Deadpoet wrote: Wed Dec 10, 2025 12:11 pm
Faction69 wrote: Tue Dec 09, 2025 9:58 pm
I agree that WE/WH shouldn't have effective tank or regen specs. But your solution to remove their only gap closer when they have no slow is just very dumb. The result of that would be that any class can turn around and stun, slow, etc a WH/WE, walk away, and then they can literally never catch back up again.
Your conception that speed vanish is the only WE/WH gap closer is so technically wrong that I would even consider throwing around the word "dumb" that you so lightly use.
If WE shadow leap, if WE/WH ranged KD, if weapon procs that snare the target undefendably, if stealth itself, probably the best gap closer ever) are not gap closers, what is? Are you playting your char in the right way? I wonder how for so many years WE/WH was such an effective class in the lakes before the implemenation of speed vanish. Mysterious indeed.
ANYWAY I WOULD HAVE ZERO ISSUES OF SPEED VANISH AS A GAP CLOSER
The problem is speed vanish is (yet another) alt f4 legal card that allows the WE/WH to avoid losing after they had all the advantage to begin with. As if stagger for 6 seconds + backflip wasn't enough.
How about make speed vanish a skill that requires a enemy target to activate? Woudl you cry less? I'd be OK with that.
Shadow leap barely qualifies as a gap closer, when you arrive at the target they've already moved, and you can only use it from stealth. If you vanish, you don't want to break it and get rid of your speed boost just to shadow leap, you're better off walking right up to the enemy and attacking them with another opener. WH also doesn't get a mirror ability of this.
Weapon procs are only when YOU ARE HIT, not when you hit. These are good for regen builds which can survive long enough to get a proc reliably and then walk up to the target, but terrible and so unreliable as to be useless for any other build.
Ranged KD is only for 1 spec, it's 30 yard range, and is on a 20 second diminshing return. It's ok but it's certainly not a "gap closer" per se. If you don't KD during your opener you have pretty much no chance of beating a decent player, so it's going to be on immunity timer in most situations where you might be able to use it as a gap closer (if you can even get into 30 yard range that is, which you have no way of doing outside of vanish speed boost)
"The problem is speed vanish is (yet another) alt f4 legal card that allows the WE/WH to avoid losing after they had all the advantage to begin with. As if stagger for 6 seconds + backflip wasn't enough."
If you're fighting a (non regen) WE or WH, you should very easily be able to get them to burn vanish so that they can't use to run away, unless you started the fight at some sort of substantial disadvantage.
Vanish is absolutely mostly a gap closer for any build, this is just completely uncontroversial, a temporary stealth is not nearly as useful as a speed boost. You could remove the vanish from the ability and buff wh/we in some other area to compensate and no one in their right mind would complain. The only situation where it'd really lose utility from that is when you use it to escape from like 5v1 situations.
btw here's me playing, please try and tell me I don't know how to play. Watch how I use vanish and you'll see it's usually very confidently to stay on a target because that's the most effective way to use it in most situations. and let us know your IGN so I can search for you in my solo kills.
Click here to watch on YouTube