Give no renown for kill in SCs

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nocturnalguest
Posts: 923

Re: Give no renown for kill in SCs

Post#31 » Wed Jun 10, 2026 2:21 pm

Morradin wrote: Wed Jun 10, 2026 10:15 am
Demonito wrote: Mon Jun 08, 2026 3:53 pm
-Killing is 90% the first thing to win a sc (going solo for obj make the team wipe)
Not anymore. If you want to win you need to do the objectives.

Make a 500 point win the only win that counts. And yes, remove the kill score requirement for weekend scenarios. It sucks, but all these kill chasers are ruining event scenarios for the rest of us.
Organised force will regardless of any possible change give you unpleasant experience. Be it points, be it kills. Its just it gonna become super boring is all.
If objective/points will be the main benefiting factor you will just not reach it to get any gains as solo/pug absolutely the same way you cant reach kills. And gonna be same way slaughtered. Splitting forces or not, it all doesnt matter anything at all - team which can kill will win.

Obvious things are obvious.

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Lorsten
Posts: 61

Re: Give no renown for kill in SCs

Post#32 » Fri Jun 12, 2026 4:15 am

Cant believe devs actually making scs heavy BO-oriented.
Jesus boys u already have whole warbands carrying resouces in empty zones between flags and keeps, this ppl already have their content.

Every weekend sc i meet ppl brainless rushing to BO, not even waiting before party is filled and grouped. Of course they die, or let the rest of their group wipe and die later alone on BO and start flaming everyone around for not playing obj.

For some reason all this ppl are from lets say "very casual" guilds with "very casual" playstyle. I never met hardcore players or well known ranked/small scale players with this behavior.

I dont care about BO's at all, and i literally dont know anyone from my guild/friends who cares. We all will continue to play for kills and fights no matter what the reward is. Imagine ppl even doing 18x18 or 6x6 in empty zone with no rewards because they want fair fights.
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lemao
Posts: 432

Re: Give no renown for kill in SCs

Post#33 » Fri Jun 12, 2026 5:35 am

Lorsten wrote: Fri Jun 12, 2026 4:15 am Cant believe devs actually making scs heavy BO-oriented.
Jesus boys u already have whole warbands carrying resouces in empty zones between flags and keeps, this ppl already have their content.

Every weekend sc i meet ppl brainless rushing to BO, not even waiting before party is filled and grouped. Of course they die, or let the rest of their group wipe and die later alone on BO and start flaming everyone around for not playing obj.

For some reason all this ppl are from lets say "very casual" guilds with "very casual" playstyle. I never met hardcore players or well known ranked/small scale players with this behavior.

I dont care about BO's at all, and i literally dont know anyone from my guild/friends who cares. We all will continue to play for kills and fights no matter what the reward is. Imagine ppl even doing 18x18 or 6x6 in empty zone with no rewards because they want fair fights.
Yeah, quite sad to read. I play scs to press buttons, not to hold flags or run objectives. Seems like we are the minority.

Lorsten
Posts: 61

Re: Give no renown for kill in SCs

Post#34 » Fri Jun 12, 2026 5:47 am

Ppl who play obj are playing for rewards. Ppl who playing for fights and kills are playing for content. Flag huggers will leave as soon as they realize there is no endgame progression.
And ppl who play for content will play no matter what untill devs remove this content completely.
All competent rvr guilds already left, because there is no content in rvr, only rewards left for box runners.
There is still some oldschool players in scs, because u can get sometimes content there.
So you either add rewards for content in scs, or u remove content and leave only rewards, and happy box runners run NASCAR races on old dwarf road type scs.
Rvr stagnation didnt learn devs anything, so they plan doing scs another dead content.

Objectives in scs must be some "comeback mechanic" like dmg buff, or hp buff, or solid miniboss spawning to kick anothers team ass , so if u focus on killing u can be punished, but killing must be the priority
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wardfan220
Posts: 167

Re: Give no renown for kill in SCs

Post#35 » Fri Jun 12, 2026 7:26 am

Lorsten wrote: Fri Jun 12, 2026 5:47 am Ppl who play obj are playing for rewards. Ppl who playing for fights and kills are playing for content. Flag huggers will leave as soon as they realize there is no endgame progression.
And ppl who play for content will play no matter what untill devs remove this content completely.
All competent rvr guilds already left, because there is no content in rvr, only rewards left for box runners.
There is still some oldschool players in scs, because u can get sometimes content there.
So you either add rewards for content in scs, or u remove content and leave only rewards, and happy box runners run NASCAR races on old dwarf road type scs.
Rvr stagnation didnt learn devs anything, so they plan doing scs another dead content.

Objectives in scs must be some "comeback mechanic" like dmg buff, or hp buff, or solid miniboss spawning to kick anothers team ass , so if u focus on killing u can be punished, but killing must be the priority
and this mentality of this and the above 2 posts is why scenarios are garbage. Scenarios have ALWAYS been a mix of PvP and PvE, just because you think you're too good to do the BOs doesn't mean others aren't. PTFO or stop ruining the fun for people that want the content and not just some random slashing and scenario losing.
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Lorsten
Posts: 61

Re: Give no renown for kill in SCs

Post#36 » Fri Jun 12, 2026 8:12 am

Why you think your mentality is right and mine is wrong? If its a mix of pve and pvp, why you suggest lowering pvp impact and increasing pve impact? Are you sure its "my mentality" ruins scs and not yours and why?
If you insist ppl like me are ruining your fun, well it works both ways, so what are we gonna do about it?
Im not making threads asking lowering BO impact on scs, its you, so maybe the problem lays somewhere in your head.
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tefnaht
Posts: 172

Re: Give no renown for kill in SCs

Post#37 » Fri Jun 12, 2026 8:55 am

Lorsten wrote: Fri Jun 12, 2026 5:47 am Ppl who play obj are playing for rewards. Ppl who playing for fights and kills are playing for content. Flag huggers will leave as soon as they realize there is no endgame progression.
And ppl who play for content will play no matter what untill devs remove this content completely.
All competent rvr guilds already left, because there is no content in rvr, only rewards left for box runners.
There is still some oldschool players in scs, because u can get sometimes content there.
So you either add rewards for content in scs, or u remove content and leave only rewards, and happy box runners run NASCAR races on old dwarf road type scs.
Rvr stagnation didnt learn devs anything, so they plan doing scs another dead content.

Objectives in scs must be some "comeback mechanic" like dmg buff, or hp buff, or solid miniboss spawning to kick anothers team ass , so if u focus on killing u can be punished, but killing must be the priority
It's named SCENARIO, every map has own scenario and we have some sc with "just kill fasta", "king of the hill", "capture the flag", "push over the map", "control over the map". It's okay to not follow SCENARIO and lose. It's not okay - when in queue from both sides premades fight with solos and no matter witch map it is, it's just respawn stomping.

Idea - rewards metter nothing, just play with using only 40 renown point, in conq set with no tali. If someone leveled and geared char and lose interest to rewards - no problems, just don't say "rewards metter nothing", say "rewards metter nothing FOR ME". Or idea in removing all progression and just like on pts create rr80 with all gear avalible?

Lorsten
Posts: 61

Re: Give no renown for kill in SCs

Post#38 » Fri Jun 12, 2026 9:15 am

Well, you can name it whatever someone wants, battleground, crystal arena, scenario or whatever. Every game with this mode has a different name and every game has a BO's in it (gw, albion, wow, swtor, teso etc). Why ppl want to remove pvp/killing impact instead suggesting BO's having real impact on fights like prividing buffs for example? Do ppl really like nascar scenarios?
Premades will still farm you no matter what, this is the only mmo where kills and winning the fights in this mode really makes big impact, unlike albion for example and other mmos. I dont understand why ppl play this game if they dont like pvp and killing, because there is many games with far better pve mechanics in this mode. This game is loved for its pure PvP

Btw. Tasks like hold BO through whole sc or cap random BO x5 times is really ruining the experience of this game. Who really thinks capping far BO's in thunder valley is fun? This happens only in stomps when enemy is farmed near wc. I cant believe this ppl exist
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Stimpz
Posts: 113

Re: Give no renown for kill in SCs

Post#39 » Fri Jun 12, 2026 9:32 am

I would argue that by playing the BO you get the most interesting fights in an SC.

I mean, it's a bit exaggerated to say that playing the BO is purely PvE and gives no kills. If both sides want to win, then there will always be something to fight at the BOs.

For me personally, the BO is what makes an SC interesting, because it gives a whole new tactic to the fights. Something more than the standard headbashing of two groups meeting.

tefnaht
Posts: 172

Re: Give no renown for kill in SCs

Post#40 » Fri Jun 12, 2026 10:38 am

Lorsten wrote: Fri Jun 12, 2026 9:15 am Well, you can name it whatever someone wants, battleground, crystal arena, scenario or whatever. Every game with this mode has a different name and every game has a BO's in it (gw, albion, wow, swtor, teso etc). Why ppl want to remove pvp/killing impact instead suggesting BO's having real impact on fights like prividing buffs for example? Do ppl really like nascar scenarios?
Premades will still farm you no matter what, this is the only mmo where kills and winning the fights in this mode really makes big impact, unlike albion for example and other mmos. I dont understand why ppl play this game if they dont like pvp and killing, because there is many games with far better pve mechanics in this mode. This game is loved for its pure PvP

Btw. Tasks like hold BO through whole sc or cap random BO x5 times is really ruining the experience of this game. Who really thinks capping far BO's in thunder valley is fun? This happens only in stomps when enemy is farmed near wc. I cant believe this ppl exist
Albion is bad example, "yellow" pvp with no full drop is a special kindergarten and there kills mean nothing. All interesting things there always with full loot system.

GW2 - world where to do their sc you need no gearing and leveling, completly different world and bias.

If apply logic "only kills matter" to oRvR - it has to be just straight road from WC to WC with no BO and keeps, what for other things? Pump keeps - boring, ram doors - boring, kill keep lord - boring.

All this exists to create points of interest on map, to play around it and achieve specific map goals. Kill others is accompanying element, not the final goal. At least it was so.

Killcount zealots is an old cancer, started in AoR with addon, extreme state of this cancer was DC to evade death. Now we have guilds witch prays to this number and avoid situations where it will be tight and hard fight or a lot of running and teleports between zones, because it's bad for kills per hour.

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