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Maybe a nerf sledgehammer to WE isnt a good idea?

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coldhunter
Posts: 56

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#41 » Wed Jul 29, 2026 2:06 am

Nauht wrote: Wed Jul 29, 2026 12:43 am Better yet, log your WE and SHOW me.
And why would I waste my time on you?
You say that WE cant use wb+ss - i tell you how to do it.If you dont have enough skill to do that - it your own problem. And if you think that this build is weired and no good WE will play it - what whould you say, when you realize that Killsatva played in +2 SS+OYK build for a long time? Surely Killsattva is a "theory craft winner" for you to, right?

Stop whinning and start l2p.

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Rewarc
Posts: 20

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#42 » Wed Jul 29, 2026 4:04 am

https://imgur.com/a/Q6zpAoc

570 dps with kiting. 14.278 damage in 25 against my engi with 3302 armor, 363 toughness and full furtile and 300ish init and 8500 hp buffed. I used my punt to knock her away I get counter with pounce, I used the turret for stun and I cant gain distance because I would kill myself, the moment I can do damage im busy using all potion to sustain the dot damage and once im done the WE is gonna M1 me and dodges all my range attacks for 10 seconds. The nerf is justified and I really hope it drives people away from playing that class. Its not fun to get farmed in RvR without having the chance to deal with it other than running behind a group of people and even than that class somehow manages to trade 1-2 kills before death or getting away. Ridiculous..

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Kyouaku
Posts: 104

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#43 » Wed Jul 29, 2026 4:09 am

Nothing in the damage log is being nerfed, he used the channel finisher and on your knees to stun you, all you have to do is walk behind him to break the damage on that skill, its super bad if you know what to do

Any class can farm bad or low geared players well, a magus is a even stronger solo farm atm, and once its gets its buffs, it's gonna be absurd

FeelFreeToDie
Posts: 41

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#44 » Wed Jul 29, 2026 6:08 am

Nauht and Kyouaku can you tell me your WE names please?(Weirdly enough my phone cant load killboard) :>

Nauht
Posts: 64

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#45 » Wed Jul 29, 2026 6:38 am

FeelFreeToDie wrote: Wed Jul 29, 2026 6:08 am Nauht and Kyouaku can you tell me your WE names please?(Weirdly enough my phone cant load killboard) :>
You first. You show me yours and I'll show you mine.

coldhunter wrote: Wed Jul 29, 2026 2:06 am
Stop whinning and start l2p.
Uh-huh... now go tell your SW brethen that.

Rewarc
Posts: 20

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#46 » Wed Jul 29, 2026 6:47 am

Kyouaku wrote: Wed Jul 29, 2026 4:09 am Nothing in the damage log is being nerfed, he used the channel finisher and on your knees to stun you, all you have to do is walk behind him to break the damage on that skill, its super bad if you know what to do

Any class can farm bad or low geared players well, a magus is a even stronger solo farm atm, and once its gets its buffs, it's gonna be absurd
I hate people like you. I really do. Instantly assumes someone is bad/undergeared and lost the fight that way. If you think that fight is anything but fair you delusional and calling me bad for dying with an engi to a witch elf shows me how little game understand you got. Crazy how a class can channel on you even if you got tools to kite it isnt it? I used whatever tools I had incl. having her detaunted atleast for 10 seconds while trying to survive. Have you tried that match up with Engi yet? I don't think so. Everything you do get answered back with more damage.

https://imgur.com/a/M2DI3Pk much counter player

FeelFreeToDie
Posts: 41

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#47 » Wed Jul 29, 2026 7:56 am

Nauht wrote: Wed Jul 29, 2026 6:38 am
FeelFreeToDie wrote: Wed Jul 29, 2026 6:08 am Nauht and Kyouaku can you tell me your WE names please?(Weirdly enough my phone cant load killboard) :>
You first. You show me yours and I'll show you mine.

coldhunter wrote: Wed Jul 29, 2026 2:06 am
Stop whinning and start l2p.
Uh-huh... now go tell your SW brethen that.
I dont have one yet, but i have have alot of experience fighting them. Boop :>

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Kyouaku
Posts: 104

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#48 » Wed Jul 29, 2026 10:01 am

FeelFreeToDie wrote: Wed Jul 29, 2026 6:08 am Nauht and Kyouaku can you tell me your WE names please?(Weirdly enough my phone cant load killboard) :>
Sereph, ive posted a ton of links to it already in this thread lol

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Cancerfest
Posts: 1

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#49 » Wed Jul 29, 2026 1:31 pm

Throwing my hat in the ring on this conversation as someone with a WH and WE both above 60rr.

Solo kills and group play both come easier to witch hunter. A few things of note:

While Witch Elf does have pounce, it very seldomly actually works to place you within usable melee range of your target. The skill is a decent escape tool if there are other hostile targets nearby, but it is far from being consistently useful.

Witch hunter has 3 ranged finishers (DG, Abso and TBP.) Which are spammable due to flowing accusations. The witch hunter community regularly talks about how you can no-skill smash absolution over and over at range with a 25% crit increase tactic to boot.

Witch elf has one. (OYK)

Sac stab damage is front loaded, and while it can see damage spikes as high as 3k, regular performance does not reach this, on my WH conversely. BAL is easier to use and generates strong kill pressure as each dot can crit, I've seen instances of BAL doing 5-6k damage on its own through its duration.

WH is the entry level easy and fun assassin, WE requires melee range for everything and would be useless without every bit of the kit it has now compared to WH.

Shogun4138
Posts: 330

Re: Maybe a nerf sledgehammer to WE isnt a good idea?

Post#50 » Wed Jul 29, 2026 2:58 pm

Technically we have no finishers. Our top moves at this point would be witch brew to what I classify as an equivalent to BAL. OyK is really just utility.

Everything else is just sub par. NO reason to waste skill points on.

The stealth nerf is silly but purposely nerfing finishing abilities because solo players dont like it. Blob players who hang out of position dont like it is knee jerk reaction.
Gogo - WE
Propaine - Chosen
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