The problem dates back to the days when Graword was affecting the balance. He was very afraid that his choppa and marauder would be killed from afar, so he nerfed all the RDPS on the order side.
Specifically, an engineer is not needed at all. He is very demanding on the player's iq, and even with proper skill, he will be inferior to everyone else. In fact, only 3-5 people are currently playing good engineers, while the rest are only giving free immunities and morals to destruction
Archetype: Rock < Paper < Scissor <<< Atom Bomb
Re: Archetype: Rock < Paper < Scissor <<< Atom Bomb
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.
BO and WE for easy game on mid tier sc.
Ads
Re: Archetype: Rock < Paper < Scissor <<< Atom Bomb
LOL!Gunlinger wrote: Sun Oct 05, 2025 4:09 pm MMORPGs always had Archetypes. In Classic games it was Tanks, Healers, Damage Dealers and Supporters.
Most of those had sub types like melee / range bow or magic / high or low armor / 1 or 2 hand weapon / elemental fire, nature, chaos… and so on.Spoiler:
Someone's engineer apparently got killed in lakes by a solo DPS zeal ;p And then, apparently, by a solo chosen...
From my own perspective, as someone who has meaningfully levelled pretty much all the classes to at least 60+ (apart from from WE coz of sick popularity and SH + Shaman coz of looks) and who levels his toons in solo roaming almost exclusively (well, i do weekend SCs occasionally just for the event rewards) - the only class which which is VERY uncomfortable in solo roaming is sorc (can still roam, can still kill...but super uncomfortable to play in solo environment). All other classes - can be effective solo roamers if the "pilot" is at least remotely aware of such concepts as environmental awareness, positioning, movement (this one is super important), LOS, GCD management, typical rotations of classes they oppose etc. Therefore everyone CAN kill everyone in solo (albeit with a few very nieche exceptions).
In my own experience - the only thing which truly is...erm..."loved" up is the inability for certain melee classes to do anything meanigful to ranged kiters like, for example, WP vs any ranged (no chances for WP unless he ninja-jumps ranged so the fight would start when WP is already in melee range & smashing). Yeah, WP may still use flee & AP pot but the same may be mirrored by their ranged opponent, so...
In all other cases - well...you know, as they say, "a poor dancer blames his balls".
Who is online
Users browsing this forum: jughurta69 and 11 guests