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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Nameless
Posts: 1602

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#241 » Sun Jul 26, 2026 7:56 pm

It looks like huge realm disbalance will come soon. SW now is kinda top aoe dps at order side, it got huge nerfs so orders are left with wl and bw. It feels less option in general
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lumpi33
Posts: 622

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#242 » Sun Jul 26, 2026 8:14 pm

Nameless wrote: Sun Jul 26, 2026 7:56 pm It looks like huge realm disbalance will come soon. SW now is kinda top aoe dps at order side, it got huge nerfs so orders are left with wl and bw. It feels less option in general
Agree. It's gonna be:

Magus > Engi
SH > SW
Sorc > BW
see my post viewtopic.php?f=15&t=61115

And the we have:
dps Shaman > dps AM
WE > WH
Choppa > Slayer
Mara < WL

So 6 out of 7 pairs are going to be stronger on destro side. I'm going to refuse playing order until this is fixed. Just a constant uphill battle while destro already dominates in EU prime. No thanks...

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VoidEel
Banned
Posts: 41

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#243 » Sun Jul 26, 2026 8:29 pm

lumpi33 wrote: Sun Jul 26, 2026 8:14 pm
Nameless wrote: Sun Jul 26, 2026 7:56 pm It looks like huge realm disbalance will come soon. SW now is kinda top aoe dps at order side, it got huge nerfs so orders are left with wl and bw. It feels less option in general
Agree. It's gonna be:

Magus > Engi
SH > SW
Sorc > BW
see my post viewtopic.php?f=15&t=61115

And the we have:
dps Shaman > dps AM
WE > WH
Choppa > Slayer
Mara < WL

So 6 out of 7 pairs are going to be stronger on destro side. I'm going to refuse playing order until this is fixed. Just a constant uphill battle while destro already dominates in EU prime. No thanks...
WE is not > WH what? :lol: Shadow Leap into someone with Repel Blasphemy, Sever Blessing can also be parried. Melee knockdown vs Ranged Knockdown and Ranged Auto Attacks. Tell me how it goes. I'll be here.
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fillfillfillfill
Posts: 2

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#244 » Mon Jul 27, 2026 6:53 am

"The Balance Team has moved away from certain classes having too many Morale Abilities. Hence we remove Shatter from the Sorcerer. Of course, you can still use Focused Mind as an offensive morale option for AoE bombing."

If you want to equalize the number of Morale Abilities, why on earth is this the abilty you choose to remove? Not just talking about balance here, but enjoyment of the game; pressing m2 feels good to people. It feels like you are very powerful and that you're about to crush your opposition. It is nothing but sad to see that go away with such simple throwaway explaination like what is presented here.

This change I think comes off very strange to people. Assuming you're trying to make mirrors on par with each other, and in line with other DPS at the same time, this change..? Guys...

lumpi33
Posts: 622

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#245 » Mon Jul 27, 2026 7:43 am

I'm missing the risk/reward balancing.

WAR used to have that. e.g.
* the "Fighting Chance" tactic that gives 120 Str/Bal/WS, BUT it reduces your toughness by the same amount or
* the "Bullseye" tactic of the SW. You need a crit to trigger it for 20% more crit BUT you are more likely to be critically hit by 10%
* the "Bloodlord" staff. You gain 5% damage BUT you lose armor and toughness.

That's what I want to see. Not how they recently balanced things. e.g.
* the "Swift Movements" tactic of the WE. FP cooldown reduced by 40s, 150 initiative and 150 weaponskill while FP is active. No downside at all, just boni. Just a random example.
* same with the WE/WH escapes. Where is the downside? They should be more vulnerable after pulling such trick.
* the "Withering Heat / Signal Flare" of Magus/Engi. Flat 15% damage bonus for everyone on the target, 0s cooldown, dot on top. No downside at all, just massive boni.
* the BW/Sorc in general still have their self damaging, bad defense and worst escape while doing less damage than a Magus/Engi now. Where is the risk/reward here?
* or the chosen/knight auras. Just running 3 auras with massive boni. Where is the downside of having that? It should be: you give your group more X but your own X is reduced by Y.

We should return to that risk/reward balancing. You want more damage, ok, for the price of getting killed faster...

Everdin
Posts: 747

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#246 » Mon Jul 27, 2026 9:33 am

VoidEel wrote: Sun Jul 26, 2026 8:29 pm
lumpi33 wrote: Sun Jul 26, 2026 8:14 pm
Nameless wrote: Sun Jul 26, 2026 7:56 pm It looks like huge realm disbalance will come soon. SW now is kinda top aoe dps at order side, it got huge nerfs so orders are left with wl and bw. It feels less option in general
Agree. It's gonna be:

Magus > Engi
SH > SW
Sorc > BW
see my post viewtopic.php?f=15&t=61115

And the we have:
dps Shaman > dps AM
WE > WH
Choppa > Slayer
Mara < WL

So 6 out of 7 pairs are going to be stronger on destro side. I'm going to refuse playing order until this is fixed. Just a constant uphill battle while destro already dominates in EU prime. No thanks...
WE is not > WH what? :lol: Shadow Leap into someone with Repel Blasphemy, Sever Blessing can also be parried. Melee knockdown vs Ranged Knockdown and Ranged Auto Attacks. Tell me how it goes. I'll be here.
Please tell me more about range kd a WE does not have and this range AA you are talking about
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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VoidEel
Banned
Posts: 41

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#247 » Mon Jul 27, 2026 3:17 pm

Everdin wrote: Mon Jul 27, 2026 9:33 am
VoidEel wrote: Sun Jul 26, 2026 8:29 pm
lumpi33 wrote: Sun Jul 26, 2026 8:14 pm
Agree. It's gonna be:

Magus > Engi
SH > SW
Sorc > BW
see my post viewtopic.php?f=15&t=61115

And the we have:
dps Shaman > dps AM
WE > WH
Choppa > Slayer
Mara < WL

So 6 out of 7 pairs are going to be stronger on destro side. I'm going to refuse playing order until this is fixed. Just a constant uphill battle while destro already dominates in EU prime. No thanks...
WE is not > WH what? :lol: Shadow Leap into someone with Repel Blasphemy, Sever Blessing can also be parried. Melee knockdown vs Ranged Knockdown and Ranged Auto Attacks. Tell me how it goes. I'll be here.
Please tell me more about range kd a WE does not have and this range AA you are talking about
you have 30 ft abilities, go check your hotbar you clearly don't play enough :lol:
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gisborne
Posts: 202

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#248 » Mon Jul 27, 2026 3:21 pm

lumpi33 wrote: Mon Jul 27, 2026 7:43 am I'm missing the risk/reward balancing.

* or the chosen/knight auras. Just running 3 auras with massive boni. Where is the downside of having that? It should be: you give your group more X but your own X is reduced by Y.

We should return to that risk/reward balancing. You want more damage, ok, for the price of getting killed faster...
At least a couple of the examples you chose never had "risk". You're just throwing out random things as if literally everything should follow a risk/reward dynamic. If we're going to go with that trend, how about:

Every damaging attack for every class damages you too. I'd love for WE to kill themselves if I manage to spam heals and survive.

Every heal makes the target more vulnerable to damage.

Hold the Line reduces your parry.
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Weniket, Warrior Priest
Ploof, Shaman

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VoidEel
Banned
Posts: 41

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#249 » Mon Jul 27, 2026 3:24 pm

gisborne wrote: Mon Jul 27, 2026 3:21 pm
lumpi33 wrote: Mon Jul 27, 2026 7:43 am I'm missing the risk/reward balancing.

* or the chosen/knight auras. Just running 3 auras with massive boni. Where is the downside of having that? It should be: you give your group more X but your own X is reduced by Y.

We should return to that risk/reward balancing. You want more damage, ok, for the price of getting killed faster...
At least a couple of the examples you chose never had "risk". You're just throwing out random things as if literally everything should follow a risk/reward dynamic. If we're going to go with that trend, how about:

Every damaging attack for every class damages you too. I'd love for WE to kill themselves if I manage to spam heals and survive.

Every heal makes the target more vulnerable to damage.

Hold the Line reduces your parry.
...so you want a healer class to ALSO be DPS :roll: :idea: doesn't sound greedy at all
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Everdin
Posts: 747

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#250 » Mon Jul 27, 2026 4:12 pm

VoidEel wrote: Mon Jul 27, 2026 3:17 pm
Everdin wrote: Mon Jul 27, 2026 9:33 am
VoidEel wrote: Sun Jul 26, 2026 8:29 pm

WE is not > WH what? :lol: Shadow Leap into someone with Repel Blasphemy, Sever Blessing can also be parried. Melee knockdown vs Ranged Knockdown and Ranged Auto Attacks. Tell me how it goes. I'll be here.
Please tell me more about range kd a WE does not have and this range AA you are talking about
you have 30 ft abilities, go check your hotbar you clearly don't play enough :lol:
You ever saw a ability called "On your knees" on WE? You should try it out, fancy 30ft kd

Or are we talking about the one shot you get with a little dot? You are completly right, much better then a gap closing pounce :)
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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