wonshot wrote: Fri Jul 24, 2026 2:55 pm
JohnnyWayne wrote: Fri Jul 24, 2026 11:21 am
Talismans were always obtained through PvE or bought.
https://www.twitch.tv/videos/612903911?t=00h00m32s
Ehm, no?

On Live AoR my main was a salvager to get rvr bags, salvage the items from goldbags and craft talismans to sell or use.
Same for RoR years ago or argubly still the case. You can get rvr bags and salvage leftover pieces for purple fragments.
or pick 5 genesis crests to buy the new cloak and get a 200 purple fragments, on current patch.
For getting garenteed crits you can do it either via 1500 PQ tokens or so, or doing Weekenwarfront and getting the purple container.
Only thing that is pve only about talismans are Soldiers insignias. On live you could even scavenge dead players at one point to get them.
Nothing about +25talismans "have" to be pve, outside of the Devs want to brute force this.
Well, I don’t think it’s necessarily a bad thing that the +25 talismans are only obtainable through Champion’s Marks.
I actually think reconnecting PvE content with RvR progression could be an interesting direction for the game. It also feels like a step towards bringing back some of the interconnected systems that existed in the original WAR, which is something that has been mentioned and requested many times on the forums over the years.
A fast Crypts run takes around 26 minutes, and considering that most of the players interested in these talismans are already BiS or very well geared, completing that content is not particularly difficult. In roughly the same amount of time it can take for a scenario to pop and finish, you can earn a Champion’s Mark. So personally, I don’t see the requirement as especially difficult or tedious.
Of course, getting every Champion’s Mark you need immediately when the new talismans are introduced will take some time, but I don’t necessarily see that as a problem either. MMORPGs have traditionally been about progression over time, working towards goals and gradually improving your character. Not every new reward needs to be obtainable on the first day it becomes available.
And I say this as someone who doesn’t particularly enjoy PvE and who has relatively limited playtime. Even so, I think one of RoR’s strengths is precisely the variety of content it offers, and giving players reasons to participate in different parts of the game can help make the overall experience feel more connected.
In fact, in LOS AUTÓNOMOS we’re already starting to organise almost daily fast-run groups so we can prepare in advance and have as many Champion’s Marks as possible when the patch is implemented.
Personally, I think it’s worth giving the system a chance before assuming it will be a problem. The developers have clearly been trying to connect different parts of the game more closely, and bringing some relevance back to PvE alongside RvR could end up being a positive step for RoR as a whole.