This all just illustrates how players feel that they should kill a WE 100% of the time. Its emotional and not statistically factual.
Its not a dangerous world if you can just skip to your blob, smelling the roses.
WE''s blow up regularly just like everyone else. Their dps is sub par compared to other dps classes.
Let me help you with one clue. CC
WE - against WHs
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Re: WE - against WHs
Guilty soul looks balansed 

Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
Re: WE - against WHs
The problems we are facing rn pretty much boils down to what RoR has done, neutered dps abilities over the years, have that straight nerfs, morals, global gc time ( this one is a massive slow down in gameplay and ability to burst)
Tanks and heals received thier revamp, and well untill dps gets theirs, we will continue to see defence and regen builds on some classes, have that we/wh, wl/mara, magus/engy. Going full dps with no sustain is just not viable as it isnt able to out damage the defences, have that heals, regen, toughness and whatnot.
Heck at least we/wh can solo... currently playing a bw and me solo is just free rr for everyone lol.
Tanks and heals received thier revamp, and well untill dps gets theirs, we will continue to see defence and regen builds on some classes, have that we/wh, wl/mara, magus/engy. Going full dps with no sustain is just not viable as it isnt able to out damage the defences, have that heals, regen, toughness and whatnot.
Heck at least we/wh can solo... currently playing a bw and me solo is just free rr for everyone lol.
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Fanaal- CH 40/7x
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Re: WE - against WHs
True, but at least BW can kite, has good spike/burst and CC/utility (1 tick of snare, rKD, selfcleanse, armor buff) plus items (wounds proc, various debuffs) so its not very effective but possible, if playing well you can win alot of match ups and outkite things. I believe slayer in a worst state for solo roam tbfdiedrake wrote: Sat Oct 11, 2025 5:29 am Heck at least we/wh can solo... currently playing a bw and me solo is just free rr for everyone lol.
Re: WE - against WHs
You should be careful what you wish for. A glass cannon meta isn't as awesome as some people imagine.
Solo players in particular should be happy that you can skill up so that you still have a chance. Or are some people just angry because they don't always get easy burst kills and can quickly make a quick getaway?
Solo players in particular should be happy that you can skill up so that you still have a chance. Or are some people just angry because they don't always get easy burst kills and can quickly make a quick getaway?
Re: WE - against WHs
say DD WP who have a divine assault with CD 8!!! sec.... its just LOL!!!yoluigi wrote: Sun Sep 28, 2025 12:23 pm WE is the dumbest deftard class you can play and almost garanted to win. Hopefully the rework remove all the dumb deftard stuff like the absorb tactic and put more abilities to do more burst dmg. I preffer to die quick than fighting something harder to kill than a tank and keep running away throwing daggers just kill the immersion of the game. Pretty much abusing the fact defencive stats in this game is 3times better than offencive spec unfortunatly.
All he really wants is to stop losing. All the talk about imbalance and lousy defensive builds serves one purpose: to force someone to play the game the commentator enjoys. Of course, WP is much more interested in launching divine assault into a glasscannon player after surviving a glasscannon player burst under detaunt. Accusations of some "bad build" are usually based on the commentator simply failing to kill someone who was more properly prepared for the fight. Addressing the player I quoted specifically, I'd like to know if he's willing to lost divine assault if they take away his 600 absorption tactic?
If DEF WE was such an unbalanced class as it is described, half the population would already be playing it.
Stealth classes now have one way to avoid being piñatas, and the immediate complaint is that they're too UP.
All that WH/WE has is stealth, which allows you to be detected.
The White Lion,Chopa, Marauder, andslayer deal more damage, the Lion and Marauder have a much more horrific burst. The Marauder, Chopa, and Slayer have better health recovery, and they all have double the armor (abt same as may have the dreaded defWE). Their charge doesn't brocken when they run past enemies, unlike invisibility. In fact, WH/WE are the weakest classes in the game, but there will always be someone who says " they win unhonestly"
- Sinisterror
- Posts: 1203
Re: WE - against WHs
Stealth classes have self punt stagger, 7s 100% Disrupt(works even on dots currently you have that not even morales provide) also 7s 100% parry/dodge morale, oh and STEALTH. 30ft range on Ruthless Assault actually works as melee channel instead of Divine Assault/Rend soul since they still break very easy. Why 600 absorb when being critted is very nice, you dont have to spec futile strikes and absorbs eat critical dmg. Oh and they have STEALTH.Wichelfa wrote: Sat Oct 11, 2025 12:59 pmsay DD WP who have a divine assault with CD 8!!! sec.... its just LOL!!!yoluigi wrote: Sun Sep 28, 2025 12:23 pm WE is the dumbest deftard class you can play and almost garanted to win. Hopefully the rework remove all the dumb deftard stuff like the absorb tactic and put more abilities to do more burst dmg. I preffer to die quick than fighting something harder to kill than a tank and keep running away throwing daggers just kill the immersion of the game. Pretty much abusing the fact defencive stats in this game is 3times better than offencive spec unfortunatly.
All he really wants is to stop losing. All the talk about imbalance and lousy defensive builds serves one purpose: to force someone to play the game the commentator enjoys. Of course, WP is much more interested in launching divine assault into a glasscannon player after surviving a glasscannon player burst under detaunt. Accusations of some "bad build" are usually based on the commentator simply failing to kill someone who was more properly prepared for the fight. Addressing the player I quoted specifically, I'd like to know if he's willing to lost divine assault if they take away his 600 absorption tactic?
If DEF WE was such an unbalanced class as it is described, half the population would already be playing it.
Stealth classes now have one way to avoid being piñatas, and the immediate complaint is that they're too UP.
All that WH/WE has is stealth, which allows you to be detected.
The White Lion,Chopa, Marauder, andslayer deal more damage, the Lion and Marauder have a much more horrific burst. The Marauder, Chopa, and Slayer have better health recovery, and they all have double the armor (abt same as may have the dreaded defWE). Their charge doesn't brocken when they run past enemies, unlike invisibility. In fact, WH/WE are the weakest classes in the game, but there will always be someone who says " they win unhonestly"
Remove the 50% Charge from We/Wh, add it as core skill that doesnt induce cooldowns on elixir/relics and its off GCD that has 1sec of 50% Movement Speed buff that then insta vanishes for 3s Stealth. This is still more than either class ever had in Aor. Add one of the old Elixir/Relics back like Dealing Dmg back to opponent everytime they deal dmg to you for 7s.
Just Make Witchbrew crit again and Change Frenzied mayhem back to 3-15% Crit tactic. Leonine frenzy to crit as well obviously. And to ask question of CLASS DEFINING Divine Assault/Rend Soul vs 600 absorb tactic "Would you be willing to get rid of divine assault if welf get rid of 600 absorb tactic" is just insane comparison and doesnt make any sense.
Man i already know that it will be changed, but WE/WH 6pc Tyrant set bonus was "When getting a killing blow your movement speed is increased by 50% for 10seconds " - and it didnt break on ability use. We should Add Odjira back, so people stop crying about everyone needing to have everything and more on their class. Odjira was 7% change to increase your movement speed by 60% for 7seconds. Also add the renown abilities like Cleansing Winds and Being Immune to all CC for 6s. Only lvl 1 so cooldown is always 5min.
Add Critical rates back to Aor lvl(also reduced chance to be crit as well) because if item had Reduced chance to be crit it was 3-4% on low lvl items, same for crit. Actually there was 7-8% 2h Critical bloodlord wpns and 4-5% Crit 1h wpns. We now "need" to spec for Reduced chance to be critted when it was provided for in items before that were nerfed for no real balance reason. Then RoR adds this Armour Penetration Tactics To classes, like Wl and it adds 25% Armour Penetration for 2 Aoe Abilities... Also RoR Like triples the dmg of these 2 skills Whirling Axe/Wrecking Ball??
Crit is universal and not set in stone dmg. Obviously it should be the main thing that kills and keeps people alive, because doesnt matter what class you play Critical heals/Dmg works the same.
https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7 Here are some examples that would be very welcomed
Besides Im 100% sure Yoluigi knows more than you about EVERY class.
Last edited by Sinisterror on Sun Oct 12, 2025 9:33 am, edited 2 times in total.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: WE - against WHs
Ah, you’re probably right. That’s most likely why there are regular complaints about the WE def/regen setup — it’s probably too weak. This build has been an aberration for way too long, and having played it myself for quite a while, I can tell you that going 1v3 didn’t scare me depending on which classes I was up against.Wichelfa wrote: Sat Oct 11, 2025 12:59 pmsay DD WP who have a divine assault with CD 8!!! sec.... its just LOL!!!yoluigi wrote: Sun Sep 28, 2025 12:23 pm WE is the dumbest deftard class you can play and almost garanted to win. Hopefully the rework remove all the dumb deftard stuff like the absorb tactic and put more abilities to do more burst dmg. I preffer to die quick than fighting something harder to kill than a tank and keep running away throwing daggers just kill the immersion of the game. Pretty much abusing the fact defencive stats in this game is 3times better than offencive spec unfortunatly.
All he really wants is to stop losing. All the talk about imbalance and lousy defensive builds serves one purpose: to force someone to play the game the commentator enjoys. Of course, WP is much more interested in launching divine assault into a glasscannon player after surviving a glasscannon player burst under detaunt. Accusations of some "bad build" are usually based on the commentator simply failing to kill someone who was more properly prepared for the fight. Addressing the player I quoted specifically, I'd like to know if he's willing to lost divine assault if they take away his 600 absorption tactic?
If DEF WE was such an unbalanced class as it is described, half the population would already be playing it.
Stealth classes now have one way to avoid being piñatas, and the immediate complaint is that they're too UP.
All that WH/WE has is stealth, which allows you to be detected.
The White Lion,Chopa, Marauder, andslayer deal more damage, the Lion and Marauder have a much more horrific burst. The Marauder, Chopa, and Slayer have better health recovery, and they all have double the armor (abt same as may have the dreaded defWE). Their charge doesn't brocken when they run past enemies, unlike invisibility. In fact, WH/WE are the weakest classes in the game, but there will always be someone who says " they win unhonestly"
However, just because this build is completely ridiculous doesn’t mean half the server will play it — a lot of people don’t really enjoy solo gameplay, and I like to believe we all have our “main” class (SL for me, despite its current misery).
I’d even go as far as saying that def/regen builds are a nuisance and completely ruin the fun of 1v1 fights. I think this kind of build only exists so that the average player who’s looking for easy fun can still enjoy the game.
Let’s just hope the upcoming DPS rework changes things.
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- Sinisterror
- Posts: 1203
Re: WE - against WHs
"Let’s just hope the upcoming DPS rework changes things" Aye would be amazing, but if they dont revert GCD back to 20-25% Faster, All the Passive AA builds and Regen Builds will reign:/
When we go from 8 abilities to 6 in 10+ seconds in game like this, i do not understand how people dont see that this change has so much BIG consequences, even bigger than adding morale dmg cap/Ae cap increase to 24 instead of 9/ 50% Aoe heal debuff removal from game. These alone would be impossible to balance and throws everything in complete chaos. but slower GCD on top of all those means that there are NO counters to bigger numbers:/ Nothing. Oh and Guard DMG change to being undefendable if attack is undefendable ffs...
When we go from 8 abilities to 6 in 10+ seconds in game like this, i do not understand how people dont see that this change has so much BIG consequences, even bigger than adding morale dmg cap/Ae cap increase to 24 instead of 9/ 50% Aoe heal debuff removal from game. These alone would be impossible to balance and throws everything in complete chaos. but slower GCD on top of all those means that there are NO counters to bigger numbers:/ Nothing. Oh and Guard DMG change to being undefendable if attack is undefendable ffs...
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: WE - against WHs
I'm not sure I can understand what the last statement is based on, perhaps on the situation described in Krylov's fable "Why does the cuckoo praise the rooster, fearless of sin? Because he praises the cuckoo" - You praise each other for each of you praising the other. You, without knowing my knowledge of the game, claim that someone else knows more about it. It's ridiculous. My previous statement didn't explain how the DA is interrupted; I only said that most classes in this game are much stronger than WE. All arguments similar to "WE should be a glass cannon" can be answered by the same logic: all healers should heal and remove two-handed weapons and the damage tree from WP.Sinisterror wrote: Sun Oct 12, 2025 8:38 am
Stealth classes have self punt stagger, 7s 100% Disrupt(works even on dots currently you have that not even morales provide) also 7s 100% parry/dodge morale, oh and STEALTH. 30ft range on Ruthless Assault actually works as melee channel instead of Divine Assault/Rend soul since they still break very easy. Why 600 absorb when being critted is very nice, you dont have to spec futile strikes and absorbs eat critical dmg. Oh and they have STEALTH.
Remove the 50% Charge from We/Wh, add it as core skill that doesnt induce cooldowns on elixir/relics and its off GCD that has 1sec of 50% Movement Speed buff that then insta vanishes for 3s Stealth. This is still more than either class ever had in Aor. Add one of the old Elixir/Relics back like Dealing Dmg back to opponent everytime they deal dmg to you for 7s.
Just Make Witchbrew crit again and Change Frenzied mayhem back to 3-15% Crit tactic. Leonine frenzy to crit as well obviously. And to ask question of CLASS DEFINING Divine Assault/Rend Soul vs 600 absorb tactic "Would you be willing to get rid of divine assault if welf get rid of 600 absorb tactic" is just insane comparison and doesnt make any sense.
Man i already know that it will be changed, but WE/WH 6pc Tyrant set bonus was "When getting a killing blow your movement speed is increased by 50% for 10seconds " - and it didnt break on ability use. We should Add Odjira back, so people stop crying about everyone needing to have everything and more on their class. Odjira was 7% change to increase your movement speed by 60% for 7seconds. Also add the renown abilities like Cleansing Winds and Being Immune to all CC for 6s. Only lvl 1 so cooldown is always 5min.
Add Critical rates back to Aor lvl(also reduced chance to be crit as well) because if item had Reduced chance to be crit it was 3-4% on low lvl items, same for crit. Actually there was 7-8% 2h Critical bloodlord wpns and 4-5% Crit 1h wpns. We now "need" to spec for Reduced chance to be critted when it was provided for in items before that were nerfed for no real balance reason. Then RoR adds this Armour Penetration Tactics To classes, like Wl and it adds 25% Armour Penetration for 2 Aoe Abilities... Also RoR Like triples the dmg of these 2 skills Whirling Axe/Wrecking Ball??
Crit is universal and not set in stone dmg. Obviously it should be the main thing that kills and keeps people alive, because doesnt matter what class you play Critical heals/Dmg works the same.
https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7 Here are some examples that would be very welcomed
Besides Im 100% sure Yoluigi knows more than you about EVERY class.
My knowledge of the game is sufficient to be the first to use it on this server, and recently to raise the issue that Magus is OP. I'll say it again: any good player wants to maximize their character's capabilities, but there are always mediocre players who are unwilling and unable to change and adapt. They come to the forums and start complaining about how someone is overpowered in a certain build.
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