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Upcoming Item Rebalancing

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Alubert
Posts: 748

Re: Upcoming Item Rebalancing

Post#31 » Sun Mar 29, 2026 3:00 pm

ravezaar wrote: Sun Mar 29, 2026 2:16 pm I just hope as I said we can turn-in say Vi/Triumph Rings if u deside to change/nerf that and those sets, cause its NOT fair if u alter that after ppl grind those expensive sets out on multiple chars.

Iam very worried u are gonna change/mess this up specially after u left the game in such a terrible state after the Mdps rework balance (or rather lack of balance)

I understand u want to keep the game fresh and updated iam just saying give us a chance to then have the option to refund, thats only fair. Some of us have limited time to spend in RoR
I disagree.
I want changes even if I lose out on them. Practically all my characters have triu/vic rings (some have both). I have no problem with that in the name of fair set balance. The game needs changes from time to time. Reasonable changes. Everyone has known for a long time that triu/vic is too good and needs to be balanced, especially since it includes jewelry.
I would consider the logic behind the 3/4 slot jewelry restriction. Maybe we should consider removing that restriction and adding jewelry to every set? The more options, the better.
I also disagree with you that the MDPS balance is unsuccessful. I consider it very successful, except for WE of course (everyone knows that).
I consider the changes to initiative and weapon skill bonuses to be the best changes on the server (aside from tank punts, which are brilliant after the changes).
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

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Uberlix
Posts: 96

Re: Upcoming Item Rebalancing

Post#32 » Sun Mar 29, 2026 3:20 pm

arcane600 wrote: Sun Mar 29, 2026 11:41 am I would like to see a fix for invader gear which is pretty underwhelming for majority of classes.
Louder for the people in the back.

I think invader sets in general could use some love.

Given how it is a sizeable amount of crests, which these days gets overshadowed by / at the very least competes PvE sets that cost 0 crests.

ESPECIALLY invader set on BW / Sorc...getting a toughness bonus instead of wounds, on a class whose class mechanic ignores toughness entirely always rustled my jimmies.
WWWWWAAAAAGGGGGHHHH!

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Gracely
Posts: 107

Re: Upcoming Item Rebalancing

Post#33 » Sun Mar 29, 2026 3:22 pm

Make crests available to move within account.

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ravezaar
Posts: 623

Re: Upcoming Item Rebalancing

Post#34 » Sun Mar 29, 2026 4:00 pm

Alubert wrote: Sun Mar 29, 2026 3:00 pm
ravezaar wrote: Sun Mar 29, 2026 2:16 pm I just hope as I said we can turn-in say Vi/Triumph Rings if u deside to change/nerf that and those sets, cause its NOT fair if u alter that after ppl grind those expensive sets out on multiple chars.

Iam very worried u are gonna change/mess this up specially after u left the game in such a terrible state after the Mdps rework balance (or rather lack of balance)

I understand u want to keep the game fresh and updated iam just saying give us a chance to then have the option to refund, thats only fair. Some of us have limited time to spend in RoR
I disagree.
I want changes even if I lose out on them. Practically all my characters have triu/vic rings (some have both). I have no problem with that in the name of fair set balance. The game needs changes from time to time. Reasonable changes. Everyone has known for a long time that triu/vic is too good and needs to be balanced, especially since it includes jewelry.
I would consider the logic behind the 3/4 slot jewelry restriction. Maybe we should consider removing that restriction and adding jewelry to every set? The more options, the better.
I also disagree with you that the MDPS balance is unsuccessful. I consider it very successful, except for WE of course (everyone knows that).
I consider the changes to initiative and weapon skill bonuses to be the best changes on the server (aside from tank punts, which are brilliant after the changes).
Yea but some of us dont run in Zergs or dont have the time as others cause we have irl jobs and family. So tbh I wont chance to refund cause I just dont have the time to Grind another set of 10k Rings, u may disagree but idc for me time is what matters and if i grind something for months (yes it takes me that long) and Devs change its value, its really a bad move.
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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Wdova
Posts: 796

Re: Upcoming Item Rebalancing

Post#35 » Sun Mar 29, 2026 4:47 pm

Great. I hope it will not endup like the most of the "rebalancing" changes over last years.
"Quickness is the essence of the war."

Sun Tzu

Alubert
Posts: 748

Re: Upcoming Item Rebalancing

Post#36 » Sun Mar 29, 2026 4:58 pm

ravezaar wrote: Sun Mar 29, 2026 4:00 pm
Alubert wrote: Sun Mar 29, 2026 3:00 pm
ravezaar wrote: Sun Mar 29, 2026 2:16 pm I just hope as I said we can turn-in say Vi/Triumph Rings if u deside to change/nerf that and those sets, cause its NOT fair if u alter that after ppl grind those expensive sets out on multiple chars.

Iam very worried u are gonna change/mess this up specially after u left the game in such a terrible state after the Mdps rework balance (or rather lack of balance)

I understand u want to keep the game fresh and updated iam just saying give us a chance to then have the option to refund, thats only fair. Some of us have limited time to spend in RoR
I disagree.
I want changes even if I lose out on them. Practically all my characters have triu/vic rings (some have both). I have no problem with that in the name of fair set balance. The game needs changes from time to time. Reasonable changes. Everyone has known for a long time that triu/vic is too good and needs to be balanced, especially since it includes jewelry.
I would consider the logic behind the 3/4 slot jewelry restriction. Maybe we should consider removing that restriction and adding jewelry to every set? The more options, the better.
I also disagree with you that the MDPS balance is unsuccessful. I consider it very successful, except for WE of course (everyone knows that).
I consider the changes to initiative and weapon skill bonuses to be the best changes on the server (aside from tank punts, which are brilliant after the changes).
Yea but some of us dont run in Zergs or dont have the time as others cause we have irl jobs and family. So tbh I wont chance to refund cause I just dont have the time to Grind another set of 10k Rings, u may disagree but idc for me time is what matters and if i grind something for months (yes it takes me that long) and Devs change its value, its really a bad move.
I know its not easy. Im also small scale player who never join anything bigger then 6man.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

rorswar
Posts: 22

Re: Upcoming Item Rebalancing

Post#37 » Sun Mar 29, 2026 5:23 pm

One other thing, are the devs taking into account how some gear set bonuses and tactics work together?

For example, 4pc Triumphant gives +Weaponskill proc, but it doesn’t stack with the +Weaponskill from the Wrist Slash tactic for Assault Shadow Warrior, rendering half of the tactic useless.

JohnnyWayne
Posts: 72

Re: Upcoming Item Rebalancing

Post#38 » Sun Mar 29, 2026 6:35 pm

I am at the point where I think any change the devs make is bad for the server. Really bummed out....

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Ruin
Posts: 336

Re: Upcoming Item Rebalancing

Post#39 » Sun Mar 29, 2026 7:05 pm

Could you make Liquid Serenity from BS affect also BS weapons?
Aslo hybrid classes like SW and SH could use, in their alternative sets more parry istead of dodge/distrupt.

throkonius
Posts: 8

Re: Upcoming Item Rebalancing

Post#40 » Sun Mar 29, 2026 7:12 pm

Assuming this will be another nerf to stats/and the proc, like the melee rework which was a nerf to everything except we/wh, will you nerf order defenses to make up for the lost dmg? The absorbs and defensive synergy are absurd to play against after the 'rework'.

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