I'm surprised WE Absorb tactic has remained as it is for so long, devs have been on a nerfing crusade for 2 years now when it comes to other class tactics, yet an obvious balance outlier - Sacrifices Rewarded- remains intact. Hence why we asked previously if there is a bias for the class in the balanceteam. It should never have exceeded 450 absorb.Alubert wrote: Wed Mar 18, 2026 3:58 pm How to fix WE?
1. The only skill that ignores armor should be AW/T (WE and WH) exclusively.
2. WE must lose its leap ability (possibly in exchange for a charge).
3. WE must lose its Absorb Tactic, or its value should be reduced by half.
One could argue about some old WE stuff, but what the balanceteam did is insane tbh in the latest mdps patch.
Point 2). The '' leap'', it creates a situation where the WE stick to the target like glue. We're talking about a stealth class, which is invisible, can't see it coming( known as having the element of surprise). Out of nowhere it pops on the target and now it sticks like glue, i do not wish to offend anyone personally but this is amateur level of balancing. Sacrifical stab already added a new snare effect, the old rdps snare now works with feinted position. That's all the tools a stealth class needs. I would argue a WE should not have a leap at all, let alone a CD reset on it, madness.





