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RR 85/90/100 Weapons

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Lescargo
Posts: 67

Re: RR 85/90/100 Weapons

Post#31 » Wed Mar 11, 2026 11:59 pm

It's still funny how most people who lack the dedication to reach RR90 and 100 wish that those who put in the effort wouldn't get any rewards x)

It's a culture of mediocrity and dragging others down to their own level.

Luckily, I specified that there shouldn't be a huge difference in stats compared to already accessible weapons, but as always, people need to invent things that aren't written down.

Ultimately, it's just a way to give a material goal to those who go beyond RR80, without actually giving them overpowered gear. Sure, the RR100 procs could be quite powerful, but what will it change about the game? RR100s aren't much outside, let's not exaggerate about consequences.

I do note, however, that many people want horizontality to justify a kind of balance, equality, and fairness, but don't hesitate to run 24 against 1 into PvE zone to kill someone and jump "vertically" onto their corpse.
It all seems very paradoxical to me, but anyway, that's another debate :)

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Fey
Posts: 1008

Re: RR 85/90/100 Weapons

Post#32 » Thu Mar 12, 2026 2:35 am

Culture of mediocrity eh?

In my opinion it's mediocre to grind out one class to BiS, probably without changing spec, using the same tired rotation till your eyes glaze over. Instead of playing all of the classes, on both sides, learning their strengths and counters; all the while competing with sub-optimal gear. Any fool can compete with a geared out 90. Real players will compete in conq+genesis.

Plenty of mediocre 85+ players who will lose to some random on conq. Vertical progression beyond 80 is an abysmal idea. Cosmetics yes, the more the better.

Cross faction cosmetics could be cool, like an elf wearing that IB horned helm. That would be hilarious.
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Lescargo
Posts: 67

Re: RR 85/90/100 Weapons

Post#33 » Thu Mar 12, 2026 11:38 am

Fey wrote: Thu Mar 12, 2026 2:35 am Culture of mediocrity eh?

In my opinion it's mediocre to grind out one class to BiS, probably without changing spec, using the same tired rotation till your eyes glaze over. Instead of playing all of the classes, on both sides, learning their strengths and counters; all the while competing with sub-optimal gear. Any fool can compete with a geared out 90. Real players will compete in conq+genesis.

Plenty of mediocre 85+ players who will lose to some random on conq. Vertical progression beyond 80 is an abysmal idea. Cosmetics yes, the more the better.

Cross faction cosmetics could be cool, like an elf wearing that IB horned helm. That would be hilarious.

Bruce Lee said : "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times"

Are you better than Bruce Lee the goat ? i don't think so man.

Hellfireuzu
Posts: 22

Re: RR 85/90/100 Weapons

Post#34 » Thu Mar 12, 2026 11:58 am

Honestly I think that there are a lot of possible rewards that could be greatly beneficial without creating any gear gaps.

Inspired by GW2, I think that equipment that doesn't consume talisman that once socketed will be there for you to switch while out of combat. Book of binding with no CD or a portal stone that teleport you anywhere (non-consumable). New skins that are VERY unique, a lot of NPC weapons can be considered as an example.

Getting some kind toggle-able aura/shine (albeit I fear the performance impact here a little).

Things like passives that give your party (more of a cosmetic upgrade) +1% (for example) RR gain and so on.

Permanent mount options that have lower chance of dismount still.

Honestly, I don't see a reason for better raw stats on equipment, but I still think that there should be options for people (who wish) to grind for without forcing everyone to grind their favourite toon as well..

krumhur
Posts: 21

Re: RR 85/90/100 Weapons

Post#35 » Thu Mar 12, 2026 12:51 pm

Lescargo wrote: Wed Mar 11, 2026 11:59 pm It's still funny how most people who lack the dedication to reach RR90 and 100 wish that those who put in the effort wouldn't get any rewards x)

It's a culture of mediocrity and dragging others down to their own level.

Luckily, I specified that there shouldn't be a huge difference in stats compared to already accessible weapons, but as always, people need to invent things that aren't written down.

Ultimately, it's just a way to give a material goal to those who go beyond RR80, without actually giving them overpowered gear. Sure, the RR100 procs could be quite powerful, but what will it change about the game? RR100s aren't much outside, let's not exaggerate about consequences.

I do note, however, that many people want horizontality to justify a kind of balance, equality, and fairness, but don't hesitate to run 24 against 1 into PvE zone to kill someone and jump "vertically" onto their corpse.
It all seems very paradoxical to me, but anyway, that's another debate :)
The culture of mediocrity argument you used is totally out of place. It doesn't serve any purpose in the debate and actually weakens your position: you are the one asking for "a material goal to those who go beyond RR80", others are suggesting more balanced solutions to your problem which, unsurprisingly, stems exactly from the need to stand out (aka the fear of finding oneself normal, or in your own words, mediocre), to be recognized for the "dedication" shown to the game. It's clear that we play the game for totally different reasons, to satisfy totally different needs, I don't think we can find a common term here so I won't go further into this argument.

I would like you to answer one question tho: if such rewards would be given, what would stop players from asking for another reward at RR105? And at 110?
Let's be honest here. The answer is clearly "nothing": if you need a pixel recognition for your dedication today, and not even a title or a visual effect, but something "material", substantial, to feel even if just a tiny bit more powerful than the others, you will need another one tomorrow, and then another one the day after, simply because that's the value you get from the game.
Besides being a never ending cycle, it's this kind of behaviour that many other games exploit and abuse just to make people play (or in some case, pay) more.

I don't get the joke in your last paragraph, maybe it's the language barrier, but I don't see any paradox either. I don't think I am the one who jumped on your corpse either, I have no idea about your character in game.

Finally, I am sorry you missquoted Bruce Lee like that in the other reply. It doesn't give him, or the concept of dedication, any justice.
You consider dedication only as a mean to an end: recognition by others, or some other material prize.
The true reward from dedication is personal improvement, achieving perfection or trying to.

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kpihuss
Posts: 84

Re: RR 85/90/100 Weapons

Post#36 » Thu Mar 12, 2026 12:57 pm

And what's the problem with a level gap? This is an MMORPG where you level up. It's great that at level 80 you have better gear, but the experience of players should also be rewarded somehow.

Also, having gear at levels 90 and 100 will prevent many people from quitting at level 80; instead, it will encourage them to reach 90 or 100. Because I think we all know cases of people who reach level 80, see their name on the screen celebrating their achievement, take a picture, and then quit the next day simply because they feel like they've already finished the game.

We need to give people incentives to keep playing, especially now that gaining Renown and obtaining War Crests is extremely easy.
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salazarn
Posts: 288

Re: RR 85/90/100 Weapons

Post#37 » Thu Mar 12, 2026 1:08 pm

kpihuss wrote: Thu Mar 12, 2026 12:57 pm And what's the problem with a level gap? This is an MMORPG where you level up. It's great that at level 80 you have better gear, but the experience of players should also be rewarded somehow.

Also, having gear at levels 90 and 100 will prevent many people from quitting at level 80; instead, it will encourage them to reach 90 or 100. Because I think we all know cases of people who reach level 80, see their name on the screen celebrating their achievement, take a picture, and then quit the next day simply because they feel like they've already finished the game.

We need to give people incentives to keep playing, especially now that gaining Renown and obtaining War Crests is extremely easy.
Some truth to that. IMO it would be better to add side-grades of gear of the same power level that did things differently. A warrior priest set aimed at maximum mitigation or a White lion set that boosted pet damage.

Lescargo
Posts: 67

Re: RR 85/90/100 Weapons

Post#38 » Thu Mar 12, 2026 2:46 pm

krumhur wrote: Thu Mar 12, 2026 12:51 pm
Lescargo wrote: Wed Mar 11, 2026 11:59 pm It's still funny how most people who lack the dedication to reach RR90 and 100 wish that those who put in the effort wouldn't get any rewards x)

It's a culture of mediocrity and dragging others down to their own level.

Luckily, I specified that there shouldn't be a huge difference in stats compared to already accessible weapons, but as always, people need to invent things that aren't written down.

Ultimately, it's just a way to give a material goal to those who go beyond RR80, without actually giving them overpowered gear. Sure, the RR100 procs could be quite powerful, but what will it change about the game? RR100s aren't much outside, let's not exaggerate about consequences.

I do note, however, that many people want horizontality to justify a kind of balance, equality, and fairness, but don't hesitate to run 24 against 1 into PvE zone to kill someone and jump "vertically" onto their corpse.
It all seems very paradoxical to me, but anyway, that's another debate :)
The culture of mediocrity argument you used is totally out of place. It doesn't serve any purpose in the debate and actually weakens your position: you are the one asking for "a material goal to those who go beyond RR80", others are suggesting more balanced solutions to your problem which, unsurprisingly, stems exactly from the need to stand out (aka the fear of finding oneself normal, or in your own words, mediocre), to be recognized for the "dedication" shown to the game. It's clear that we play the game for totally different reasons, to satisfy totally different needs, I don't think we can find a common term here so I won't go further into this argument.

I would like you to answer one question tho: if such rewards would be given, what would stop players from asking for another reward at RR105? And at 110?
Let's be honest here. The answer is clearly "nothing": if you need a pixel recognition for your dedication today, and not even a title or a visual effect, but something "material", substantial, to feel even if just a tiny bit more powerful than the others, you will need another one tomorrow, and then another one the day after, simply because that's the value you get from the game.
Besides being a never ending cycle, it's this kind of behaviour that many other games exploit and abuse just to make people play (or in some case, pay) more.

I don't get the joke in your last paragraph, maybe it's the language barrier, but I don't see any paradox either. I don't think I am the one who jumped on your corpse either, I have no idea about your character in game.

Finally, I am sorry you missquoted Bruce Lee like that in the other reply. It doesn't give him, or the concept of dedication, any justice.
You consider dedication only as a mean to an end: recognition by others, or some other material prize.
The true reward from dedication is personal improvement, achieving perfection or trying to.

Yes, you play games to blend in, and I respect that. But when someone tries to stand out, to be unique and stronger, you want to bring them down to your level. You're terrified that a RR100 might have slightly better gear than you really ? is that the real issue or you just trying to do some sort of activism ?
while encountering an RR100 is extremely rare. These small gear advantages will be lost in mass battles, and you know it perfectly well.

Furthermore, you say there's nothing stopping you from demanding even more verticality later on, but when you see how long and difficult it is to reach RR100, you could give RR130 rewards that are completely overpowered and that no one could even dream of achieving. So don't be delusional and try to stay grounded in reality. No, a touch of verticality at RR90 and RR100 won't change the game's state. I understand that it's the idea itself that bothers you, but please be reasonable and realistic.

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derKleineKerl
Posts: 39

Re: RR 85/90/100 Weapons

Post#39 » Thu Mar 12, 2026 2:55 pm

Pls no.... If people need a carrot to play a game maybe they should start looking for a new game.

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