[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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sven85z
Posts: 48

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#71 » Fri Jul 24, 2026 12:41 pm

No changes to runepriest or shaman dps spec?
These 2 classes have way to much surviability for the damage they do.
I am happy about the nerf to deff witch elfs.

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Cullenn
Posts: 60

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#72 » Fri Jul 24, 2026 12:46 pm

Thank you for updates. just a question, is the armor rework close to release? Also we can't enter the test server for some reason.

nat3s
Posts: 645

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#73 » Fri Jul 24, 2026 12:47 pm

Teefz wrote: Fri Jul 24, 2026 12:12 pm
kikiprecko wrote: Fri Jul 24, 2026 10:47 am It's wild that Squigs did not get nerfed, running around in oRvR lakes outside peak hours, it's literally just Squigs, Shamans, Magus, and WE's. I know that Teefz (Squig main) is on the balance team, so it's very biased.
rorswar wrote: Fri Jul 24, 2026 10:49 am AOE and ST SW got nerfed much harder than SH (thanks Teefz, for being on the balance team!)
If you are trying to find a scapegoat to explain, why or where the boogeyman touched you in pvp, at least be right about it. Come on, you guys can do better.

You two geniuses can always rub your singular braincell together, maybe that will help.

It's pure tinfoil hat stuff that anyone would call you out as being able to influence decision making in your favour.

With that said though, are you actually on the balance team? Given you're a zerger right, that does raise a question... Is the team represented by a depth of knowledge e.g. solo, duo, 6man - rather than just WB blobbers?

kikiprecko
Posts: 16

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#74 » Fri Jul 24, 2026 12:51 pm

Teefz wrote: Fri Jul 24, 2026 12:12 pm
kikiprecko wrote: Fri Jul 24, 2026 10:47 am It's wild that Squigs did not get nerfed, running around in oRvR lakes outside peak hours, it's literally just Squigs, Shamans, Magus, and WE's. I know that Teefz (Squig main) is on the balance team, so it's very biased.
rorswar wrote: Fri Jul 24, 2026 10:49 am AOE and ST SW got nerfed much harder than SH (thanks Teefz, for being on the balance team!)
If you are trying to find a scapegoat to explain, why or where the boogeyman touched you in pvp, at least be right about it. Come on, you guys can do better.

You two geniuses can always rub your singular braincell together, maybe that will help.
You will soon have not a single mele to kite back into PvE and jump on roofs with your amazing skills, you are so skilled men, and that class deserves a buff because it's so complex to play it, and anything that could kill you should get nerfed.

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ravezaar
Posts: 675

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#75 » Fri Jul 24, 2026 12:52 pm

PLZ Devs

Just go Live with this, if there is bugs u can always Hotfix them later. PTS is so pointless in RoR with its low population, most just do some Bullseye targetdummy stuff then log out. There isnt really any good testing, specially for skills we use in RvR.
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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Krima
Posts: 677

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#76 » Fri Jul 24, 2026 12:57 pm

Witchbrew: Duration reduced from 60 to 30 seconds.
This isn't a tone-down, it's a 50% nerf. Was that really necessary? I think 45 seconds would have been a much more reasonable compromise.

Sacrifices Rewarded: Internal cooldown increased from 3 to 6 seconds.
So this is officially done—a 100% increase to the cooldown? Why would anyone use this tactic now? Maybe 4.5 seconds would have been enough. A 6-second cooldown for a 600 absorb is an extremely long time. Meanwhile, the WH version (25% chance on any hit, 375 absorb for 3 seconds) looks far superior.


Sacrificial Stab: Armor Penetration now scales with Bloodlust from 20-40-60-80-100% with 1 to 5 Bloodlust. Now always snares the target by 40% for 5 seconds. Base damage reduced from 131-175-220-262-307 to 131-161-195-228-262 damage at 1-5 Bloodlust.
I think the snare should scale with Bloodlust as well, instead of being a flat 40% at all stacks. Its a finisher and we lost all the range on the others hello RA !
Krima -
1.347 Solo Ranked games played. :?

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Akalukz
Posts: 1934

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#77 » Fri Jul 24, 2026 1:03 pm

Teefz wrote: Fri Jul 24, 2026 12:12 pm
kikiprecko wrote: Fri Jul 24, 2026 10:47 am It's wild that Squigs did not get nerfed, running around in oRvR lakes outside peak hours, it's literally just Squigs, Shamans, Magus, and WE's. I know that Teefz (Squig main) is on the balance team, so it's very biased.
rorswar wrote: Fri Jul 24, 2026 10:49 am AOE and ST SW got nerfed much harder than SH (thanks Teefz, for being on the balance team!)
If you are trying to find a scapegoat to explain, why or where the boogeyman touched you in pvp, at least be right about it. Come on, you guys can do better.

You two geniuses can always rub your singular braincell together, maybe that will help.
Forum pvp +100 renown
-= Agony =-

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M0rw47h
Posts: 1109

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#78 » Fri Jul 24, 2026 1:10 pm

Krima wrote: Fri Jul 24, 2026 12:57 pm
Sacrificial Stab: Armor Penetration now scales with Bloodlust from 20-40-60-80-100% with 1 to 5 Bloodlust. Now always snares the target by 40% for 5 seconds. Base damage reduced from 131-175-220-262-307 to 131-161-195-228-262 damage at 1-5 Bloodlust.
I think the snare should scale with Bloodlust as well, instead of being a flat 40% at all stacks. Its a finisher and we lost all the range on the others hello RA !
I agree, something like from 10% up to 40% with 5 bloodlust.

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Ruin
Posts: 368

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#79 » Fri Jul 24, 2026 1:10 pm

Krima wrote: Fri Jul 24, 2026 12:57 pm Sacrificial Stab: Armor Penetration now scales with Bloodlust from 20-40-60-80-100% with 1 to 5 Bloodlust. Now always snares the target by 40% for 5 seconds. Base damage reduced from 131-175-220-262-307 to 131-161-195-228-262 damage at 1-5 Bloodlust.
I think the snare should scale with Bloodlust as well, instead of being a flat 40% at all stacks. Its a finisher and we lost all the range on the others hello RA !
Isn't that a racial tactic, avaible both to Empire and Chaos races?

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Akalukz
Posts: 1934

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#80 » Fri Jul 24, 2026 1:11 pm

as normal Crickets from Any Dev / Balance team members as to why they are making changes like this. Who even is on the balance team, who makes these changes. All i can see is a revert back to things that were initially changed for balance. It's like you guys forgot what it was like before some of those changes. Talk to the old times on some of these changes, and why they were made before you revert things from a balanced to unbalanced.

Why take sorc bomb M2, but leave BW bomb M2 + give them an optional group purge.

Why nerf stealth to 30 sec, it didn't work before, wont' work now. All they needed to do was add the knockout of stealth with x aoe hits, and nerf some regen.

Why no balance to DPS zealots / Rps in an Rdps patch, but hit mele instead

The game has already evolved into an RDPS heavy meta, kite teams, kiting wbs, aoe bombin with Rdps. But in the mdps patch it was all nerf, hell you broke one class so badly that no one even plays it.
-= Agony =-

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