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QOL improvements

Share your ideas and feedback to help improve the game.
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shoelessHN
Posts: 420

Re: QOL improvements

Post#31 » Thu Aug 28, 2025 3:54 am

Archmage and zealot npcs are incredibly broken compared to other archtypes. Champion and hero archmage/zealots are stronger than other archtypes 10+ levels higher.

I don't know if I've fought many runepriest or shaman npcs that were champ/hero but it's probably the same with those.

Chosen champ/heroes are also broken when they have dreadful agony. Again, not sure I've fought any or many knight champ/heroes but if they have on your guard/all out assault they'd be equally as broken.

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shoelessHN
Posts: 420

Re: QOL improvements

Post#32 » Sat Oct 25, 2025 1:49 am

Add an ignore feature for entire guilds.

Tusakano
Posts: 11

Re: QOL improvements

Post#33 » Sun Oct 26, 2025 2:31 am

Endari wrote: Wed Aug 20, 2025 7:18 am Have ignore be account wide and if you could make it like swtor even better(ignore that dudes entire account), it is so tiring to keep adding the same people to the list on every toon.
please.

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Gunlinger
Posts: 119

Re: QOL improvements

Post#34 » Sun Oct 26, 2025 6:01 am

Please consider to use the power of the new system A or B pic quest system for all Events that require oRvR Kills in any way. Right now those Event quests are a pain for organised warbands. Even more on pug WBs because people just leave as soon as their 30 kills are done.
Right now after 1 or 2 successful wb vs wb engagements, you have to run back into camp, fly to town and give in the kill quest on those events where the rewards are highly wanted.

The 30 kills are understandable for small scale groups and casual players to have smaller requirements that not feel like a mountain to climb.
For organised/semi pug WBs it is just a chore that disrupts the fluent oRvR when a full warband suddenly disappears from the lakes every time they got 30 kills.


If a task for an event right now says
''kill 30 enemy players'' and rewards you with 10 tokens.
just add 1 or 2 more quests.
''kill 90 enemy players'' reward 30 tokens.
''kill 200 enemy players'' ....

That way every player/group/warband could choose what quest to pic depending on their own expectation and the current situation in oRvR
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