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SC system needs a change

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DiMakss
Posts: 171

Re: SC system needs a change

Post#41 » Thu May 21, 2026 2:35 pm

Dear dev, please do not start a sc where there are more healers than dps
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Emissary
Community Manager
Posts: 539

Re: SC system needs a change

Post#42 » Sun May 24, 2026 3:18 pm

We have future plans for scenario emblems/crests and a week long scenario quest to get out of the scenarios only matter 3 days a week mentality.

We may see changes to the renown gain on the weekends to compensate more renown during the week. This is all in talks but know scenarios are discussed daily and more feedback that is given in the forums and other avenues the better, thank you all for your passion.

While we search for the best avenue for scenarios and the rewards and fun had because of them, you will see tweaks from time to time, just realize we are working towards a goal, slowly so we do not over compensate then have to bring it back down.

The goal is to provide close to orvr rewards, with different content, and content that is fun, engaging, but also challenging to all players that love scenarios like I used to, to get them back to the fun and challenge we all loved to play. I think we are closer today then we were a month ago and really that is the ultimate goal to improve over time all the time.
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kleinbuchstabe
Posts: 174

Re: SC system needs a change

Post#43 » Sun May 24, 2026 5:40 pm

Emissary wrote: Sun May 24, 2026 3:18 pm We have future plans for scenario emblems/crests and a week long scenario quest to get out of the scenarios only matter 3 days a week mentality.

We may see changes to the renown gain on the weekends to compensate more renown during the week. This is all in talks but know scenarios are discussed daily and more feedback that is given in the forums and other avenues the better, thank you all for your passion.

While we search for the best avenue for scenarios and the rewards and fun had because of them, you will see tweaks from time to time, just realize we are working towards a goal, slowly so we do not over compensate then have to bring it back down.

The goal is to provide close to orvr rewards, with different content, and content that is fun, engaging, but also challenging to all players that love scenarios like I used to, to get them back to the fun and challenge we all loved to play. I think we are closer today then we were a month ago and really that is the ultimate goal to improve over time all the time.

Great News! Thanks for sharing!

Hypernia
Posts: 110

Re: SC system needs a change

Post#44 » Sun May 24, 2026 6:35 pm

Thanks for responding. I think this is clearly an issue of population more than anything else. One of the benefits of weekend SCs is that groups that know they want to play SCs now organise around the weekends. Some of the best content in RoR over the last few months has been Sat/Sun morning 6 mans since the SC pops are fast and there are people and teams that want to queue. As people have limited time to play having a time and place like the weekend SC event for people to show up brings a relatively small population together to get a good amount of pops. I hope any changes wouldn't impact on this so much and distribute an already small population even more thinly through the week.

All of that said, I would love for SCs to be on a more even footing with RvR. It's odd and quite irritating that queueing SCs at the busiest times for the server often leads to no pops as everyone is funnelled towards the largest fights in RvR. Glad you guys are working on it, as SCs are the best content IMO.

I don't know necessarily if changing rewards is the key factor in how often pops happen - a large part of it is that people know that others are queueing so they will join queue as well. Fast pops are the most important factor. Also hate the change of removing renown from kills, most of the SCs have objectives which depend on you winning the fights first anyway, and if it's competitive then your premade has to fight regardless of location as having anyone leave to cap is just forfeiting your fighting power to the point you would lose the point after you get wiped anyway. Kills is why we queue anyway, the objectives and SC boundaries are just the thing that forces people to come and fight.

gisborne
Posts: 113

Re: SC system needs a change

Post#45 » Sun May 24, 2026 7:59 pm

With these changes to renown and the matchmaking changes, scenarios are better than they've ever been (in T4). Thank you for not making getting stomped a complete waste of 10+ minutes for 500 renown, and placing greater emphasis on the objectives rather than just kills.

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Baaldr
Posts: 88

Re: SC system needs a change

Post#46 » Sun May 24, 2026 8:17 pm

Emissary wrote: Sun May 24, 2026 3:18 pm We have future plans for scenario emblems/crests and a week long scenario quest to get out of the scenarios only matter 3 days a week mentality.

We may see changes to the renown gain on the weekends to compensate more renown during the week. This is all in talks but know scenarios are discussed daily and more feedback that is given in the forums and other avenues the better, thank you all for your passion.

While we search for the best avenue for scenarios and the rewards and fun had because of them, you will see tweaks from time to time, just realize we are working towards a goal, slowly so we do not over compensate then have to bring it back down.

The goal is to provide close to orvr rewards, with different content, and content that is fun, engaging, but also challenging to all players that love scenarios like I used to, to get them back to the fun and challenge we all loved to play. I think we are closer today then we were a month ago and really that is the ultimate goal to improve over time all the time.
I do think the new MM has been a huge upgrade to SC's as a whole however now it's a question of making it worthwhile to do over zerging in RvR, when the first shift in rewards was implemented and then quickly hotfixed I think you could see the potential of SC's when the rewards are actually good.
I also see in your reply you say the rewards should be ''close'' to RvR, this I see as a problem if your idea isnt that SC's should be just as valid a way of progressing in the game as RvR, If close means still slightly worse then RvR then I think you have a problem in how you view SC's.
On the other hand if you mean close as in SC's has some unique rewards RvR has some unique rewards and so forth I think that could be good.

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Emissary
Community Manager
Posts: 539

Re: SC system needs a change

Post#47 » Sun May 24, 2026 9:59 pm

"On the other hand if you mean close as in SC's has some unique rewards RvR has some unique rewards and so forth I think that could be good."

This is more what I was meaning, I look at it being "close" ie I want the same rr/xp but different in rewards here or there to make them worth it but in different ways. The Secret to the next few months is tweaking the rewards until we can get it as good rr as orvr, but different enough to make it its own thing. As of now we are not discussing adding scenario wins/progression back to the campaign as that is not my department I cant even begin to talk about the campaign. But who knows maybe one day if we see the server consensus is to go back that way but that is not even on the table this second.
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

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Ruin
Posts: 353

Re: SC system needs a change

Post#48 » Mon May 25, 2026 6:57 am

Since, the itemization changes, especially to the amount of genesis crests now needed to get the sets, there could also increase/adjustment the genesis crest rewarded by the second reward in weekend SC event.
Now the first reward for SCs is 25 crests so I think the second reward should be higher in terms of “crest”, compare it to bags equivalent, the white one is either 1 genesis crest or 8 war crest, so the second reward could be closer to blue - gold bags in terms of genesis crests reward.

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