Works for all dpsvipevox wrote: Fri Sep 26, 2025 7:03 am In my opinion, the impact of healing is overrated. Its impact is truly noticeable only with high defense (armor/stamina), which only tanks possess.
Grimmshimmer and fleshrenders
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Re: Grimmshimmer and fleshrenders
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Ads
- vanbuinen77
- Posts: 355
Re: Grimmshimmer and fleshrenders
The game isnt balanced around solo.
Stop crying about niche items.
The game is about choices not limiting them.
Stop crying about niche items.
The game is about choices not limiting them.
Malificatium-Magus
Malificatiium-Shaman
Malificatiiium-Chosen
Unlimited-White Lion
Malificatiium-Shaman
Malificatiiium-Chosen
Unlimited-White Lion
Re: Grimmshimmer and fleshrenders
Years go by and people keep focusing on the wrong things.
Regen is not the problem, the defence stacking that causes regen to scale up is the problem.
A 100 health per second is nothing if you are taking ten times more damage at the same time.
Choppa and Slayer have a tactic that gives 250 regen, how often do you have issues with it? Pretty much never, because they either have no defences to benefit from it or no damage to threaten you.
Regen on tank classes has been somewhat problematic historically due to amount of defences they can maintain even in solo builds (and people suggest restricting these items to tanks only? lol)
Regen on WE is strong because they have extremely powerful absorb tactic and can afford to build into armor & toughness because they have strong dots and Witchbrew which lets them still maintain very comfortable damage output despite investing into defences.
Engi/Magus are in a similar position, relying on non-physical damage, lots of damage over time skills that add up together over time means they can more easily afford investmenst into defence to make that regen count for something.
None of this is available on Slayer or Choppa since the class is purely physical, entirely dependant on WS and needs to go Red for its damage (an regen tactic), and as such regen builds are not really a competitive option, believe me i've tried, you simply dont have the durability for it or damage to outlast other classes, so your best use of regen is to run away and not die from dots.
My point there is that taking away or reducing regen will not solve the underlying issue and instead will simply take away the only option for having at least some amount self-sustain on other classes.
Regen is not the problem, the defence stacking that causes regen to scale up is the problem.
A 100 health per second is nothing if you are taking ten times more damage at the same time.
Choppa and Slayer have a tactic that gives 250 regen, how often do you have issues with it? Pretty much never, because they either have no defences to benefit from it or no damage to threaten you.
Regen on tank classes has been somewhat problematic historically due to amount of defences they can maintain even in solo builds (and people suggest restricting these items to tanks only? lol)
Regen on WE is strong because they have extremely powerful absorb tactic and can afford to build into armor & toughness because they have strong dots and Witchbrew which lets them still maintain very comfortable damage output despite investing into defences.
Engi/Magus are in a similar position, relying on non-physical damage, lots of damage over time skills that add up together over time means they can more easily afford investmenst into defence to make that regen count for something.
None of this is available on Slayer or Choppa since the class is purely physical, entirely dependant on WS and needs to go Red for its damage (an regen tactic), and as such regen builds are not really a competitive option, believe me i've tried, you simply dont have the durability for it or damage to outlast other classes, so your best use of regen is to run away and not die from dots.
My point there is that taking away or reducing regen will not solve the underlying issue and instead will simply take away the only option for having at least some amount self-sustain on other classes.
Orkni 85+ (in-game Grock is not me...)


-
- Posts: 716
Re: Grimmshimmer and fleshrenders
This.Grock wrote: Fri Sep 26, 2025 11:33 am Years go by and people keep focusing on the wrong things.
Regen is not the problem, the defence stacking that causes regen to scale up is the problem.
Items are not to be blamed but class design.
Considering solo is out of the scope i dont think that anything has to be done. Other PvP MMOs usually follow different route and have selfsustain build-in for classes/specs/whatever.
Here selfsustain is a matter of fortuity.
Current balance meta is to nerf, narrow down options, kill diversity and making gameplay dull*. Im strongly against "removing" "nerfing" and other awesome ways we have en mass that are main culprits of killing fun in this game. Issues should be solved by many other smart options.
* - can only note RP/zealot changes that are not following this and contradict with what i say. also need to honest and to note that dull gameplay is not to be blamed for current balance team, those are previous changes before they appear however why didnt they tweak them is the question that still stands
Re: Grimmshimmer and fleshrenders
Agree with OP. Regen(+stacked defences) in solo/duo/trio is killing build diversity there, as there's not really any counterplay against it. Build as much regen and defences and anyone playing anything else than just that is just free win, by default. Find someone specced similarly in the lakes? Just walk away, you can't kill each other.. I would like to see player skill reflected better in smallscale, so that more dps oriented classes and specs could actually challenge these defensively specced characters.
Taking things to a broader spectrum, in all scales of the game, solo, 6man, wb etc., the meta is to pretty much spec and gear your character towards requiring as little as possible player input. AoE spam requires very little thought and is very effective compared to ST damage, which requires so much more coordination, better GCD handling etc. and yet DPS difference towards single target is in many cases very little. I would definately like to see player input rewarded better.
Taking things to a broader spectrum, in all scales of the game, solo, 6man, wb etc., the meta is to pretty much spec and gear your character towards requiring as little as possible player input. AoE spam requires very little thought and is very effective compared to ST damage, which requires so much more coordination, better GCD handling etc. and yet DPS difference towards single target is in many cases very little. I would definately like to see player input rewarded better.
Re: Grimmshimmer and fleshrenders
I think the Fleshrender ring should be made unique, but the Grimshimmer should stay as it is. Why? Because nerfing the regen chest will only make some solo specs even worse, while still leaving the upper hand to classes that already benefit from regen through their build or their gear. Some classes, like the Witch Elf, are clearly overpowered in that regard, to the point where most of them end up playing as if they were ranged DPS. So, from my point of view, the Grimshimmer should remain as it is—at least until the DPS rework is done
-
- Posts: 24
Re: Grimmshimmer and fleshrenders
For most classes grimmshimmer is a noob trap imo. Low armor and low stat line are a huge problem
Fleshrender rings especially regen combined with reduced armor pen is very good. but all regen loses all its value as soon as you play in a party.
Even solo (excluding Def WE and Tanks) its not a good pick for most classes
Fleshrender rings especially regen combined with reduced armor pen is very good. but all regen loses all its value as soon as you play in a party.
Even solo (excluding Def WE and Tanks) its not a good pick for most classes
Re: Grimmshimmer and fleshrenders
Bozzax wrote: Fri Sep 26, 2025 11:11 am Why is it lame?
Stacking for blob wars is optimised through certain classes items builds
Leet v Leet also has the same (other classes, builds and items)
Especially since regeneration stacking mostly hold value in a solo context and everyone has the option to do it
It's lame because you're forcing an uninteresting, mechanical win versus almost anyone who isn't also regen/defense stacking, thus shutting out normal and new players from small-scaling.
One build style dominating all others is not something that promotes diversity, but something that kills it.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
Ads
Re: Grimmshimmer and fleshrenders
What class exactly gets an "uninteresting mechanical win" against someone without regen, just because of regen?Caduceus wrote: Fri Sep 26, 2025 1:58 pm It's lame because you're forcing an uninteresting, mechanical win versus almost anyone who isn't also regen/defense stacking, thus shutting out normal and new players from small-scaling.
One build style dominating all others is not something that promotes diversity, but something that kills it.
You don't think its because their whole build and playstyle is made to excel at 1v1 and survive 1vX?
The game is full of "uninteresting automatic win" matchups no matter what because class balance is wack and always has been. This isnt a jab at current team, this is just WAR things that never changed.
Orkni 85+ (in-game Grock is not me...)


-
- Posts: 383
Re: Grimmshimmer and fleshrenders
I solo almost exclusively over the last 2 years on 2x DPS classes, 2x Tanks, and even a healer (ugh shield spec ruined).
I was surprised to run into a slayer wearing this that did well against my chosen and discovered this Chest existed. Was fun to see it as a build option if you run around solo and want to survive AM dots while hiding behind trees or running away. I am big fan of creating different builds and if 99% of them are 5x Sov / 4x PVP armor = boring.
Personally, I don't use it because you lose a key bonus from the 9x BIS set (either on the 4x PVP set or the 5x Sov).
As others posted, there is enough regen scattered across gear (and the talisman) that reducing this lair item would be a mistake. Again, I think lairs should offer unique, high-powered loot. Remember the 3x talisman belt from Altdorf or the 2x Tali bow?
The community already counter plays this item by avoiding the user if solo vs solo (we do a /heal as a negative emote on the players overindulging in HOT equipment) or simply overwhelming the user with 1x extra attack lol if in a group.
I was surprised to run into a slayer wearing this that did well against my chosen and discovered this Chest existed. Was fun to see it as a build option if you run around solo and want to survive AM dots while hiding behind trees or running away. I am big fan of creating different builds and if 99% of them are 5x Sov / 4x PVP armor = boring.
Personally, I don't use it because you lose a key bonus from the 9x BIS set (either on the 4x PVP set or the 5x Sov).
As others posted, there is enough regen scattered across gear (and the talisman) that reducing this lair item would be a mistake. Again, I think lairs should offer unique, high-powered loot. Remember the 3x talisman belt from Altdorf or the 2x Tali bow?
The community already counter plays this item by avoiding the user if solo vs solo (we do a /heal as a negative emote on the players overindulging in HOT equipment) or simply overwhelming the user with 1x extra attack lol if in a group.
————————————————
Destro realm pride parade
Destro realm pride parade