[Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

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Fenris78
Posts: 895

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#11 » Sun Dec 21, 2025 7:21 pm

Before Slayer Frenzied (Frenzy = red state) was -50% resis and armor debuff.

Now as I understand it's only -25% debuff while in red state, or am I not reading correctly ?

So actually it's a huge buff to slayer/choppa mechanic, not a nerf ???

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Ysaran
Posts: 1375

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#12 » Sun Dec 21, 2025 7:53 pm

Fenris78 wrote: Sun Dec 21, 2025 7:21 pm Before Slayer Frenzied (Frenzy = red state) was -50% resis and armor debuff.

Now as I understand it's only -25% debuff while in red state, or am I not reading correctly ?

So actually it's a huge buff to slayer/choppa mechanic, not a nerf ???
Red is berserk, yellow is frenzied. Before, you had a 50% penalty in red and no penalty in yellow. Now, you still have the same penalty in red, but also a 25% penalty in yellow.
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aa91837
Posts: 119

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#13 » Sun Dec 21, 2025 9:54 pm

it's not nerf

This open up new playstyles, particularly for the Two-Handed Slayers/Choppas

/s
Nobody on the broken noob class

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tsyuryu
Posts: 49

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#14 » Sun Dec 21, 2025 10:24 pm

the new playstyles of dying faster than ever

Nelly74
Posts: 122

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#15 » Sun Dec 21, 2025 10:44 pm

aa91837 wrote: Sun Dec 21, 2025 9:54 pm it's not nerf

This open up new playstyles, particularly for the Two-Handed Slayers/Choppas

/s
Sorry, but how so?

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Gunlinger
Posts: 131

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#16 » Sun Dec 21, 2025 11:36 pm

aa91837 wrote: Sun Dec 21, 2025 9:54 pm it's not nerf

This open up new playstyles, particularly for the Two-Handed Slayers/Choppas

/s
Id spread build no longer playable without a Swordmaster, that activates winds exactly then when you need it.
Regular Retribution can now only be used at its full potential in Berserk(red).
Wild swing ultra ap hungry AOE build on 0 cd by old short temper is no longer possible.

25% arm/resi debuff in Furious(yellow) kinda forces you into self heal taktic now.

We lost over all dmg. 2 working builds got gutted. 1 of them out right blocked and impossible to play.
Yes we now have rework on 2H rage mechanic that will have the result that if you miss your timing you loose dmg or your life.

Crap patch. Slayers called for buff to dmg and faster ramp up time.
Now less dmg. And even longer ramp up because you loose 50 rage on rampage now and then have to wait for red again to have retribution do reflect.

Turning iconic melee frontliner into 2H self heal roamclass, while constantly pulling the ''this game is not about solo roam, but WB play'' card out when ever it fits
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gersy
Posts: 244

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#17 » Mon Dec 22, 2025 12:19 am

Illuminati wrote: Sat Dec 20, 2025 5:32 pm
Please consider hotfix removing this reduction to armor/resistance while Furious (yellow). It has reduced the enjoyment of the positives this patch has created for the Choppa/Slayer players.

Thank you

+1

devs, please look at the the armor/resist reduction from yellow rage and make some changes to it. feels far too squishy for no reason. rampage "buff" also feels more like a nerf due to increasing ramp up time back to an obscene amount when fights are often times fast paced. slayer felt much better BEFORE this patch (rip old short temper, gutted for no reason). i didn't expect it to somehow feel worse than before.
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tsyuryu
Posts: 49

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#18 » Mon Dec 22, 2025 12:38 am

choppa has same problem furious stompin only in red feels bad i dont see the point this ability dont hit that hard and you need to be in midle of enemy to get the max of it while having all you resist lowered by 50% lol

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Gorezog
Posts: 30

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#19 » Mon Dec 22, 2025 12:53 am

You gonna have to give it longer than a couple of days, Im not saying your concerns are not valid but its simply not enough time to get a solid bearing on how it plays, some things work, some things dont and some things just dont come close to being a good idea like the melee cast time on WP vanquish ability but hey, they corrected that after a while.

Best thing you can do is document it.

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vanbuinen77
Posts: 369

Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer

Post#20 » Mon Dec 22, 2025 2:14 am

lol Remove the yellow debuff

If anything the debuff in red should be reduced to 25%
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