WE and WHs changes made the game booring any fixes?
Re: WE and WHs changes made the game booring any fixes?
ive no idea why but my choppa spot a lot of wh stealth and ive only around 340 ini
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coldhunter
- Posts: 12
Re: WE and WHs changes made the game booring any fixes?
So we playing WoW now, hah? Then the stealth must not drain AP, and must not have CD on it, same as cast time, right?saupreusse wrote: Tue Feb 17, 2026 4:40 pm Stealth may break on receiving dmg
make restealthing impossible if you're under fire from enemies. Even if you have the dmg immunity or disrupt.
Re: WE and WHs changes made the game booring any fixes?
That is how the stealth worked on live version (may be minus the immunity part). If u got hit, even constant dot recasting you could not go stealthcoldhunter wrote: Wed Feb 18, 2026 6:21 amSo we playing WoW now, hah? Then the stealth must not drain AP, and must not have CD on it, same as cast time, right?saupreusse wrote: Tue Feb 17, 2026 4:40 pm Stealth may break on receiving dmg
make restealthing impossible if you're under fire from enemies. Even if you have the dmg immunity or disrupt.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: WE and WHs changes made the game booring any fixes?
WE and WH need to be able normaly dive into backlines and haras healers from freecasting. To do that they shoud have potentional to kill healer alone it he fks up. Meanwhile their damage shouldnt be toxic oneshot in stun. Devs nerfed fester sw specifically for that reason.
But now they got really bad feedback from unknown source, and buffed WE burst potentional into cosmos. They already had really big burst tnx to 15%×2 tactics, and was able to hit like 2.1k agonize on squishy target. Now she can freely reduse target health, and do funny near true damage combo wich probably everybody felt on their asses at this moment. I do agree that sacrifical stab rework is good, but true damage part on its its just insane, not to mention fat snare that allow to stick to target and continue assault. Basically WE dont need WS now, can go full melle power and delete you from existence in very short amount of time. And they dont ever need 1st tree elixir for this. Some claim that devs count every nanometer of numbers of their reworks but it clearly not the case. They created monster.
In case of WH burst build was based on BaL. He have similar dmg potentional of torments if they was in melle power build. Exept they cannot alow it, tnx to more than half of their skills tied to armpen they are really statstatved and higly drop down their dmg against armored targets if they ignore it. BaL isn't instapop spell and always give time to react for it, negated by armor and usually detaunt. When bursting sometimes was better to use simple abso to finish target instead of using BaL. In terms of bursting true damage skill that do quick spike of pure burst > long dot with bomb in end.BaL have a lot more sense in midlle dot tree, when exit wound in rigth tree cos its strongest instafinisher WH have. Istead of fixing totally useless exit wound, making it similar to sacrifical stab burst ability with much needed against shams and maguses slow, they instead buffed BaL trough tactics. It backfired cos wh now now need lose one more tactic, and it crits like hell on squishy noobs with zero armor in rvr making impresion of OP OP NerfplzWH. But when its comes to figth fat armored guarded target, bal became really bad choise when you need fast delete target before she get to tank. Usually that was fixed by potent seal of destruction with 50% arp for entire duration of BaL. But now seal is gone from midlle tree where was healcutter, and lost its power. That was worst way to fix WH.
In addition magic negation now only works on dmg part. First thing u get in face from heal u bursting is punt. WE snares target, and can easy jump on it and snare. WH only option is to waste ultra needed feinted to snare with bullets.
That why im so mad of this rework, and especially that useless pew pew part. 2 ranged farts is nothing when u need snare to chase fat armored heal. Again dunno from what source devs got feedback on wh, but result is bad.
So pls dont put WE=WH. Their are not equal.
About stealth, u have all oportunities to find them after oil pop, u demanded this nerf u get it. Oil still works as good target drop and give enough time to rush to some bushes/corner. No more nerfs needed, nor it should be rewerted. They can still speedbost after stealth torugh seal. But now WH and WE have a lot bigger time to get couth before restealth.
Thing that need to be checked is amount of burst both WE/WH can do, and if they kill equal target in stun then nerf dmg of burst. 3 sec stun is fine.
And cherry on top of this rework was ignore of wichbrew. All server know its toxic, was given ton off feedback and posible ways to fox it to get rid of def/regen WEs, but defs chosse to ingnore it and in addition buffed it with woundcutter. Which raises question from where they took info from. If it coming from 6man entusiasts that dont wanna see all game and only see grouplay, no wonder it was ignored, and why overall changes is so bad.
2WE or 2WH could kill any target in stun before rework. Theybwas always grouping up, and no wonder they making big groups now. Commnity rides mostly in zerg, balance of smallscale ignored by devs. When we all chose easy way gameplay turns into something dead and unfun.
I dunno what to add. This was all mentioned before. This rework was incomplete and bad, problems not fixed and in some ways become even worse. Till we get fix, enjoy new reality, that all what u can do.
But now they got really bad feedback from unknown source, and buffed WE burst potentional into cosmos. They already had really big burst tnx to 15%×2 tactics, and was able to hit like 2.1k agonize on squishy target. Now she can freely reduse target health, and do funny near true damage combo wich probably everybody felt on their asses at this moment. I do agree that sacrifical stab rework is good, but true damage part on its its just insane, not to mention fat snare that allow to stick to target and continue assault. Basically WE dont need WS now, can go full melle power and delete you from existence in very short amount of time. And they dont ever need 1st tree elixir for this. Some claim that devs count every nanometer of numbers of their reworks but it clearly not the case. They created monster.
In case of WH burst build was based on BaL. He have similar dmg potentional of torments if they was in melle power build. Exept they cannot alow it, tnx to more than half of their skills tied to armpen they are really statstatved and higly drop down their dmg against armored targets if they ignore it. BaL isn't instapop spell and always give time to react for it, negated by armor and usually detaunt. When bursting sometimes was better to use simple abso to finish target instead of using BaL. In terms of bursting true damage skill that do quick spike of pure burst > long dot with bomb in end.BaL have a lot more sense in midlle dot tree, when exit wound in rigth tree cos its strongest instafinisher WH have. Istead of fixing totally useless exit wound, making it similar to sacrifical stab burst ability with much needed against shams and maguses slow, they instead buffed BaL trough tactics. It backfired cos wh now now need lose one more tactic, and it crits like hell on squishy noobs with zero armor in rvr making impresion of OP OP NerfplzWH. But when its comes to figth fat armored guarded target, bal became really bad choise when you need fast delete target before she get to tank. Usually that was fixed by potent seal of destruction with 50% arp for entire duration of BaL. But now seal is gone from midlle tree where was healcutter, and lost its power. That was worst way to fix WH.
In addition magic negation now only works on dmg part. First thing u get in face from heal u bursting is punt. WE snares target, and can easy jump on it and snare. WH only option is to waste ultra needed feinted to snare with bullets.
That why im so mad of this rework, and especially that useless pew pew part. 2 ranged farts is nothing when u need snare to chase fat armored heal. Again dunno from what source devs got feedback on wh, but result is bad.
So pls dont put WE=WH. Their are not equal.
About stealth, u have all oportunities to find them after oil pop, u demanded this nerf u get it. Oil still works as good target drop and give enough time to rush to some bushes/corner. No more nerfs needed, nor it should be rewerted. They can still speedbost after stealth torugh seal. But now WH and WE have a lot bigger time to get couth before restealth.
Thing that need to be checked is amount of burst both WE/WH can do, and if they kill equal target in stun then nerf dmg of burst. 3 sec stun is fine.
And cherry on top of this rework was ignore of wichbrew. All server know its toxic, was given ton off feedback and posible ways to fox it to get rid of def/regen WEs, but defs chosse to ingnore it and in addition buffed it with woundcutter. Which raises question from where they took info from. If it coming from 6man entusiasts that dont wanna see all game and only see grouplay, no wonder it was ignored, and why overall changes is so bad.
2WE or 2WH could kill any target in stun before rework. Theybwas always grouping up, and no wonder they making big groups now. Commnity rides mostly in zerg, balance of smallscale ignored by devs. When we all chose easy way gameplay turns into something dead and unfun.
I dunno what to add. This was all mentioned before. This rework was incomplete and bad, problems not fixed and in some ways become even worse. Till we get fix, enjoy new reality, that all what u can do.
Last edited by Sever1n on Wed Feb 18, 2026 9:54 am, edited 4 times in total.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
- saupreusse
- Former Staff
- Posts: 2636
Re: WE and WHs changes made the game booring any fixes?
coldhunter wrote: Wed Feb 18, 2026 6:21 amSo we playing WoW now, hah? Then the stealth must not drain AP, and must not have CD on it, same as cast time, right?saupreusse wrote: Tue Feb 17, 2026 4:40 pm Stealth may break on receiving dmg
make restealthing impossible if you're under fire from enemies. Even if you have the dmg immunity or disrupt.
You just wetent around when stealth worked similar to this on war. I don't want to compare it to the live version, but to put it into persepctive for the new guys:coldhunter wrote: Wed Feb 18, 2026 6:21 amSo we playing WoW now, hah? Then the stealth must not drain AP, and must not have CD on it, same as cast time, right?saupreusse wrote: Tue Feb 17, 2026 4:40 pm Stealth may break on receiving dmg
make restealthing impossible if you're under fire from enemies. Even if you have the dmg immunity or disrupt.
On live your stealth was 30 seconds and you didnt have a 3 sec restealth during fight. Your only escape was self punt. You would get thrown out of stealth a lot if you got hit by something and it was way harder to cast stealth while being under fire.
No need for original ideas here. RoR has stealth on steroids you just dont know any other version of it.
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
Re: WE and WHs changes made the game booring any fixes?
Indeed, RoR is far too generous with stealth classes and their whole arsenal of tools. And by the way, thanks for killing off solo play ,now we only run into that kind of class. It’s complete nonsense, but hey, the important thing was making sure the Slayer didn’t have to give back his armor, right?
Re: WE and WHs changes made the game booring any fixes?
Hard CC and damage need to be decoupled on abilities, if an ability hard CCs, it should do negligible damage. This should obviously go for all CC abilities across the board, but WHs and WEs are probably the biggest offenders.
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coldhunter
- Posts: 12
Re: WE and WHs changes made the game booring any fixes?
There was a lot things that was different on live, right? If you want to change one class back to his live version - you must change all others too, why not?
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Re: WE and WHs changes made the game booring any fixes?
Yes i've been thinking the same for a long time, who are influencing the balanceteam to make these overall poor balance decision as seen with the WE in the last patch. It's not healthy to the game and it certainly has nothing to do with fixing ''balance'', it just messes it up further.Sever1n wrote: Wed Feb 18, 2026 7:53 amAnd cherry on top of this rework was ignore of wichbrew. All server know its toxic, was given ton off feedback and posible ways to fox it to get rid of def/regen WEs, but defs chosse to ingnore it and in addition buffed it with woundcutter. Which raises question from where they took info from. If it coming from 6man entusiasts that dont wanna see all game and only see grouplay, no wonder it was ignored, and why overall changes is so bad.
I dunno what to add. This was all mentioned before. This rework was incomplete and bad, problems not fixed and in some ways become even worse. Till we get fix, engoy new reality, that all what u can do.
If their intention was to improve the balance situation the real outcome had the opposite results, it's worse than before.
Just common sense at this point, WE middle tree, i mean stuff like the Wound debuff( in that tree lol). Middle WE tree is overtuned on steriods. For example it had a -120 WS/Toughness debuff(buffed with a previous patch to 150) and now it added another -150 wound debuff. 3 x 150 on basic abilities
There are many logical questions, 2 x pounce added to a class which has stealth in the first place, stealth utility escape tools. How is this reasonable in anyone's world unless you don't care how it will affect other classes/builds and just want it to thrive no matter what( that last part seems like the logical answer). The utility toolkit of the class is not balanced.
So yeah, Indeed the ''rework'' is bad, or rather a good example of how not to buff a class/spec without first taking a good look at what it already could do. Becuase that's how real balancing work, you do changes accordinly to what already exist and do not add randomly because , why not?
- saupreusse
- Former Staff
- Posts: 2636
Re: WE and WHs changes made the game booring any fixes?
That's why i specifically said i dont want to compare them both to base a balance suggestion on, which you ignored. I just left it here as a response to the "make war like wow" remark, which is obviously not true.coldhunter wrote: Wed Feb 18, 2026 8:55 amThere was a lot things that was different on live, right? If you want to change one class back to his live version - you must change all others too, why not?
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
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