 2026 9:03 am

Jeliel80 wrote: Sat Aug 08, 2026 7:15 am "- Armor Talismans now correctly follow the Itemization rules posted on the Wiki, and have been reduced across the board as a result.

- As a result, the value of Armor talismans has gone down. As the goal isn’t necessarily to reduce the amount of Armor on players, the value of Armor Potions has been increased by 67%, back to their old values."

What kind of silly twisted reasoning is this?!
If you don't want to reduce the amount of armor on players, which you shouldn't, just stop nerfing it...
You sound like armor talisman mafia :D Just joking
Destruction: 40-BG / 40-DoK(2x) / 40-Chosen / 38-Mara / 36-SH / 36-Choppa / 25-Shaman / 20-WE / 15-Sorc / 15-Zealot
Order: 40-SW / 40-SM / 40-WP / 40-WL / 40-Kotbs / 34-AM / 28-BW / 23-WH / 12-Slayer

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Nameless
Posts: 1618

Re: Patch Notes 6/8/2026

Post#68 » Sat Aug 08, 2026 9:18 am

Basically armor goes up after this patch, same for bis healers and upgrade for rest. So no idea what the fuss is all about.
It is other topic if other talis could be more valuable now for healers than armor ones
Mostly harmless

K8P & Norn - guild Orz

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Alubert
Posts: 815

Re: Patch Notes 6/8/2026

Post#69 » Sat Aug 08, 2026 9:31 am

abezverkhiy wrote: Fri Aug 07, 2026 7:51 pm
Alubert wrote: Fri Aug 07, 2026 4:30 pm
abezverkhiy wrote: Fri Aug 07, 2026 8:51 am

Non-WE/WHs always know better than us
That's irrelevant. The facts speak for themselves—the numbers in SC—and you can see for yourself just how effective WE is in SC.
Like I said, it's a matter of skill.
What is irrelevant is what happens in scenarios in an RvR game. Output in scenarios is a result of ream effort, in RvR you are on your own. But again, non WE/WH always know better and lecture us on how we should play.
Orvr is the same.
If you go solo in team play game its your risk. Like any other class.
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

fatelvis
Posts: 121

Re: Patch Notes 6/8/2026

Post#70 » Sat Aug 08, 2026 9:33 am

Rydiak wrote: Sat Aug 08, 2026 3:34 am Just wanted to give all of you ranged physical DPS players a heads-up of an upcoming change (pending next server restart):

- Based on player feedback, procs have been swapped between ranged slot weapons and main hand weapons for Sniper's and Sentry's scenario weapons for Squig Herder, Shadow Warrior, and Engineer.
This will allow you to use your Bloodlord main hand weapon instead of ranged slot weapon in order to maximize your DPS output.

Keep this in mind before you spend your War Emblems!
Wait wat? I already purchased the first 2 steps of the main hand because of this proc. So I get a refund then?

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