kpihuss wrote: Wed Apr 29, 2026 8:37 pm
Well, we all know that the blob is the least effective way to level up and get war crests; and I don't think anyone doubts that.
But it's the easiest way to do it, even if it takes more time. And considering that this is a game where most of us are over 40 years old on average, and we get home tired, what we want when we play is simplicity and ease, not efficiency that will tire us out even more mentally.
If you go alone, a party of 6 will catch you and kill you, so the easiest thing to do is go with a group of 6; then your group of 6 will get wiped out by a warband of 24, so the next step is to join a warband of 24. Then a blob will overwhelm you, so you'll join the blob on your side, just to easily get some War Crests and Renown.
I agree with you on the analysis of the matter (once again?

)
The question is as always: how do you stop that, without forcing people to play content they don't want to?
I love PvE, I really like tanking LV on my chosen, yet I'd be happy if people could buy LV stuff, even from secret bosses, with crests, and you know why? Because it would be better for everyone: those who like PvE will be spared endless runs with players who don't care about learning bosses mechanics, or join because they need it while hiding their equipment and trying to get carried (surprise surprise, your equipment and RR can be seen online anyway...), those who hate PvE will have access to the "BIS dungeon items" they want.
And you know why, in that case, there will still be people running dungeons? Because there are people who enjoy the challenge, or maybe are accustomed to the mechanics to find them totally manageable, and also find that way of gearing up much better (more convenient) than spending additional hours in warbands. Also, dungeons are easily accessible. You need only 6 people and you are ready.
This is missing from RvR now, and there is no need to lock rewards behind content to make such content relevant.
What it's needed is to make such content accessible.
Blobbing in the lakes is simply much easier because: 1) for most warbands you don't need specific gear (ilvl) or spec; 2) for most warbands you can play almost mindlessly if you want; 3) you can find a warband 24/7 with the basic game UI.
None of that applies to scenarios, or city sieges or small men roaming: 1) you need good/bis gear to be competitive, especially if you run with lower numbers; 2) you need to put effort into refining your gameplay; 3) you need to put effort into finding people to play with you for that specific format, with little to no help from the UI (and LFG takes time!).
Let's be honest here: the problem won't be solved by gating rewards behind harder content.
That's so last century way of thinking it makes me wonder if most people here have really noticed how game design has evolved in the last 20 years.
The solution is about making other PvP formats more accessible, easier to get into, a bit less punishing maybe.
Gate items behind city sieges, scenarios or whatever and you'll get a lot of players who will do it just for their bis equipment, without enjoying the content, while trying to get carried and ultimately dragging down people who actually love the format. This happens already in PvE, it's not theory.