So "all heals" and "exclusively" doesn't actually mean "all heals" and "exclusively"? Interesting wording to say the least, kinda makes you believe that it would actually mean all heals, but I guess the same suggestion also means changes to the language as well. And really those few abilities are the make or break of "blob" healing?Alubert wrote: Tue Nov 25, 2025 11:36 amYou didn't read to the end.Keula wrote: Tue Nov 25, 2025 10:58 amPossibly one of the dumbest thing I've read I've read on the forums. So in your "ideal" scenario when one healer is KD:d only the other healer in the same PT can help them al the others in the WB/scenario/hanging around just have to watch them die and can't do anything about it, but unlike in an actual 6v6 they might be getting hit by more than 2/3 dps.Alubert wrote: Sun Nov 23, 2025 7:07 am 2. All heals in the game must go directly and exclusively to the healer party so as not to strengthen the zerg.
How do you even come up with stuff like this?
Take another look.
It was about a few random aoe heals that everyone in the blob uses.
I would like them to be only within your party, but have a stronger effect.
You can still use ST hots/heals if you want.
Also in the next post you say "the game should aim to make it impossible to kill anything without ST assistance, even in a wb environment." doesn't that go directly against nerfing heals? and using Impossible... pretty strong word, I'm guessing again we're changing the meaning of language and impossible means "slightly inconvenienced" or something like that cause otherwise how you take a well defended keep or fort then if aoe dmg is so heavily nerfed that it is "impossible" to kill with it.
So I don't really get your points at all as they flipflop between what they mean and essentially you could've just said, -10-20% aoe dmg, 9 cap, pl0x. Cause that's kinda what i'm getting you want. And i doubt that'll happen, the most broken slayer/choppa aoe skill already got nerfed a while ago so aoe is nerfed, sort of.



