lumpi33 wrote: Sun Jun 28, 2026 8:38 am
Many other classes have that slow ramp up as well. BW/Sorc/IB/Slayer/Choppa. Just because it is bad in 1v1 or 1v2 doesn't mean it is bad in group or warband play where you can easily reach full power.
Yes obviously some other classes have ramp up time as well. And for me specifically I'm only interested in small scale so I'm focusing on that. Besides, even if BG would get a meaningful dmg buff (like the 50% I mentioned) they still wouldn't be WB viable on 2h so none of this really applies to grp/wb anyway. The goal is to make the class feel more fluid and give it a better feeling with consistent uptimes.
lumpi33 wrote: Sun Jun 28, 2026 8:38 am
Again, same with other classes. Everybody has the same GCD. BWs/SWs for example have a 2s kd giving them only 0.5s to apply one other spell.
I'm not sure why you're bringing up ranged dps KD which clearly is used for kiting and has different situations it's good in. The issue is the GCD making it so your buffs run out by the time you are "ready" to actually do some damage. It just takes too long to apply most things. The class relies on all those buffs/debuffs and you can't just start a fight without anything, simply logically the class is weak without otherwise it'd be too strong with all those.
lumpi33 wrote: Sun Jun 28, 2026 8:38 am
Not true. SMs/Blocs have a similar crit tactic. 10% while in improved stance, 20% while in perfect stance. They get only 1 hit with that crit chance (or a couple if channel). Then it resets to 0%.
Come on now, it's not that hard to understand. SM/BO get that passively with
no effort which is exactly what I said, nothing you have to really do to get that crit. On top of that, it's not too uncommon to skip low/green/first stance plus by far the hardest hitting abilities for those classes (channels) are in red/high/3. stance so they benefit from 20%. If anything then Knight has a bad one because it's only 10% on a regular defendable ability. Still, BG crit tactic just doesn't last long enough and makes it feel extremely clunky and stressful to play because it forces you to spend Hatred to keep it up (while your entire build relies on crit) even if you can't do that right no. Let's say you're at 90 Hatred and crit buff runs out, do you spend Hatred and not get to 100 or wait a bit and then spend it? In theory it sounds like an interesting choice but it really isn't because it simply feels terrible having to doubt every time you can/should press a spender.
lumpi33 wrote: Sun Jun 28, 2026 8:38 am
In the end it is a tank, a very tanky tank. Don't play tank if you want to do damage. You guys are asking for more pew pew while being able to keep all the goodies. They already made that mistake with Maras. They are now doing WL/Slayer like damage but are still very tanky. It is breaking the balance.
This thread is not about the tank aspect of BG, it's about its own anti-synergy between the skillset and laughable dmg output. Why come into a thread about DPS tank just to tell people to not play one if they want to do damage? They are incredibly tanky due to all the stacking buffs they get, no doubt, but some people simply enjoy the fantasy of playing a 2h tank and would like for it to be even remotely viable which it hasn't been for a long time. Why can't those people have fun as well? Why is tanky tank the only "accepted" way to play?
As mentioned I stopped playing BG right after tank rework so "you guys" doesn't apply to me and technically I couldn't care less about the class (in fact my main is on Order so I'd face BGs with all the "goodies" you speak of) but I just find the state that they're in quite sad on behalf of BG players or those interested in playing one.