Why 0 renown? Take it one step further and lose renown with each kill
Tnx for giving me the incentive to post after so long
Why 0 renown? Take it one step further and lose renown with each kill
Right sentence will be - "Amount of players that's interested in free kills is that high". After 1-2 fights only way to flip domination - add players in the middle of SC and if enemy get slackers or lemmings when your side will get sweatpants hardcore guys... probably you can flip the board.Avernus wrote: Tue Jun 09, 2026 8:25 am Do you really think that the amount of players that would kill for free is that low?
Finally some worthy idea!Sancru wrote: Tue Jun 09, 2026 6:38 am And should also block possibility to atack enemy players. Insted of it add resources to scs. Who bring more resources win sc!
RvR is about to killing each other the same with scenarios. What will be the next step from not getting renown from killing players? Not be able to attack them and play chess with them insted? Common. Play harder, be better, form good group to not being farmed. To be honest I have no issue to finish weekly SCs with most of my characters solo. Yes sometimes we get roflstomped by double premades, sometimes its full pug.dasparkylad wrote: Mon Jun 08, 2026 7:49 am Basically this idea comes from the fact that even with massively reduced renown gains people will STILL hold onto the objective to farm kills. Clearly massively reducing the amount of renown isn't enough for people to figure out they should be winning the scenario instead, as seeing a purple number makes them want to just keep getting more, regardless of how small it is.
So, the only obvious next step is just make it so you don't get ANY renown at all for kills in scenarios. Not seeing any purple number on kills might finally get people to realise that they should be focusing on the actual objective instead.
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