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SW feedback 2026/7/23 Patch Nite

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lumpi33
Posts: 658

Re: SW feedback 2026/7/23 Patch Nite

Post#131 » Mon Aug 03, 2026 9:44 am

georgehabadasher wrote: Mon Aug 03, 2026 8:46 am
Nidhuk wrote: Sun Aug 02, 2026 6:42 pm Worst of all this isn't even the first time we see something like this happening, RIP slayer. Diversity is a joke and no respect is given for the time people have put into their characters.
For me this is the most egregious part of these changes. The balance team seems to be taking an approach similar to devs in league or dota, trying to shake up the “meta” instead of trying to find actual balance.

That works in other genres, but in a pvp mmo that’s so weighted toward geared players it’s toxic for casual players.
It's especially unfair towards new players that just wanted to play a legolas without jumping the overpowered waggon like others did. They have put hundreds of hours into their beloved character just to get destroyed by one patch. Like all of their builds at once. There are at least a few that gonna leave after this patch hits. Id prefer new players to stay, not leave...

I wish they could find decent middle grounds where the class is still useful and fun to play. Not from overpowered to useless.

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M0rw47h
Posts: 1148

Re: SW feedback 2026/7/23 Patch Nite

Post#132 » Mon Aug 03, 2026 11:42 am

Orontes wrote: Sun Aug 02, 2026 5:03 pm
M0rw47h wrote: Sun Aug 02, 2026 4:51 pm rDPS is op, thus they shouldn't be excited.

There is the rub. This is a position tied to a base hostility to an entire class type. Your view no longer requires any consideration.
It's matter of understanding game mechanics.
rDPS is easy to assist, easy to synchronize burst, easy to kite, easy to bypass guard by its nature and is harder to detaunt it.
It also takes 1/10 of effort for 2 rDPS to snipe someone while blob surfing compared to doing same as mDPS (which would need to get guards, heals and mostly likely morales to even engage).

Having ability to deal damage at range is superior. Ergo, its efficiency should be inferior, but sadly it isn't.
Whole "rDPS patch" should focus on rDPS nerfs, with some OOL changes.

Kanser
Posts: 15

Re: SW feedback 2026/7/23 Patch Nite

Post#133 » Mon Aug 03, 2026 1:47 pm

Lol the game is already a melee battle at 85+% in rvr. Pathetic

Orontes
Posts: 399

Re: SW feedback 2026/7/23 Patch Nite

Post#134 » Mon Aug 03, 2026 3:00 pm

M0rw47h wrote: Mon Aug 03, 2026 11:42 am
Orontes wrote: Sun Aug 02, 2026 5:03 pm
M0rw47h wrote: Sun Aug 02, 2026 4:51 pm rDPS is op, thus they shouldn't be excited.

There is the rub. This is a position tied to a base hostility to an entire class type. Your view no longer requires any consideration.
It's matter of understanding game mechanics.
rDPS is easy to assist, easy to synchronize burst, easy to kite, easy to bypass guard by its nature and is harder to detaunt it.
It also takes 1/10 of effort for 2 rDPS to snipe someone while blob surfing compared to doing same as mDPS (which would need to get guards, heals and mostly likely morales to even engage).

Having ability to deal damage at range is superior. Ergo, its efficiency should be inferior, but sadly it isn't.
Whole "rDPS patch" should focus on rDPS nerfs, with some OOL changes.
You have already outed yourself. You have a hostility to an entire class type. There is no reason to take your posts seriously further.

User avatar
M0rw47h
Posts: 1148

Re: SW feedback 2026/7/23 Patch Nite

Post#135 » Mon Aug 03, 2026 3:07 pm

Orontes wrote: Mon Aug 03, 2026 3:00 pm
M0rw47h wrote: Mon Aug 03, 2026 11:42 am
Orontes wrote: Sun Aug 02, 2026 5:03 pm


There is the rub. This is a position tied to a base hostility to an entire class type. Your view no longer requires any consideration.
It's matter of understanding game mechanics.
rDPS is easy to assist, easy to synchronize burst, easy to kite, easy to bypass guard by its nature and is harder to detaunt it.
It also takes 1/10 of effort for 2 rDPS to snipe someone while blob surfing compared to doing same as mDPS (which would need to get guards, heals and mostly likely morales to even engage).

Having ability to deal damage at range is superior. Ergo, its efficiency should be inferior, but sadly it isn't.
Whole "rDPS patch" should focus on rDPS nerfs, with some OOL changes.
You have already outed yourself. You have a hostility to an entire class type. There is no reason to take your posts seriously further.
What hostility?
I play both mDPS and rDPS, the second being easy mode in lakes is just a fact. You're just biased "main" :D

P.S.
I was doing top dmg in CS with skirmish SW before even people wanted them in warbands.
At same time I was doing top kills in zones on scout SW. So good try :lol:

Ragnaroek93
Posts: 31

Re: SW feedback 2026/7/23 Patch Nite

Post#136 » Mon Aug 03, 2026 6:30 pm

M0rw47h wrote: Sun Aug 02, 2026 4:51 pm rDPS is op, thus they shouldn't be excited.
I mean perhaps they are overperforming and need a nerf but then it should be symmetric, rSH looks a lot more fun to play and also stronger than rSW after the patch. At least they could just mirror rSH if they have no vision or concept on what to do with rSW. So while you might have a valid point it pretty much falls apart because the "balance" changes to ranged dps classes are applied very selectively at best.
Also the point of a rework is to make the class more fun and give it a smoother gameplay, even if it ends weaker than before. How is rSW getting more fun exactly? And how is a very squishy meele class like aSW supposed to be fun? At best it's a cheesy glasscanon with oneshots that's "fun" for around 10 minutes, doubt anybody enjoys being the main target immediately, even in small scale PvP, let alone large scale fights.
georgehabadasher wrote: Mon Aug 03, 2026 8:46 amFor me this is the most egregious part of these changes. The balance team seems to be taking an approach similar to devs in league or dota, trying to shake up the “meta” instead of trying to find actual balance.

That works in other genres, but in a pvp mmo that’s so weighted toward geared players it’s toxic for casual players.
Lets not mix things up, most modern games do this balance approach (WoW is doing it as well for example) and while I'm not a fan of it there's at least a concept behind it, balance patches happen often and frequently and while there is a meta they constantly shrink the gap between the top classes and bottom classes with minor patches until they change the meta again. This RoR patch reads less like a meta shake up but more like at least one member of the balance team has a personal vendetta against rSW while closing his eyes when looking at rSH.
lumpi33 wrote: Mon Aug 03, 2026 9:44 amIt's especially unfair towards new players that just wanted to play a legolas without jumping the overpowered waggon like others did. They have put hundreds of hours into their beloved character just to get destroyed by one patch. Like all of their builds at once. There are at least a few that gonna leave after this patch hits. Id prefer new players to stay, not leave...

I wish they could find decent middle grounds where the class is still useful and fun to play. Not from overpowered to useless.
I'm one of these "new" players and feel like I'm actually in a much better spot than the rSW mains who actually did put a thousand hours into this class as it's much easier for me to just play another MMO which I'm more familiar with anyways instead. I'd be very pissed if my SW would be RR80+ but it's far away from that so I'm more like "what a bummer, guess I'll just level a hunter instead and don't bother with this one".
Kinda funny in a sad way tho because when I started playing one (think that was over a year ago then stopped and only looked into it again a few days ago) nobody wanted to have them in their groups and after this nerf they'll most likely be worse than before that.
And I don't even think that every class needs to be equally strong in every content. My own definition of a balanced class is that it's BIS or close to BIS in one or two niches (scenarios, small scale, large scale or duels) and does well together with a specific comp which it has good synergie with it. My definition of a class that's overperforming is if it dominates most niches and starts replacing other classes in their best comps. An underperforming class would be one that's not BIS in anything meaningful.

While you're worried about people quitting over this... it might unironically be the best thing to get a correction because the game heavily relies on proper faction balance, so if one faction collapses (even if only temporarily) then nobody else is getting to play the game properly either which puts much more pressure on the balance team than forum posts, especially after their entire response to all the feedback was basically "shut up, here's another nerf". Just compare how Larian treats their community for example vs how this team treats their community :roll:
The worst part seems to be that it's not the first time where they heavily overcorrect a class and then leave it in limbo for an eternity instead of softening the nerf.

Orontes
Posts: 399

Re: SW feedback 2026/7/23 Patch Nite

Post#137 » Mon Aug 03, 2026 10:14 pm

M0rw47h wrote: Mon Aug 03, 2026 3:07 pm
Orontes wrote: Mon Aug 03, 2026 3:00 pm
M0rw47h wrote: Mon Aug 03, 2026 11:42 am

It's matter of understanding game mechanics.
rDPS is easy to assist, easy to synchronize burst, easy to kite, easy to bypass guard by its nature and is harder to detaunt it.
It also takes 1/10 of effort for 2 rDPS to snipe someone while blob surfing compared to doing same as mDPS (which would need to get guards, heals and mostly likely morales to even engage).

Having ability to deal damage at range is superior. Ergo, its efficiency should be inferior, but sadly it isn't.
Whole "rDPS patch" should focus on rDPS nerfs, with some OOL changes.
You have already outed yourself. You have a hostility to an entire class type. There is no reason to take your posts seriously further.
What hostility?
I play both mDPS and rDPS, the second being easy mode in lakes is just a fact. You're just biased "main" :D

P.S.
I was doing top dmg in CS with skirmish SW before even people wanted them in warbands.
At same time I was doing top kills in zones on scout SW. So good try :lol:
"rDPS is op," This is a categorical. You are not a serious person. There is no point in engaging you.

User avatar
M0rw47h
Posts: 1148

Re: SW feedback 2026/7/23 Patch Nite

Post#138 » Tue Aug 04, 2026 7:48 am

Orontes wrote: Mon Aug 03, 2026 10:14 pm
M0rw47h wrote: Mon Aug 03, 2026 3:07 pm
Orontes wrote: Mon Aug 03, 2026 3:00 pm

You have already outed yourself. You have a hostility to an entire class type. There is no reason to take your posts seriously further.
What hostility?
I play both mDPS and rDPS, the second being easy mode in lakes is just a fact. You're just biased "main" :D

P.S.
I was doing top dmg in CS with skirmish SW before even people wanted them in warbands.
At same time I was doing top kills in zones on scout SW. So good try :lol:
"rDPS is op," This is a categorical. You are not a serious person. There is no point in engaging you.
Because its op by design, how hard is that to understand?
If you got ability to deal X damage at range, then its superior to ability dealing X damage in melee for various reasons.

To illustrate this point: imagine WE or WH becomes 100 ft range on ALL abilities, while other doesn't. One would be simply OP compared to another.

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lumpi33
Posts: 658

Re: SW feedback 2026/7/23 Patch Nite

Post#139 » Tue Aug 04, 2026 6:17 pm

M0rw47h wrote: Tue Aug 04, 2026 7:48 am Because its op by design, how hard is that to understand?
If you got ability to deal X damage at range, then its superior to ability dealing X damage in melee for various reasons.

To illustrate this point: imagine WE or WH becomes 100 ft range on ALL abilities, while other doesn't. One would be simply OP compared to another.
I don't know which game you are playing but it doesn't seem to be RoR. The game is heavily in favor of the melees in almost all areas.

Orontes
Posts: 399

Re: SW feedback 2026/7/23 Patch Nite

Post#140 » Tue Aug 04, 2026 6:19 pm

Ragnaroek93 wrote: Mon Aug 03, 2026 6:30 pm
M0rw47h wrote: Sun Aug 02, 2026 4:51 pm rDPS is op, thus they shouldn't be excited.
I mean perhaps they are overperforming and need a nerf but then it should be symmetric, rSH looks a lot more fun to play and also stronger than rSW after the patch. At least they could just mirror rSH if they have no vision or concept on what to do with rSW.

Some plus or minus in a rework could be expected as long as there is a spirit of wanting to make the class better (better defined as be effective in whatever mastery is tied to the class).

The comparison between SWs and Squigs is interesting. I have a rr 87 SW and rr 86 Squig. The changes to squigs are understandable even if I would opt for a particular X or Y be another way. I can see a variety of options or new modes to experiment with. I think the patch changes for squigs are in the spirit of what is mentioned above. This is not the case for SWs. Are there any long-term SW mains that are excited or think what is coming improves the class? All three modes: Scout, Assault, and Skirmish are worse off. Skirmish is simply a nonreflective hammer. Scout with its Fester 9 second backload damage that is now informing the whole Scout mastery line is not serious (and the revised changes make Scout even worse). Assault will remain an irrelevant niche mode for that 1% of SWs that are masochists.

There is so much potential for a SW rework that was missed. The charitable reading is the poor result is simply due to a core knowledge gap. The Dev Team and those whispering sweet nothings in their ear do not know the class. Patch by spread sheet is its own refutation.

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