Lescargo wrote: Wed Mar 11, 2026 11:59 pm
It's still funny how most people who lack the dedication to reach RR90 and 100 wish that those who put in the effort wouldn't get any rewards x)
It's a culture of mediocrity and dragging others down to their own level.
Luckily, I specified that there shouldn't be a huge difference in stats compared to already accessible weapons, but as always, people need to invent things that aren't written down.
Ultimately, it's just a way to give a material goal to those who go beyond RR80, without actually giving them overpowered gear. Sure, the RR100 procs could be quite powerful, but what will it change about the game? RR100s aren't much outside, let's not exaggerate about consequences.
I do note, however, that many people want horizontality to justify a kind of balance, equality, and fairness, but don't hesitate to run 24 against 1 into PvE zone to kill someone and jump "vertically" onto their corpse.
It all seems very paradoxical to me, but anyway, that's another debate
The culture of mediocrity argument you used is totally out of place. It doesn't serve any purpose in the debate and actually weakens your position: you are the one asking for "a material goal to those who go beyond RR80", others are suggesting more balanced solutions to your problem which, unsurprisingly, stems exactly from the need to stand out (aka the fear of finding oneself normal, or in your own words, mediocre), to be recognized for the "dedication" shown to the game. It's clear that we play the game for totally different reasons, to satisfy totally different needs, I don't think we can find a common term here so I won't go further into this argument.
I would like you to answer one question tho: if such rewards would be given, what would stop players from asking for another reward at RR105? And at 110?
Let's be honest here. The answer is clearly "nothing": if you need a pixel recognition for your dedication today, and not even a title or a visual effect, but something "material", substantial, to feel even if just a tiny bit more powerful than the others, you will need another one tomorrow, and then another one the day after, simply because that's the value you get from the game.
Besides being a never ending cycle, it's this kind of behaviour that many other games exploit and abuse just to make people play (or in some case, pay) more.
I don't get the joke in your last paragraph, maybe it's the language barrier, but I don't see any paradox either. I don't think I am the one who jumped on your corpse either, I have no idea about your character in game.
Finally, I am sorry you missquoted Bruce Lee like that in the other reply. It doesn't give him, or the concept of dedication, any justice.
You consider dedication only as a mean to an end: recognition by others, or some other material prize.
The true reward from dedication is personal improvement, achieving perfection or trying to.