Before Slayer Frenzied (Frenzy = red state) was -50% resis and armor debuff.
Now as I understand it's only -25% debuff while in red state, or am I not reading correctly ?
So actually it's a huge buff to slayer/choppa mechanic, not a nerf ???
[Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
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Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
Red is berserk, yellow is frenzied. Before, you had a 50% penalty in red and no penalty in yellow. Now, you still have the same penalty in red, but also a 25% penalty in yellow.Fenris78 wrote: Sun Dec 21, 2025 7:21 pm Before Slayer Frenzied (Frenzy = red state) was -50% resis and armor debuff.
Now as I understand it's only -25% debuff while in red state, or am I not reading correctly ?
So actually it's a huge buff to slayer/choppa mechanic, not a nerf ???
Zputa
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
it's not nerf
This open up new playstyles, particularly for the Two-Handed Slayers/Choppas
/s
This open up new playstyles, particularly for the Two-Handed Slayers/Choppas
/s
Nobody on the broken noob class
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
the new playstyles of dying faster than ever
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
Sorry, but how so?aa91837 wrote: Sun Dec 21, 2025 9:54 pm it's not nerf
This open up new playstyles, particularly for the Two-Handed Slayers/Choppas
/s
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
Id spread build no longer playable without a Swordmaster, that activates winds exactly then when you need it.aa91837 wrote: Sun Dec 21, 2025 9:54 pm it's not nerf
This open up new playstyles, particularly for the Two-Handed Slayers/Choppas
/s
Regular Retribution can now only be used at its full potential in Berserk(red).
Wild swing ultra ap hungry AOE build on 0 cd by old short temper is no longer possible.
25% arm/resi debuff in Furious(yellow) kinda forces you into self heal taktic now.
We lost over all dmg. 2 working builds got gutted. 1 of them out right blocked and impossible to play.
Yes we now have rework on 2H rage mechanic that will have the result that if you miss your timing you loose dmg or your life.
Crap patch. Slayers called for buff to dmg and faster ramp up time.
Now less dmg. And even longer ramp up because you loose 50 rage on rampage now and then have to wait for red again to have retribution do reflect.
Turning iconic melee frontliner into 2H self heal roamclass, while constantly pulling the ''this game is not about solo roam, but WB play'' card out when ever it fits

Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Gunlinger - WH 80+
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
Illuminati wrote: Sat Dec 20, 2025 5:32 pm
Please consider hotfix removing this reduction to armor/resistance while Furious (yellow). It has reduced the enjoyment of the positives this patch has created for the Choppa/Slayer players.
Thank you
+1
devs, please look at the the armor/resist reduction from yellow rage and make some changes to it. feels far too squishy for no reason. rampage "buff" also feels more like a nerf due to increasing ramp up time back to an obscene amount when fights are often times fast paced. slayer felt much better BEFORE this patch (rip old short temper, gutted for no reason). i didn't expect it to somehow feel worse than before.
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
choppa has same problem furious stompin only in red feels bad i dont see the point this ability dont hit that hard and you need to be in midle of enemy to get the max of it while having all you resist lowered by 50% lol
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Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
You gonna have to give it longer than a couple of days, Im not saying your concerns are not valid but its simply not enough time to get a solid bearing on how it plays, some things work, some things dont and some things just dont come close to being a good idea like the melee cast time on WP vanquish ability but hey, they corrected that after a while.
Best thing you can do is document it.
Best thing you can do is document it.
- vanbuinen77
- Posts: 369
Re: [Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
lol Remove the yellow debuff
If anything the debuff in red should be reduced to 25%
If anything the debuff in red should be reduced to 25%
Malificatium-Magus
Malificatiium-Shaman
Malificatiiium-Chosen
Unlimited-White Lion
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