I'd also agree on the escape part, the self-punt could be made into an execution, stagger duration and leap distance based on accusation points, that would be fairer, and more interesting to play withlumpi33 wrote: Fri Jul 24, 2026 9:16 pmThey have too much of everything. I've thought that they would at least nerf their escapes a bit. If you look at the good WEs in scenarios then they barely ever die. To easy to jump out or disappear. With good support you just can't put enough pressure on them before they use one of their tricks and are gone. The double heal debuffing is also broken overpowered. It's locking a healer completely down. They nerfed AP drain of AMs/Shamans back then because it was locking classes down but this double heal debuffing rendering a healer useless is fine.. notMvl130 wrote: Fri Jul 24, 2026 8:03 pm I do agree that stealth classes have too much burst (especially WH), but stealth isnt responsible for burst
For heal debuffs, I don't really know what to say, healers are near unkillable on this server, they just detaunt and spam their aoe heals, and it's near impossible to get them



