Recent Topics

Ads

Dungeon Build SH

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
mclovin
Posts: 3

Dungeon Build SH

Post#1 » Fri Sep 26, 2025 4:42 pm

I need advice for dungeons. Is msh better or range? I prefer range. Can someone post a good build for dungeons? I am already rr80+ but i still need the bloodlord weapons.
I guess pets are no option in dungeons?

Ads
User avatar
Roids
Posts: 98

Re: Dungeon Build SH

Post#2 » Sat Sep 27, 2025 1:32 am

just go mid and be happy

RoR.builders - Squig Herder

User avatar
Roids
Posts: 98

Re: Dungeon Build SH

Post#3 » Sat Sep 27, 2025 1:37 am

Ahh and normally its Idigestion, big bouncin and than if pack of mobs normal bounce or boss u keep cut ya, big claw up, than ard noggin and taste like stuntie. nothing much really

JohnnyWayne
Posts: 32

Re: Dungeon Build SH

Post#4 » Sat Sep 27, 2025 2:01 am

I can recommend to go full range and just do all the aoe pulls in squig armor anyway.

User avatar
Neznan
Posts: 123

Re: Dungeon Build SH

Post#5 » Sat Sep 27, 2025 10:09 am

https://builder.returnofreckoning.com/c ... 7,1860,544

Usin mix with mele and range.
But you need to make sure you have cap Ballistic and Strength.

User avatar
anstalt
Posts: 156

Re: Dungeon Build SH

Post#6 » Sun Sep 28, 2025 4:04 am

Roids wrote: Sat Sep 27, 2025 1:32 am just go mid and be happy

RoR.builders - Squig Herder
Generally, this is what I go for. Straight up the middle, stick in meatball mode and just AoE the crap out of everything.

If you're aiming for any sort of speed in a dungeon, then it's inevitable that you'll pull aggro at some point. This build gives you extra defences in melee mode which helps a ton. Damage output is high, and the extra mobility comes in handy at times. I rarely run with a pet because they die to aoe damage so quickly. This does make it a bit boring, but it's effective.

There's nothing to stop you exiting meatball mode if you need some range. You'll still have your main DoT and ur damage channel for decent single target output. I would normally put my remaining spec points in the right tree, pick up the auto attack tactic. That way, if there is a boss where your pet will survive, you can boost your AA output.


The alternative is to stick with a ranged build and just go meatball mode when mowing through adds. You'll still have AoE channel, normal AoE plus AoE DoT when in meatball, so you'll still have good damage. It won't be quite as high, and you wont be as tough, but it works. I've tried this a bunch of times when i've been too lazy to respec. Overall damage is definitely lower, but you'll still get the dungeon done.


Just don't go pure ranged for whole dungeon. I've tried that too and my damage numbers were pathetic. Whatever minor increase in single target damage you have for bosses not worth the crappy output in aoe situations.
Spitt - RR83 BO | Scrotling - RR80 Squig Herder | Scabrous - RR81 Shaman

User avatar
anstalt
Posts: 156

Re: Dungeon Build SH

Post#7 » Sun Sep 28, 2025 4:12 am

Another minor point:

I normally put some renown into parry when im in meatball, because i normally run dungeons in pugs and will pull aggro. If there is a choppa or mara in the grp, they always get guarded.

However, if I run with a guildie tank who knows the sort of damage a squig can produce, then I'll get guarded. That means I don't need to worry about defences. I can then spend renown in crit or weaponskill, and instead of the defensive parry tactic, I can go for the morale tactic (strength in numbas) which basically means i can use my M3 every 60s.
Spitt - RR83 BO | Scrotling - RR80 Squig Herder | Scabrous - RR81 Shaman

Who is online

Users browsing this forum: No registered users and 1 guest