I'm mostly with Morradin on this one. I've always enjoyed joining solo ever since live. The random matchups make things interesting.
Weapons -- sure, why not? I'm not particulary loot motivated but some folks are so go for it.
Guards and Barriers -- The system put in place was an attempt to force people to fight in SCs with the "logic" being that if you had nowhere to run then you had to fight. It was, ofc, flawed from the start and the original designers had it right. Sometimes a group of randoms (or even an actual premade) need a "safe" place to figure out how to fight their opponent more effectively and possibly turn things around.
What has been done has had the opposite effect and, ironically, made the player base skill worse since scenarios are no longer a place where you can experiment and learn in a somewhat controlled environment.
So instead people mindlessly zerg in RvR. Which, to be fair, has been mostly okay for me since it provides lots of easy targets who don't know how to react in a small scale engagement.
Scenarios (rebirth or return to popularity)
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Re: Scenarios (rebirth or return to popularity)
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Re: Scenarios (rebirth or return to popularity)
Yea I have no clue either.Rathael87 wrote: Fri Sep 26, 2025 12:29 pm I have seen this "return scenario guards" point raised multiple times now and it is still not clear to me how this is going to make any difference.
My theory is that a lot of ppl seem to think that scenario=Serpents Passage, nothing else as the guards can rarely do stuff in that scenario and high ground spawn scenarios don't exist in their mind. Which is probably coming from the ring events as killing in that scenario was very effective to get the quest/materials and they remember trying to to solo queue and having a bad time in it due to not grouping up.
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