Nerf WH/WE into the ground

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Yellowemperor
Posts: 10

Re: Nerf WH/WE into the ground

Post#71 » Tue Jun 09, 2026 10:56 pm

lumpi33 wrote: Tue Jun 09, 2026 10:26 pm
Lescargo wrote: Tue Jun 09, 2026 10:13 pm it proves what we're saying: a stealth DPS hits as hard as a true DPS while having all the advantages of a stealth class and more.
It actually hits harder. btw: WL has no heal debuff and no strong 150 stats debuffs and no self punt stagger and no 100% armor ignore and no 600 absorb after crit and no stealth and no disappear in front of everyone. They only thing they have over WEs is the pull on a buggy pet and medium armor. That's it. Bad deal. There are people saying "WE is the better loner WL".
They have a 1.6k armor debuff, a strong self-heal, and, of course, they have a heal debuff; almost no one uses it since everything pops so fast.

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Panzer80
Posts: 284

Re: Nerf WH/WE into the ground

Post#72 » Tue Jun 09, 2026 11:10 pm

Krima wrote: Tue Jun 09, 2026 9:10 pm Solater
[youtube]https://youtu.be/ILWlqcwlYh8?si=FXSnhUDMXu6vhg7m[/youtube]

Killsattva

[youtube]https://youtu.be/QdErLxo3bao?si=Bk7_DAhIqkCCzRHX[/youtube]

All I see is balance, equal skilled players. WL just tears WE apart.
lol at these other low-quality posters not having a clue. It's just the usual new lvl 28 SW's that were late to the seige.

WL has that heal now which is about 4 times stronger than the tactic is replaced. I like the WL having the heal, it fits the class and race. However, I do have a problem (as I've stated before the weapon tweaks) with some classes having access to a particular enchantment for absolutely no logical reason, while others get redundant 5% damage procs across the board. I love the variety of enchantments in the game, but I can't see a reason for their distribution. Those fights are down to the preservation proc + the heal. I don't blame the WL; I've used that axe for a long time. While most good solo weapons were nerfed, WE suffered a huge nerf on their solo weapons in the same patch. I'm not complaining about the patch, just stating the results. The changes were a consistency patch and that's what was accomplished.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+

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Fey
Posts: 1045

Re: Nerf WH/WE into the ground

Post#73 » Tue Jun 09, 2026 11:21 pm

It's a relatively minor point, but the punt on full Sov for WE/WH feels bad man. Stealthing into a keep, and then punting someone off is just too much shenanigans. It is pretty funny though.

They already get so many tools on the kit, punt on a 2-minute CD just too much imo.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

lumpi33
Posts: 536

Re: Nerf WH/WE into the ground

Post#74 » Tue Jun 09, 2026 11:31 pm

Yellowemperor wrote: Tue Jun 09, 2026 10:49 pm That was before the def WL buff last year and the Witchbrew nerf
recent kills don't look much different:
https://killboard.returnofreckoning.com/kill/65949792

lumpi33
Posts: 536

Re: Nerf WH/WE into the ground

Post#75 » Tue Jun 09, 2026 11:43 pm

Yellowemperor wrote: Tue Jun 09, 2026 10:56 pm They have a 1.6k armor debuff, a strong self-heal, and, of course, they have a heal debuff; almost no one uses it since everything pops so fast.
No WL uses that heal debuff. It is outgoing and 14 points deep in the tree. What you want is incoming heal debuff. WE has both. That armor debuff is nice but 100% armor ignore is better ;) WE is basically the better loner WL.

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Yellowemperor
Posts: 10

Re: Nerf WH/WE into the ground

Post#76 » Wed Jun 10, 2026 1:11 am

lumpi33 wrote: Tue Jun 09, 2026 11:31 pm
Yellowemperor wrote: Tue Jun 09, 2026 10:49 pm That was before the def WL buff last year and the Witchbrew nerf
recent kills don't look much different:
https://killboard.returnofreckoning.com/kill/65949792
He killed a rp and?

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Krima
Posts: 655

Re: Nerf WH/WE into the ground

Post#77 » Wed Jun 10, 2026 1:20 am

lumpi33 wrote: Tue Jun 09, 2026 11:31 pm
Yellowemperor wrote: Tue Jun 09, 2026 10:49 pm That was before the def WL buff last year and the Witchbrew nerf
recent kills don't look much different:
https://killboard.returnofreckoning.com/kill/65949792
BIS WE killing Sent/Vanquisher RP. Whats your point ?
Krima - WE RR 88
Carnage

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Yellowemperor
Posts: 10

Re: Nerf WH/WE into the ground

Post#78 » Wed Jun 10, 2026 1:30 am

lumpi33 wrote: Tue Jun 09, 2026 11:43 pm
Yellowemperor wrote: Tue Jun 09, 2026 10:56 pm They have a 1.6k armor debuff, a strong self-heal, and, of course, they have a heal debuff; almost no one uses it since everything pops so fast.
No WL uses that heal debuff. It is outgoing and 14 points deep in the tree. What you want is incoming heal debuff. WE has both. That armor debuff is nice but 100% armor ignore is better ;) WE is basically the better loner WL.
Curiously, they have a similar burst slightly higher for WL even.
And a WE on a normal crit build doesn't have an incoming heal debuff either.

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nocturnalguest
Posts: 922

Re: Nerf WH/WE into the ground

Post#79 » Wed Jun 10, 2026 7:31 am

lumpi33 wrote: Tue Jun 09, 2026 9:12 pm
nocturnalguest wrote: Tue Jun 09, 2026 7:17 pm ...
Your pictures show nothing. For example the first one with the SW. He did over 3000 with broadhead arrow. That means that it took him a while to kill you. What were you doing while he was shooting at you? Killing 3 others? Afk? Nobody knows. Can't tell from that screenshot. Same with the other pictures.

The video I have posted actually show how easy it is to get kills as WE.
Your video is a random clip of killing randoms. There is no decent fight there.

FYI if there would be someone else then it would show as "Assist" on killboard. Just so you know. Surely you cant tell from those random pictures alone, but you definitely can just pick 5 active 85rr+ WE's like i mention (all names are well known), click solo kills button, check their freud with random players in deaths section and ensure that such situation is common.

But you dont look for any sense you are just a zealot who listens nothing so there is no hope to have objective discussion you are set into your own "truth".

Avanos wrote: Tue Jun 09, 2026 8:26 pm Stealth classes can be countered.
Positioning matters.
Route selection matters.
Spec choices matter.
Awareness matters.
Matchups matter.
Group composition matters.
Based

dasparkylad
Posts: 48

Re: Nerf WH/WE into the ground

Post#80 » Wed Jun 10, 2026 8:22 am

Wow this is a hot topic apparently, of course it doesn't help that I'm sure a lot of people ignore the fact I'm focusing entirely on their ability to kill people in groups then escape with ease, and are pretending is 1v1 ambushes that I think are an issue.

But ye the fact its this many posts clearly shows that either a lot of people also think they are currently an issue, or the WE/WHs are just a very toxic community that will go on for 8 pages shouting abuse for a suggestion, but I'll be honest as I expected some of that I've not kept up with it.

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