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Mara Pull Untouched???

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Orontes
Posts: 339

Mara Pull Untouched???

Post#1 » Thu Dec 18, 2025 3:57 pm

In looking over the Melee DPS changes, I didn't see anything on Mara's pull. This ability states 20 to 65ft, but that has not been my experience. It regularly pulls from well beyond 65ft. Nothing on this?

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Nameless
Posts: 1490

Re: Mara Pull Untouched???

Post#2 » Thu Dec 18, 2025 5:02 pm

that is not pull only issue. Because all channeling skills tend to break too easy they add some tools to prevent that. One of these tools is further the range while channel. It works ok for most channels but for pull is understandably annoying feature. But if they revert that it will break so many channel abilities so meh.
May be the best option is to make casting pull stationary so that added range is somehow balanced out
Mostly harmless

K8P & Norn - guild Orz

Orontes
Posts: 339

Re: Mara Pull Untouched???

Post#3 » Thu Dec 18, 2025 9:25 pm

Nameless wrote: Thu Dec 18, 2025 5:02 pm that is not pull only issue. Because all channeling skills tend to break too easy they add some tools to prevent that. One of these tools is further the range while channel. It works ok for most channels but for pull is understandably annoying feature. But if they revert that it will break so many channel abilities so meh.
May be the best option is to make casting pull stationary so that added range is somehow balanced out
I see. If that's the case, then maybe making it stationary as you said, is the best solution. I have been pulled countless times when I am much farther away than 65ft and as an AM, I have no defense (which is also annoying).

M0rw47h
Posts: 938

Re: Mara Pull Untouched???

Post#4 » Thu Dec 18, 2025 9:35 pm

Orontes wrote: Thu Dec 18, 2025 9:25 pm
Nameless wrote: Thu Dec 18, 2025 5:02 pm that is not pull only issue. Because all channeling skills tend to break too easy they add some tools to prevent that. One of these tools is further the range while channel. It works ok for most channels but for pull is understandably annoying feature. But if they revert that it will break so many channel abilities so meh.
May be the best option is to make casting pull stationary so that added range is somehow balanced out
I see. If that's the case, then maybe making it stationary as you said, is the best solution. I have been pulled countless times when I am much farther away than 65ft and as an AM, I have no defense (which is also annoying).
You can interrupt it by hidding behind a tree, rock, terrain of different height, silence marauder or... disrupt TE.

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Nameless
Posts: 1490

Re: Mara Pull Untouched???

Post#5 » Thu Dec 18, 2025 9:56 pm

M0rw47h wrote: Thu Dec 18, 2025 9:35 pm
Orontes wrote: Thu Dec 18, 2025 9:25 pm
Nameless wrote: Thu Dec 18, 2025 5:02 pm that is not pull only issue. Because all channeling skills tend to break too easy they add some tools to prevent that. One of these tools is further the range while channel. It works ok for most channels but for pull is understandably annoying feature. But if they revert that it will break so many channel abilities so meh.
May be the best option is to make casting pull stationary so that added range is somehow balanced out
I see. If that's the case, then maybe making it stationary as you said, is the best solution. I have been pulled countless times when I am much farther away than 65ft and as an AM, I have no defense (which is also annoying).
You can interrupt it by hidding behind a tree, rock, terrain of different height, silence marauder or... disrupt TE.
after certain point from the cast it cant be stopped. And that works for all channels, ive done kills from range channel from miles away. It is just the code, but when comes to pulls is quite irritating being on receiving side
Mostly harmless

K8P & Norn - guild Orz

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Scragmuncher
Posts: 154

Re: Mara Pull Untouched???

Post#6 » Fri Dec 19, 2025 3:57 am

Yeah kinda insane after people asking for literal years for this skill to be reworked.
Saw one guy today describe it as a 'high-risk, high-reward' skill and had to have a chuckle.
Knutkrusher - The man, the myth, the dead body on the floor.

Orontes
Posts: 339

Re: Mara Pull Untouched???

Post#7 » Fri Dec 19, 2025 5:54 am

I do find it amazing this has not been addressed by the Powers in any way. There wasn't even a comment on mara pull in the grand rework. How is that possible?

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Brakh
Posts: 123

Re: Mara Pull Untouched???

Post#8 » Fri Dec 19, 2025 8:08 am

Both, mara pull and fetch should be stationary channels.

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M0rw47h
Posts: 938

Re: Mara Pull Untouched???

Post#9 » Fri Dec 19, 2025 11:19 am

Scragmuncher wrote: Fri Dec 19, 2025 3:57 am Yeah kinda insane after people asking for literal years for this skill to be reworked.
Saw one guy today describe it as a 'high-risk, high-reward' skill and had to have a chuckle.
It's high risk, you just don't know how to exploit it.
It's like standing in front and yelling "GET OVER HERE BRO" and praying nobody will react. It feels extremly broken while playing against blind and unorganised people, but I can tell you, I could count deaths to Mara pull on my fingers, because you can simply rCC and/or fetch said Marauder once he begins his channel...

e.g. I don't remember a single situation where Theoddone would even come close to us to try pull anyone among us and wouldn't die.

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Fenreyr
Posts: 6

Re: Mara Pull Untouched???

Post#10 » Fri Dec 19, 2025 2:22 pm

Scragmuncher wrote: Fri Dec 19, 2025 3:57 am Yeah kinda insane after people asking for literal years for this skill to be reworked.
Saw one guy today describe it as a 'high-risk, high-reward' skill and had to have a chuckle.
You forgot to mention that it was in comparison to wl pull...

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