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WE/WH: What really went wrong

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Narfii
Posts: 35

Re: WE/WH: What really went wrong

Post#11 » Thu Apr 23, 2026 5:16 pm

rorswar wrote: Thu Apr 23, 2026 4:45 pm
Shogun4138 wrote: Thu Apr 23, 2026 4:18 pm
rorswar wrote: Thu Apr 23, 2026 3:57 pm

So now your argument that WEs aren't in WBs isn't that they're bad at it, but that it's three button thrash play.

Right.

That's not my argument for WB play for WEs. First they don't have good aoe abilities. They don't have the gear set to stay alive in Wb play. With guard, they end up killing their guard and themselves in seconds.

Do you even play a WE?
Yes, I do. A RR70 one, which I put on the shelf in disgust. Everyone sees it, even the WE players themselves who don't have their head so far in the sand that they can't see reality.

Just read this snippet from a post on the forum: https://ibb.co/j9qWP8gp
Please stop taking my post out of context. You don't know the theorycrafting that went into that build and you present it as if it's unbeatable when it has very large weaknesses. I could duel a we built that way on my order toons and beat it. Its not uncommon to reach those numbers on any defensive build. In fact that build is weak to ranged and big parry builds since 90% of your Regen requires you land autos. As well, you seem to have issue with the 2/3/4 v 1 bit when in reality not only is that extremely rare but that usually requires some lowbies to be present. You're not soloing a trio of trinities lmao. In fact most of the multi v 1 situations you pull off are against WH groups.

The poster a few above me with the bullet points actually has very reasonable suggestions, save for #4 and #5.

Most people seem to be conflating all of the builds into one super-build when there are big tradeoffs to each of the build and you lose certain tools between them as well. For example, you do not take sac rewarded in the warband build and you will lose either vanish or cauldron elixirs, meaning the play pattern that's presented earlier is impossible.

Witch elf is in a great spot, finally, and I don't really think any of the classes numbers need changing.

That said, I would trade leap for sap in a heartbeat!

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Shogun4138
Posts: 256

Re: WE/WH: What really went wrong

Post#12 » Thu Apr 23, 2026 5:32 pm

rorswar wrote: Thu Apr 23, 2026 4:45 pm
Shogun4138 wrote: Thu Apr 23, 2026 4:18 pm
rorswar wrote: Thu Apr 23, 2026 3:57 pm

So now your argument that WEs aren't in WBs isn't that they're bad at it, but that it's three button thrash play.

Right.

That's not my argument for WB play for WEs. First they don't have good aoe abilities. They don't have the gear set to stay alive in Wb play. With guard, they end up killing their guard and themselves in seconds.

Do you even play a WE?
Yes, I do. A RR70 one, which I put on the shelf in disgust. Everyone sees it, even the WE players themselves who don't have their head so far in the sand that they can't see reality.

Just read this snippet from a post on the forum: https://ibb.co/j9qWP8gp
So you picked a regen build as your argument? Regen tanks cool, dps healers cool, other regen dps cool, but omg a WE did it. No, you're not getting away with something every class can build and saying the one is the problem. Just admit it, you died to a WE.

Ill point it out again. Look at the kill board. That's warband play. People always come to the forums and want nerfs against classes that beat them.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

rorswar
Posts: 43

Re: WE/WH: What really went wrong

Post#13 » Thu Apr 23, 2026 5:36 pm

Shogun4138 wrote: Thu Apr 23, 2026 5:32 pm
rorswar wrote: Thu Apr 23, 2026 4:45 pm
Shogun4138 wrote: Thu Apr 23, 2026 4:18 pm


That's not my argument for WB play for WEs. First they don't have good aoe abilities. They don't have the gear set to stay alive in Wb play. With guard, they end up killing their guard and themselves in seconds.

Do you even play a WE?
Yes, I do. A RR70 one, which I put on the shelf in disgust. Everyone sees it, even the WE players themselves who don't have their head so far in the sand that they can't see reality.

Just read this snippet from a post on the forum: https://ibb.co/j9qWP8gp
So you picked a regen build as your argument? Regen tanks cool, dps healers cool, other regen dps cool, but omg a WE did it. No, you're not getting away with something every class can build and saying the one is the problem. Just admit it, you died to a WE.

Ill point it out again. Look at the kill board. That's warband play. People always come to the forums and want nerfs against classes that beat them.
Feel free to check my post history where I have been saying that the regen meta, DPS healers and stealth classes are out of whack at the moment.

And yes, I have a RR70 WE and a RR86 AM that is BiS in both heal and DPS gear, so I’m advocating for nerfs that impact one of my mains, as I see how unbalanced it is in solo roaming. Perhaps you should consider the same.

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chovudal
Posts: 66

Re: WE/WH: What really went wrong

Post#14 » Thu Apr 23, 2026 6:10 pm

Omg another one, killed by a solo class...
Really annoying, u cant compare pures solo classes with choppa/slayer, so stop crying like noobs and go on playing 3 button warband/zerg

eigner93
Posts: 87

Re: WE/WH: What really went wrong

Post#15 » Thu Apr 23, 2026 6:29 pm

OP and the 2nd poster had some great takes and good suggestions on the topic, however this will be just an other derailed WE fanboi, WE haters topic like the 100 before it.
Last edited by eigner93 on Thu Apr 23, 2026 6:46 pm, edited 1 time in total.

lumpi33
Posts: 485

Re: WE/WH: What really went wrong

Post#16 » Thu Apr 23, 2026 6:42 pm

eigner93 wrote: Thu Apr 23, 2026 6:29 pm OP and the 2nd poster had some great takes and good suggestions on the topic, however this will be just an other derailed WE fanboi WE hater topic like the 100 before it.
ty! yes, this. The WEs players turning it into a **** show again...

Shogun4138
Posts: 256

Re: WE/WH: What really went wrong

Post#17 » Thu Apr 23, 2026 6:45 pm

Literally killed one poster and he was posting WE nerf stuff the same day. Just because he suffered a pixel death. SMH. That's literally how every one of these posts start.

I died, it's not fair. SMH
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

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gersy
Posts: 315

Re: WE/WH: What really went wrong

Post#18 » Thu Apr 23, 2026 7:29 pm

lol
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

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Narfii
Posts: 35

Re: WE/WH: What really went wrong

Post#19 » Thu Apr 23, 2026 7:40 pm

Shogun4138 wrote: Thu Apr 23, 2026 6:45 pm Literally killed one poster and he was posting WE nerf stuff the same day. Just because he suffered a pixel death. SMH. That's literally how every one of these posts start.

I died, it's not fair. SMH
I wonder how much of it is cuz of people blindly following meta builds.

Like, skill issues aside, in every other MMO PvP prios mitigation and sustain. This is the only one where people seem to exclusively build like glass. Maybe it's the AoE, maybe it's the heals (they're really strong).

I bet if more people built defensively we'd see a big meta shift.

Farrul
Posts: 830

Re: WE/WH: What really went wrong

Post#20 » Thu Apr 23, 2026 8:46 pm

lumpi33 wrote: Thu Apr 23, 2026 11:02 amHigh damage, stealth and having all these tools has to come with a high price. A high price that slayers/choppas/BWs/sorcs are also paying for their higher damage. Don't break this concept.

That's my take on this issue.
Balance went out of the window in the december mdps patch update. I feel these threads serve no points anymore considering we have pointed out everything that is worth mentioning hundreds of times since patch release over multiple threads. All you will get is the same few names defending the imbalance in every thread and no respons whatsoever from those capable to undo some of the mistakes, radio silence is the word. Pointless and waste of our time/energy tbh.

It's not however the DPS per se that is the general issue(except a few abilities per class) but all the unfair utility with the stealth tool-kit in mind.

For example the retarded amount of gap-closing // snare capabilities the Witch elf recieved in the december mdps patch update speaks volumes of how mishandled the updade was. Who with an understanding of balance would give a stealth class( stealth itself is the ultimate gap closer) a pounce with snare and the ability to reset the cd of it with the new and improved dagger throw as cherry on top. Let's just say It's not competence that's handling the steering wheel at this moment in terms of class balance. ( even the new 3k+ crit attack ignoring all armor will also snare :lol: ).

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