Recent Topics

Ads

[pull] mara

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Alubert
Posts: 741

[pull] mara

Post#1 » Thu Mar 19, 2026 10:05 pm

Are there finally any plans for a Mara pull?
I’m not trying to stir up pointless debate, but rather to approach the topic sensibly.

The point is that WL needs to have a spec with a pet. Plus, the pet has to stay alive.
Mara, on the other hand, gets one for free in every spec.

I think TE should be in slot 5, 9, or 13 in Path of Savagery. One of the current skills would have to be a core skill.

It’s not uncommon for a single player to be pulled by three Maras at the same time.

Mara is currently very good even without that skill.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

Ads
User avatar
Panzer80
Posts: 265

Re: [pull] mara

Post#2 » Thu Mar 19, 2026 10:20 pm

You forgot to mention WL has pounce, the pull is instant on the pet's next attack, and the pet can be immune to CC with frenzy. WL also does not need a spec for it.. Mara pull needs some easier quality to offset less mobility of the WL. Since you can't pounce and it happens at the end of the channel it seems fair that it's not tied to a specialization or reliant on another mechanic.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+

User avatar
Demonito
Posts: 84

Re: [pull] mara

Post#3 » Fri Mar 20, 2026 12:37 am

WL pull iz best

They can give 2s invincibility to the lion
Lion can charge before pull and catch you even if you flee
Lion knockdown is undefendable and with no GCD can be chained with pull
Pull is supposed to be canceled on parry but lion often ignores it, eating da booty (?)
Mara pull is canceled by disrupt, fails a lot on heal/tank, not to mention Hold the line
It's 2s cast, lion is instant
Lion and Squig are always better with pet, only problems are despawn bug and pathfinding
GTDC is the real destro pull (dis)advantage
Speaking of pull, engi pulling down people at praag sc is a good one, will check on magus

JohnnyWayne
Posts: 71

Re: [pull] mara

Post#4 » Fri Mar 20, 2026 6:58 am

Yes and WL needs a pet, a tactic and a full ST specc to make the pull work - sometimes. Not to forget that it acutally needs to path to its target. Also the stun IS defendable - can be parried and blocked. Man. If you have no idea, don't post this **** smh.

Just remove mara and WL pulls. Extremely annoying to play against on both sides and just overall bad design.

Alubert
Posts: 741

Re: [pull] mara

Post#5 » Fri Mar 20, 2026 8:36 am

Panzer80 wrote: Thu Mar 19, 2026 10:20 pm You forgot to mention WL has pounce, the pull is instant on the pet's next attack, and the pet can be immune to CC with frenzy. WL also does not need a spec for it.. Mara pull needs some easier quality to offset less mobility of the WL. Since you can't pounce and it happens at the end of the channel it seems fair that it's not tied to a specialization or reliant on another mechanic.
You forgot to mention that for a WL pull to be viable at all, the WL must sacrifice a tactic slot to speed up the pet. Without that, you can forget about an effective pull.
There’s a clear lack of balance here. It shouldn’t be the case that the WL can only pull with an ST spec, while the Mara has no such requirement.

To summarize the requirements for a WL pull:
1. Must have ST spec, must have a pet
2. The pet must be alive
3. Must sacrifice a tactic slot

vs

Mara pull:
No requirements.

Mara should only have a pull if they’re in ST spec.

There are two solutions:
Either TE will be in the Savagery Mastery tree, or it will require tactics (like WL) and an active Savagery Stance.

Just so it’s not like I’m spreading Order-side propaganda, I’ll add that I’m mainly a Destro player, but I can’t turn a blind eye to obvious injustice. Especially since, after the MDPS patch, the two strongest classes in the game are on the Destro side: an absolutely OP WE and a very strong Mara.

P.S. There really aren’t many things left to fix for the game to look completely balanced. All that’s left is: fixing the bad WE balance (it’s OP), RDPS balance, and Mara pull.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

User avatar
wildwindblows
Posts: 569

Re: [pull] mara

Post#6 » Fri Mar 20, 2026 9:12 am

It is fair to interchange pull with heal debuff.
But have to remove mutation and tactic requirement.

Choppa still can pull through the wall but only remaining balance thing is mara's pull :/

Nikt
Posts: 22

Re: [pull] mara

Post#7 » Fri Mar 20, 2026 12:24 pm

I really don't understand such experienced players. One day they write that the blob needs to be countered. The next, they say that the only tools that allow even a small amount of dispersal blob are too easily accessible. Please eliminate the pull, and finally, we'll be able to stand anywhere, anytime, carelessly and sloppily for 10 hours under the enemy Warcamp. Who needs dynamics when you can have Warhammer chess?
I propose a small experiment, without a pull for at least two weeks :)

User avatar
Sinisterror
Posts: 1293

Re: [pull] mara

Post#8 » Fri Mar 20, 2026 1:02 pm

Bring back Old magnet for engi/wl and see how fast people forget about wl/mara pull lol.

https://www.youtube.com/watch?v=ZYzFg40b7Uw How Los should work again

https://www.youtube.com/watch?v=HARhCJiPoqM The Pull We need back asap!
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Ads
Alubert
Posts: 741

Re: [pull] mara

Post#9 » Fri Mar 20, 2026 1:34 pm

Nikt wrote: Fri Mar 20, 2026 12:24 pm I really don't understand such experienced players. One day they write that the blob needs to be countered. The next, they say that the only tools that allow even a small amount of dispersal blob are too easily accessible. Please eliminate the pull, and finally, we'll be able to stand anywhere, anytime, carelessly and sloppily for 10 hours under the enemy Warcamp. Who needs dynamics when you can have Warhammer chess?
I propose a small experiment, without a pull for at least two weeks :)
That's exactly the point.
Why does the blob mara spec need such a strong ST CC?
That's exactly what this skill is for—to pull enemies into your own blob.

If we assign TE only to the ST spec, the situation will improve dramatically.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

User avatar
Nameless
Posts: 1530

Re: [pull] mara

Post#10 » Fri Mar 20, 2026 1:40 pm

Imo pull could be balanced when review the conditions and the math befind it.
Which is the main scaling stat is it strength or intellect, what is the defense check parry or disrupt. How the main stat interact with the defense check. And is it undefendable when cast from behind?
And start the cd on cast start no matter if it is successful or not
Mostly harmless

K8P & Norn - guild Orz

Who is online

Users browsing this forum: No registered users and 6 guests