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Initiative against WH / WE

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Neznan
Posts: 128

Initiative against WH / WE

Post#1 » Thu Oct 02, 2025 8:38 am

Dear Friends

One question - who knows is it possible to increase your Initiative that you can see hide WH/WE ?

Thanks

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Stinksuit
Posts: 346

Re: Initiative against WH / WE

Post#2 » Thu Oct 02, 2025 8:43 am

There are some abilities that increase stealth detection. Engi/magus has tactic when you're near turret for example.

When it comes to ini I feel like its still very random. I remember testing it out with like 800+ ini and it didn't really do anything compared to the normal amount of ini I would have.. this was few years ago tho so cant say for sure if anything has been changes. :)

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Ruin
Posts: 266

Re: Initiative against WH / WE

Post#3 » Thu Oct 02, 2025 8:46 am

Stinksuit wrote: Thu Oct 02, 2025 8:43 am There are some abilities that increase stealth detection. Engi/magus has tactic when you're near turret for example.
I belive that the Engi tactic is actualy not working at all.

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Stinksuit
Posts: 346

Re: Initiative against WH / WE

Post#4 » Thu Oct 02, 2025 10:26 am

Ruin wrote: Thu Oct 02, 2025 8:46 am
Stinksuit wrote: Thu Oct 02, 2025 8:43 am There are some abilities that increase stealth detection. Engi/magus has tactic when you're near turret for example.
I belive that the Engi tactic is actualy not working at all.
Could very well be the case xD

I kinda miss the time when dmg instantly broke invis. Also I would want to have better knowledge how the stealth detection actually works in this game. Sometimes I feel like I can just stand in the blob and no1 sees anything and then sometimes people just see me instantly from miles away..

I think initiative should have break points when you spot enemies. Let's say I have 400 initiative I see wh/we's that are within 5ft of me etc..

siglade
Posts: 126

Re: Initiative against WH / WE

Post#5 » Fri Oct 03, 2025 1:08 pm

Whenever they are moving it trigger the chance to spot them (increased by init) if they don't move they can't be detected but then you just have to aoe on the spot until stealther die.
All class/spec are viable as long as you dedicate your time to making it work.

dirnsterer
Posts: 202

Re: Initiative against WH / WE

Post#6 » Fri Oct 03, 2025 1:45 pm

Stinksuit wrote: Thu Oct 02, 2025 10:26 am
Ruin wrote: Thu Oct 02, 2025 8:46 am
Stinksuit wrote: Thu Oct 02, 2025 8:43 am There are some abilities that increase stealth detection. Engi/magus has tactic when you're near turret for example.
I belive that the Engi tactic is actualy not working at all.
Could very well be the case xD

I kinda miss the time when dmg instantly broke invis. Also I would want to have better knowledge how the stealth detection actually works in this game. Sometimes I feel like I can just stand in the blob and no1 sees anything and then sometimes people just see me instantly from miles away..

I think initiative should have break points when you spot enemies. Let's say I have 400 initiative I see wh/we's that are within 5ft of me etc..
Imo the stealth should be usable in combat, how I see it it is to get use the opener, which in turn lets you manage AP better as a result which is pretty good in group combat so just dmg breaking it seems bit much. Deliberate specific skill usage, say taunt or something similiar directed at it maybe should break it instead.

As far as detection, no idea how it is calculated, if it matches vs WH/WE ini it might be tough as they are rather high base ini classes.

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