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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Mvl130
Posts: 118

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#151 » Fri Jul 24, 2026 9:49 pm

lumpi33 wrote: Fri Jul 24, 2026 9:16 pm
Mvl130 wrote: Fri Jul 24, 2026 8:03 pm I do agree that stealth classes have too much burst (especially WH), but stealth isnt responsible for burst
They have too much of everything. I've thought that they would at least nerf their escapes a bit. If you look at the good WEs in scenarios then they barely ever die. To easy to jump out or disappear. With good support you just can't put enough pressure on them before they use one of their tricks and are gone. The double heal debuffing is also broken overpowered. It's locking a healer completely down. They nerfed AP drain of AMs/Shamans back then because it was locking classes down but this double heal debuffing rendering a healer useless is fine.. not
I'd also agree on the escape part, the self-punt could be made into an execution, stagger duration and leap distance based on accusation points, that would be fairer, and more interesting to play with

For heal debuffs, I don't really know what to say, healers are near unkillable on this server, they just detaunt and spam their aoe heals, and it's near impossible to get them

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Mvl130
Posts: 118

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#152 » Fri Jul 24, 2026 10:23 pm

rorswar wrote: Fri Jul 24, 2026 8:15 pm
Mvl130 wrote: Fri Jul 24, 2026 8:03 pm
I do agree that stealth classes have too much burst (especially WH), but stealth isnt responsible for burst.
No, stealth isn’t responsible for burst. However. What long stealth does facilitate is that you leave WC and you get ganked by 3+ stealth classes, as they all sit there waiting in stealth for prolonged periods of time until someone shows up.

30s is fine.

Other squishy classes solo roam without any stealth. Other mDPS classes bypass into keeps without stealth. Every class can report WB movements, you don’t need stealth for it. Most maps have enough hiding places, or LoS abilities that you can manage without long stealth - like all other classes do.

Other classes have a mechanic that has limitations built in, but if used wisely can benefit. SM needs to stance dance, between balances, like a SW dances between trees. Engy needs to deploy static turrets to boost damage. WL relies on a pet with buggy pathing for CC and damage. IB need to built grudge by its oath friend taking damage. AM needs to balance HOTs and direct heals. Etc etc.

Why should stealth classes have a mechanic that only has upsides? With 30s you at least need to start thinking how and when to use it.
I understand the argument, however other classes either have self healing, more armor, range advantage. Stealth is the advantage of these classes, maybe this advantage is too easy to use, lacking drawbacks ; I'd say instead of a straight up nerf that doesn't add much to that class mechanic, something could be done to make it harder but more rewarding, for example :

- Incognito : duration set to 30sec
- New ability : "Chaos Stalker" - Only useable while in Incognito, melee range ; on use : increases the duration of incognito by 30 seconds, increases your running speed by 20% for 10 seconds ; 20 seconds cooldown

This way you need to get close to an enemy, "hit" him with this ability in order to boost your run speed and your stealth duration ; it is then possible to increase the duration of stealth, but not for free. AP would still be drained while stealthed, so you could not do this forever too.
This is just an example to illustrate my point

Mvl130
Posts: 118

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#153 » Fri Jul 24, 2026 10:30 pm

There's one thing that truly bothers me with this patch, is that regen builds aren't nerfed at all ; this would not affect larger scale in the slightest and would make everyone happy

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M0rw47h
Posts: 1109

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#154 » Fri Jul 24, 2026 10:33 pm

Mvl130 wrote: Fri Jul 24, 2026 10:30 pm There's one thing that truly bothers me with this patch, is that regen builds aren't nerfed at all ; this would not affect larger scale in the slightest and would make everyone happy
...and WE absorb nerf is supposed to nerf what...?

Mvl130
Posts: 118

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#155 » Fri Jul 24, 2026 11:27 pm

Nerfing an absorb tactic does not nerf regen gear

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Panzer80
Posts: 296

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#156 » Sat Jul 25, 2026 1:22 am

Mvl130 wrote: Fri Jul 24, 2026 11:27 pm Nerfing an absorb tactic does not nerf regen gear
What gear is exclusive to WE? Why don't you worry about your gear and not everyone else's? You want to make everyone play on your terms. It's childish. This is the kind of whining that drags down the quality of the server.
Last edited by Panzer80 on Sat Jul 25, 2026 1:46 am, edited 1 time in total.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 70+ [WE] 80+

abezverkhiy
Posts: 633

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#157 » Sat Jul 25, 2026 1:39 am

Mvl130 wrote: Fri Jul 24, 2026 10:23 pm
rorswar wrote: Fri Jul 24, 2026 8:15 pm
Mvl130 wrote: Fri Jul 24, 2026 8:03 pm
I do agree that stealth classes have too much burst (especially WH), but stealth isnt responsible for burst.
No, stealth isn’t responsible for burst. However. What long stealth does facilitate is that you leave WC and you get ganked by 3+ stealth classes, as they all sit there waiting in stealth for prolonged periods of time until someone shows up.

30s is fine.

Other squishy classes solo roam without any stealth. Other mDPS classes bypass into keeps without stealth. Every class can report WB movements, you don’t need stealth for it. Most maps have enough hiding places, or LoS abilities that you can manage without long stealth - like all other classes do.

Other classes have a mechanic that has limitations built in, but if used wisely can benefit. SM needs to stance dance, between balances, like a SW dances between trees. Engy needs to deploy static turrets to boost damage. WL relies on a pet with buggy pathing for CC and damage. IB need to built grudge by its oath friend taking damage. AM needs to balance HOTs and direct heals. Etc etc.

Why should stealth classes have a mechanic that only has upsides? With 30s you at least need to start thinking how and when to use it.
I understand the argument, however other classes either have self healing, more armor, range advantage. Stealth is the advantage of these classes, maybe this advantage is too easy to use, lacking drawbacks ; I'd say instead of a straight up nerf that doesn't add much to that class mechanic, something could be done to make it harder but more rewarding, for example :

- Incognito : duration set to 30sec
- New ability : "Chaos Stalker" - Only useable while in Incognito, melee range ; on use : increases the duration of incognito by 30 seconds, increases your running speed by 20% for 10 seconds ; 20 seconds cooldown

This way you need to get close to an enemy, "hit" him with this ability in order to boost your run speed and your stealth duration ; it is then possible to increase the duration of stealth, but not for free. AP would still be drained while stealthed, so you could not do this forever too.
This is just an example to illustrate my point
I like your idea of a stealth bolstering ability. Rorswar is missing another point - unlike other squishy classes we are not welcome to WBs due to our design - no group buffs/debuffs and limited AOE skillset. As someone said with this patch we will be loitering around WBs but still never invited due to design limitations, this is a very ugly way to change stealth to cut it to 30 sec without offering anything in return.

In other MMO's there are always options - one tree is to improve your stealth abilities, others to improve your combat skills. We could take this path too - one of WE/WH trees is for scouts/infiltrators, one for AOE, one for single target combat. In case of WHs Burn Heretic could move to Confession tree (swap with Trial by Pain). Confession bullets can be reworked to give allies within 30 meters a buff (currently Confession bullets are junk). Judgement tree can get an ability Mvl130 is talking about as a 13 points skill. Burn Away Lies can be abolished.

In the end Confession would become a WB tree, Inquisition would be focused around single target damage and Judgement will be for scouts and infiltrators.

Another thought about 10 hits on a stealther - there will be a new norm to spam AOEs while in keeps and around posterns. If you introduce 0.5 internal cooldown to these 10 hits, it will solve the issue. Or make it 5 hits with 1 second internal cooldown.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

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Morradin
Posts: 301

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#158 » Sat Jul 25, 2026 1:46 am

On stealth
We all know the whine will never stop till there is zero stealth. So please stop feeding the whine trolls by cutting stealth time. Correct me if I am wrong, but was not stealth on live 30sec long only? So cutting it to 30 sec is basically resetting to live. And I remember WEs and WHs ruling the world. So we all know that nerfing stealth will not stop the crying of people who refuse to adapt their play style to survive a stealth attack. So why the nerf?

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abezverkhiy
Posts: 633

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#159 » Sat Jul 25, 2026 1:55 am

Morradin wrote: Sat Jul 25, 2026 1:46 am On stealth
We all know the whine will never stop till there is zero stealth. So please stop feeding the whine trolls by cutting stealth time. Correct me if I am wrong, but was not stealth on live 30sec long only? So cutting it to 30 sec is basically resetting to live. And I remember WEs and WHs ruling the world. So we all know that nerfing stealth will not stop the crying of people who refuse to adapt their play style to survive a stealth attack. So why the nerf?
And what makes you think it was a right thing to have on live? On live playing WH was far less enjoyable.

You all want to take stealth to the level it was on live but you are forgetting that you got so much damage avoidance because you whined about our high damage. Does not seem fair. Or balanced.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

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VoidEel
Posts: 34

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#160 » Sat Jul 25, 2026 1:59 am

Apparently I was a bigger problem than Vaporisor's Runepriest build? LOL

Imagine a melee class gutted in a RANGED patch.

I guess Vaporisor kiting 6 people on low cooldowns from 100 ft was less of a threat than a melee class with 5 ft abilities lol, high quality memepost by the way
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