Lorsten wrote: Fri Jun 12, 2026 9:15 am
Well, you can name it whatever someone wants, battleground, crystal arena, scenario or whatever. Every game with this mode has a different name and every game has a BO's in it (gw, albion, wow, swtor, teso etc). Why ppl want to remove pvp/killing impact instead suggesting BO's having real impact on fights like prividing buffs for example? Do ppl really like nascar scenarios?
Premades will still farm you no matter what, this is the only mmo where kills and winning the fights in this mode really makes big impact, unlike albion for example and other mmos. I dont understand why ppl play this game if they dont like pvp and killing, because there is many games with far better pve mechanics in this mode. This game is loved for its pure PvP
Btw. Tasks like hold BO through whole sc or cap random BO x5 times is really ruining the experience of this game. Who really thinks capping far BO's in thunder valley is fun? This happens only in stomps when enemy is farmed near wc. I cant believe this ppl exist
Albion is bad example, "yellow" pvp with no full drop is a special kindergarten and there kills mean nothing. All interesting things there always with full loot system.
GW2 - world where to do their sc you need no gearing and leveling, completly different world and bias.
If apply logic "only kills matter" to oRvR - it has to be just straight road from WC to WC with no BO and keeps, what for other things? Pump keeps - boring, ram doors - boring, kill keep lord - boring.
All this exists to create points of interest on map, to play around it and achieve specific map goals. Kill others is accompanying element, not the final goal. At least it was so.
Killcount zealots is an old cancer, started in AoR with addon, extreme state of this cancer was DC to evade death. Now we have guilds witch prays to this number and avoid situations where it will be tight and hard fight or a lot of running and teleports between zones, because it's bad for kills per hour.