[WP/DoK] Put Divine Light back as a single target absorb

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Mvl130
Posts: 104

[WP/DoK] Put Divine Light back as a single target absorb

Post#1 » Fri Jul 03, 2026 11:33 am

I think Divine Light/Soul Shielding would be better off as a single target absorb with no cooldown, as they used to be

The reasons for this are as follow :

- Currently being a party wide ability, its effect is in a fair amount of circumstances under-used, meaning roughly half of your party is in the backline, not taking damage, while some frontliners are being heavily targeted, - you cannot decide to specifically protect the frontliners being focused, you can only put an "average" absorb effect on everyone, which is going to simply expire on about half of your party as they are not being attacked ; this feels like a waste, which it is

- Aside from being inconvenient in that kind of circumstances, party wide effect also implies a lower skillcap : as a single target absorb with no cooldown, you'd have to carefully manage the ally selection and the RF cost ; as a party wide effect with a 40cd cooldown, you simply press the button from time to time, which I think seriously dumbs down the management of this ability

- For Shield healers, now that a fair amount of their healing is affected by healing debuffs, absorb effect can become a way to bypass/counter said debuffs. If as a shield healer you or an ally are affected by a heal debuff, you can decide on the moment to prioritize the repeated use of this single target absorb, instead of wasting ressources into life-taps. This would open more options for these specs for that kind of circumstances, increasing skillcap and adaptability

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Mvl130
Posts: 104

Re: [WP/DoK] Put Divine Light back as a single target absorb

Post#2 » Sat Jul 04, 2026 1:29 pm

I can't be the only being bothered by how these abilities work now ; also, considering the change made to shield spec healing being affected by heal debuff since healer patch, the option to alternate between healing or absorb depending on circumstances, which could have come up as an opportunity, has been instead removed, stucking you with only debuffable lifetaps with no workaround them ; this would be an easy way to provide an improvement

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live4treasure
Posts: 386

Re: [WP/DoK] Put Divine Light back as a single target absorb

Post#3 » Mon Jul 06, 2026 6:44 am

A solo thread masked as a general balance proposal...?

There simply isn't anything wrong with the ability from my experience. It's good and useful and quite strong the way it is. Changing it to single target doesn't really solve any problem and would just be a change for the sake of change.

Shield Specs already have a single target shield they can use.
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Zumos
Developer
Posts: 74

Re: [WP/DoK] Put Divine Light back as a single target absorb

Post#4 » Mon Jul 06, 2026 7:55 am

Divine Light was always a group absorb (https://web.archive.org/web/20080917051 ... px?id=8264)
Balance | Abilities | Design

Tusakano
Posts: 13

Re: [WP/DoK] Put Divine Light back as a single target absorb

Post#5 » Mon Jul 06, 2026 9:26 am

Idk about dok but shield wp has a pretty strong single target absorb already

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Rydiak
Game Master
Posts: 1217

Re: [WP/DoK] Put Divine Light back as a single target absorb

Post#6 » Mon Jul 06, 2026 12:06 pm

Thank you, Zumos.
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