[UI] VinyUI

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Caffeine
Posts: 662

Re: [UI] VinyUI

Post#1631 » Wed May 20, 2026 10:36 pm

Wdova wrote: Wed May 20, 2026 9:05 pm Some mod in the VinyUI pack blocks the new scenario lobby window to work properly. It looks bit different and there are no ppl in que for each archetype shown.
Get the latest from this post: viewtopic.php?t=6371&start=1610#p593582

I will include the fixed version in the next major update.
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dcNarna
Posts: 19

Re: [UI] VinyUI

Post#1632 » Sat May 30, 2026 12:21 pm

My buffhead doesn't seem to show my dots/debuffs on keep/fort lords, anyone else with this?
waaaaaagh

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Caffeine
Posts: 662

Re: [UI] VinyUI

Post#1633 » Wed Jun 10, 2026 11:07 am

dcNarna wrote: Sat May 30, 2026 12:21 pm My buffhead doesn't seem to show my dots/debuffs on keep/fort lords, anyone else with this?
Hey dcNarna,

That is actually intentional. Keep and fort lords get hit with so many debuffs that trying to process them all completely tanks client performance.

I did test a filter to only show your own casts, but just sifting through that massive pile of data to find yours still brings the game to a crawl. Even with the upcoming heavy optimizations to Pure and Buffhead in 7.0, the FPS price was a little too steep, so I am keeping the hard skip on effect processing for now.

Hope this clears things up,
Viny
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